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  1. #171
    Player
    Archwizard's Avatar
    Join Date
    Feb 2019
    Location
    A café at the edge of the universe
    Posts
    1,130
    Character
    Archwizard Drake
    World
    Sargatanas
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Kalise View Post
    Have to be? Probably. For balancing reasons. Otherwise they'd have to try and figure out how to give them the toughness of a melee without making its ranged too good with that toughness (Or something like that)
    That's already a fault we have though. We spend more time in melee range than other casters and are less durable than BLMs, with only self-healing (which ideally we should rarely use -- and won't help us in the face of getting one-shot) as a saving grace in that regard. We can't even claim it's due to our advanced mobility allowing us to dodge skills they're encouraged to tank, since BLMs have as many teleports as we have movement skills!
    (0)

  2. #172
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,899
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Archwizard View Post
    That's already a fault we have though. We spend more time in melee range than other casters and are less durable than BLMs, with only self-healing (which ideally we should rarely use -- and won't help us in the face of getting one-shot) as a saving grace in that regard. We can't even claim it's due to our advanced mobility allowing us to dodge skills they're encouraged to tank, since BLMs have as many teleports as we have movement skills!
    The movement skills are almost equally instantaneous, so what does that matter? Melee range, likewise, is only dangerous at infrequent and scripted intervals. So long as the melee burst can be delayed 1-3 GCDs, you're safe. And, it can be already. As 1.8 GCDs (since each melee GCD is only 3/5s of a pre-SpS GCD) is incredibly rarely enough to encounter a second melee-range threat, this is altogether irrelevant except to poor play.
    (0)

  3. #173
    Player Dualgunner's Avatar
    Join Date
    Aug 2014
    Location
    Gridania
    Posts
    2,942
    Character
    Lilila Lila
    World
    Coeurl
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Kalise View Post
    Ought to be? Arguable. Personally, I felt a little let down when RDM was touted as a Caster/Melee hybrid but then its gameplay was merely Caster with a melee burst CD (That, until level 50 is actually not worth using because its DPA is lower than your spells...)
    Damage per Action? I mean, sure Enchanted Riposte is lower potency than even Jolt, but the 1.5s GCD on it makes it a stronger relative attack on its own than Veraero.

    210/1.5= 140pps
    310/2.43= 127.6pps
    (2)

  4. #174
    Player
    Kleeya's Avatar
    Join Date
    Mar 2017
    Posts
    1,189
    Character
    Kleeya White
    World
    Shiva
    Main Class
    Viper Lv 100
    Quote Originally Posted by chamberdown View Post
    I would also agree that for RDM, you should do something to make verraise more punishing like doubling or tripling its MP cost, and then increase RDM's damage a bit to compensate. It's neat that it can spam raise, but not even actual healers in the game can do this.
    Omg please no. It already happens way too often to get out of mana when people are dying too often, i sure dont want that to happen even more quickly. I would prefer to have Verraise totally removed from the job.

    And for what i would want :

    - attack potency removed from displacement, and added to corps-a-corps (since you cant use displacement in a lot of fights if you want to avoid falling of a platform, stay stacked with the others players, etc);

    - a less boring aoe system, the scatter spam is getting old really fast.
    (0)

  5. #175
    Player
    Archwizard's Avatar
    Join Date
    Feb 2019
    Location
    A café at the edge of the universe
    Posts
    1,130
    Character
    Archwizard Drake
    World
    Sargatanas
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Shurrikhan View Post
    The movement skills are almost equally instantaneous, so what does that matter?
    I think you're missing the point of what I was saying - I wasn't complaining that BLMs have as many movement skills as we do or that we don't have enough.
    I was pointing out that our primary defense is evasion via our enhanced mobility, yet we have examples of another caster class who not only has emergency evasion tools arguably on par with ours, but direct damage mitigation to boot, and whose rotation doesn't force them to move into hazardous proximity of their target.

    Yes, we can heal, but we're casters. We're squishy. We can die if the boss looks at us funny, and our per-cast healing ain't that strong anyway.

    As for being able to delay the melee, we only have the gap between reaching or exceeding 80 BM/WM and capping them, and I don't know about you, but I've encountered a lot of scenarios where I ended up getting 90/90+ before I could begin melee due to sheer luck, and couldn't delay melee further without overcapping or simply losing damage. And aside from that, I've encountered several scenarios where right as/after I charged into melee, the boss initiated some near-instant attack I didn't have any timer or choreography for.

    So sure, while you're right in theory, practice shows something different.
    (0)
    Last edited by Archwizard; 03-09-2019 at 12:41 AM.

  6. #176
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by Archwizard View Post
    I was pointing out that our primary defense is evasion via our enhanced mobility, yet we have examples of another caster class who not only has emergency evasion tools arguably on par with ours, but direct damage mitigation to boot, and whose rotation doesn't force them to move into hazardous proximity of their target.
    Line dancing requires Black Mage be in all manner of positions, many of which are really !@#%ing hazardous, to maximize their damage.

    And if the Black mage isn't pushing for damage, they are literally worthless to the party.
    (3)

  7. #177
    Player
    echoofneko's Avatar
    Join Date
    Apr 2018
    Posts
    3
    Character
    Capybara Pup
    World
    Ixion
    Main Class
    Red Mage Lv 70
    i want RDM with Wisdom of the Breathtaker inside!!
    and lower swiftcast recast time to 30s
    (0)

  8. #178
    Player
    Sunako's Avatar
    Join Date
    Nov 2013
    Posts
    1,439
    Character
    Sunako Kirishiki
    World
    Phoenix
    Main Class
    Pictomancer Lv 100
    Make embolden be like inner release, you can spam melee combo or moulinet without mana cost. Make trait every verflare/verholy reduce Fleche cooldown by 10 seconds and every moulinet reduce Contre Sixte cooldown by 5 seconds.
    (0)

  9. #179
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,899
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Archwizard View Post
    I think you're missing the point of what I was saying - I wasn't complaining that BLMs have as many movement skills as we do or that we don't have enough.
    I was pointing out that our primary defense is evasion via our enhanced mobility, yet we have examples of another caster class who not only has emergency evasion tools arguably on par with ours, but direct damage mitigation to boot, and whose rotation doesn't force them to move into hazardous proximity of their target.

    Yes, we can heal, but we're casters. We're squishy. We can die if the boss looks at us funny, and our per-cast healing ain't that strong anyway.

    As for being able to delay the melee, we only have the gap between reaching or exceeding 80 BM/WM and capping them, and I don't know about you, but I've encountered a lot of scenarios where I ended up getting 90/90+ before I could begin melee due to sheer luck, and couldn't delay melee further without overcapping or simply losing damage. And aside from that, I've encountered several scenarios where right as/after I charged into melee, the boss initiated some near-instant attack I didn't have any timer or choreography for.

    So sure, while you're right in theory, practice shows something different.
    BLM movement to mitigate downtime is just as, if not more, complicated in most serious fights as that of RDM. Ever since the imbalanced mana exploit was removed, you've had 2-4 GCDs of flexibility in the timing of your melee phase (4 exact if in proc-excess). There is virtually no period of melee-only danger that cannot be avoided entirely with that flexibility. Your only -- and I'll admit, excessive -- inflexibility is in perfect immediacy/uptime of CaC and Displacement, which probably don't need potency to begin with.

    No one is expecting you to use Vercure in serious content. You are not being balanced around it. Your survivability is not being balanced around it. It is being balanced around Dualcast, at the most, and everything else a RDM brings to the table.
    (2)

  10. #180
    Player
    Archwizard's Avatar
    Join Date
    Feb 2019
    Location
    A café at the edge of the universe
    Posts
    1,130
    Character
    Archwizard Drake
    World
    Sargatanas
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Shurrikhan View Post
    Your only -- and I'll admit, excessive -- inflexibility is in perfect immediacy/uptime of CaC and Displacement, which probably don't need potency to begin with.

    No one is expecting you to use Vercure in serious content. You are not being balanced around it. Your survivability is not being balanced around it. It is being balanced around Dualcast, at the most, and everything else a RDM brings to the table.
    Then we're in agreement on those points. If Vercure isn't intended to be a basis for our survivability, then we have an opening for a survival tool.
    (0)

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