I agree with most of your points except this one. I like having Diversion as an easy means to ensure enmity never climbs too high, especially because it's very easy to use and doesn't interfere with rotations for the most part (pop pre-pull, pop again when it comes off cooldown). More specifically, it's the only enmity mitigation tool RDM has that can be reserved solely for enmity management, as we have to rely on Lucid for MP regen. It would also mean Lucid is the only enmity management ability available to casters, as none of them have job-specific enmity abilities right now. I'm also hesitant to remove too many aggro management tools from DPS, because I like the idea of everyone contributing to each role, even if in small ways: tanks help healers by mitigating damage and DPS by doing damage, healers help tanks through protection abilities and healing and DPS by doing damage, and DPS help tanks by managing their aggro and healers by doing mechanics well. Removing Diversion would just encourage the "I don't need to manage my enmity, that's the tank's job!" crowd, and that's rather unfair to tanks.