pagos is the reason i only have one weapon completed. Couldn't stand doing it a second time
pagos is the reason i only have one weapon completed. Couldn't stand doing it a second time
I'd like to see Pagos light nerfed more myself. I've done it for 2 relics (BRD and AST), and despite me wanting to do at least 6 other relics (PLD, DRK, WAR, WHM, SCH, and RDM), the light farm through Pagos is what stops me every time. I'd propose reducing the required Frosted Protean Crystals by half for each of the steps. That would be a good start.
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I'm going for my third and I want to do more but to but Pagos it's a big turn off for me. For the Mr Happy techniques it's look like a exploit in my opinion. I don't want get ban for a ligth farm lol
I haven't even finished my first eureka relic because I hated Pagos that much. I didn't even bother finishing Pagos until about a week or two after Hydatos launched. Pyros was fine minus the large number of chokepoints. So mark me down as another individual who would like to see the light nerfed one more time in Pagos.
I don't even like Eureka that much but I'd rather deal with pyros/hydatos multiple times than pagos multiple times.
The frequency of light procs--and this can be extended to Pyros as well--needs to be increased like nine months ago. The amount of light needed to finish a weapon in Pagos does, indeed, need to be halved. Pagos is awful, as I pointed out to some degree in a long topic opener I made the weekend before Pyros came out, and the "nerfs" barely made some of it tolerable, at all, not that I have any plans to go back into that frozen Hel-scape. What it is now is still kinda bad for what it should have been on Pagos's release.
Let's not even discuss the abhorrent NM item drops for additional magicites, either, as that's another can of worms. Good gods, SE. Locking desired items behind layers of rng does not make bad design better. -.-
Light frequency and gain need to be increased, or reduce the amount of frosted protean crystals required. It takes a really long time as is in order to get one weapon done, compared to the other steps where it takes almost next to no time to get that step done.
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The problem with Eureka relic is that it cannot follow the previous relic's pattern, because it heavily relies on group content and instances. I'm not againt a grindy step in relics like Light or sand for Anima. The problem is that Eureka is most likely dead comes 2nd of July. All the nerfs in the world cannot help someone solo getting anything there.
Dramatically increasing the drop rate on the magia extending items in Pyros and Hydatos would go a LONG way in allowing soloing to be accomplished.
It's puzzling why that hasn't been done for Pyros already.
Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]
I'm not sure more magicite makes it that easier. I was reading through Eureka Discord and it seems a full Eureka armour and more amgicites still won't allow you to solo Anubis in Pagos for instance.
They would need to nerf mobs potencies to the ground, buff eureka effect / magia potency, introduce logos on all zones, and make logos shard easier to get... A lot of work.![]()
Didn't Yoshi say they were going to continue to nerf it? I was expecting a nerf in one of the last patches... surprised we didn't get one. It really does need it.
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