no, that is clearly the fault of people who think they own the portals and want to be jerks about it. They specifically didnt make it a queue because eureka doesnt mesh with queues. its supposed to be open world content tied to an instance, things like the support fate, the shared instance whete you hear about their success or failure, etc are experiences that only work if its tied to specific instances.
The timing is awfully suspicious and lines up with one of my Ozma run where a sniper took a portal and locked out our healer. Of course, things went down far differently from what I remember being in the support group than this person's account, but it could be a different person.
Although the complete misinformation about how timing out works and rezzing leads me to believe it could be the same person who is heavily embellishing the truth to get asspats and to demonize the Discord.
a) scheduled runs are built to require you to farm an item to reserve entry, over all scheduled runs are specifically not meant to be a thing in eureka and BA
b)see a
c) tried to get the instance, go back to A, but this is specifically designed not to be the case for BA and eureka. They already had diadem, whereby people could organize it with their guild, and premades. This is not meant to be that.
d) waited for ovni, everyone waited ovni, thats a low bar for participation
e) waited for support fate, uhh many people cant wait for support fate. going in means they had to have participated.
point is, your entire premise is based on the idea that the people in discord are doing things the right way, and others are shortcutting. The problem is in actuality discord users are exploiting the system, and not using it as intended.
use of discord to organize is fine, exploiting the system to gain more control is human, but lets not pretend its riteous. The intent is that people within the instances would organize with people in the instance to attempt BA. The largest group you are meant to enter eureka with at all is 8 players.
getting a 56 player premade to reserve the whole of BA is not how the intended BA to be experienced. Spending two hours to get in the same instance is a community hack. Yelling at randos and saying they dont deserve a spot in BA is not intended.
The only fault of the group is what they said in chat. But, the biggest fault, which is what OP is complaining about, lies on the one taking the portal while not being prepared for the boss fights. No one owns the portals, but if they know there's a premade group there and they still take one from one of them, at least not be a jerk about it and even try to force the group to add them in their party and when the group doesn't, which is their right, they get upset about how the community is toxic.
What's going to be next? forcing people to heal someone who solo early pulled an S rank so that they don't die?
because discord is not a natural part of ffxiv play, and you may have no knowledge of it.
Also people saying they own something doesnt mean they own it. Owning a spot in BA is exactly the same as owning a fate or a node, etc. The game went out of their way to make eureka/ba not something that is easy to do premade, and costly to even get dibs on a slot.
SE actively didnt want this to be premade content, because they wanted random players in a map to work together, just like they do in every other part of eureka. Light farms, NM trains, NM prep. Boss mechanics. Why do you think there is a lobby space with a magia board and logograms? why does rhe portal move to random spot in the vicinity when it becomes open? Why is it only possible to enter Eureka with 8 players?
While I absolutely get the concept of "respect others, work together" because you really can't clear content like this without it, and I absolutely think that organizing things via outside sources like Discord is invaluable (albeit ridiculous that we have to resort to it)... well, there's a level of entitlement in some of these posts from discord group organizers that has me shaking my head. Not all of them, mind you. I'm fine with the concept of "we're here, I wish you'd join because it makes things easier for everybody." But the entitlement of "our group takes precedent because we organized it and because you're not part of us you shouldn't be here/we own the time & zone we choose/we naturally deserve this more than anyone else by virtue of us being here" that's... well, it's disgusting.
Is organizing via discord faster? Yep.
Is it more efficient and more likely to result in completion? Yep.
Is it required? Nope.
Does it "put you at the front of the line"? Nope.
You don't automatically own BA and the portals simply because you state that you have the intention to go in, and I hate that this is set up in a way which encourages this sort of thinking. SE really needs to learn from this. An open dungeon that requires savage-level organization is just a recipe for disaster.
what the dude is claiming is they harassed her on entry, gloried in her death, and lobbied to get no one to raise her after getting kicked from instance. If this is true, thats the big offense.
However, though its fair to say no one should expect anything from people you dont know, overall the philosophy is bad, and not condusive to a successful open world culture. In eureka, even when some one is messing up, i usually tell people to raise them. Because hey man, its 1/4th your exp bar. Because even if some dude is being improper, or stupid, at the end of the day, they are just trying to participate in the content. This of course is a personal choice, but you wont have a succesful open world if the community is going to act this way.
people are afraid to even attempt to get in BA without a discord premade, this content that is the center of hydatos, and supposed to be firing off every hour or so, is rare. players a scared of being snipers, of being prosecuted, of even attempting to play. The ones who do attempt it, feel they are owed something because they had to suffer. because they followed some made up hierarchy where newbs should only attempt ozma after putting in X amount of frag runs.
its all made up nonsense that makes the content less acceisble, more stressfull, and more contentious with lower participation. Basically we NA/EU came up with a bad, non sustainable way to handle BA. It is what it is, and i cant really say people should be required to do anything, but its easy to see that this road will not go well, as evidenced by all the drama.
that wasn't his complaint in the first post though. His main complaint was that his friend was not raised and left to delevel. And if you're familiar how BA works, you can tell that that part of returning and left dead is made up, because it's impossible to happen. It's the exact of saying "I died to an NM and no one raised me, so I used return and people still didn't raise me in camp".
When you're talking about fates in Eureka or killing mobs there, you make perfect sense. But when you apply that to BA clear groups, you have a recipe for disaster. You want people who are trying to complete a hard content, help those that can easily and will wipe the party if they don't know what they're doing and cost them their run? SE designed BA to have enrage timers and one shot party wipe mechanics for AV and Ozma. So it's perfectly logical to not sacrifice a healer to raise those that can cost you the run if they're not prepared. It's not an NM fight in Eureka where you can just raise them over and over again.
SE made it clear that BA is like savage content. Do we now have to force ourselves to accept newbies in savage clear runs?
No one owns the portals. We all agree on that. But if you take a portal, you're not entitled to have a party help you there. It's all up to you, adventurer.The entry requirements for this duty are extremely strict, as savage bosses, devious traps, and an effect that prevents resurrection by certain means all await you within.
The Baldesion Arsenal will present a unique challenge to even the most storied of adventurers, no matter how easily they have forged a path through Eureka thus far. Entry in itself will be difficult, and once inside, you must expect to face many a bitter defeat before ever tasting victory.
To clear the dungeon, adventurers will need wisdom, bravery, strength, perseverance, trust in their companions...and a whole lot of time.
Last edited by Alucard135; 03-08-2019 at 03:17 AM.
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