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  1. #1
    Player
    Floortank's Avatar
    Join Date
    Dec 2016
    Posts
    903
    Character
    Kaska Onerys
    World
    Balmung
    Main Class
    Dragoon Lv 90
    Trash mobs are boring. Trash pulls are boring. Why are we asking for trash pulls in 2019? If you want to do raids where you spend half an hour killing garbage for no gain, try Battle for Azeroth, they have about 12 raid wings that will leave you in ecstasy.
    (6)

  2. #2
    Player
    Nariel's Avatar
    Join Date
    Sep 2013
    Location
    Limsa-lominsa
    Posts
    1,145
    Character
    Nariel Cendrenuit
    World
    Ragnarok
    Main Class
    Archer Lv 80
    Quote Originally Posted by Floortank View Post
    Trash mobs are boring. Trash pulls are boring. Why are we asking for trash pulls in 2019? If you want to do raids where you spend half an hour killing garbage for no gain, try Battle for Azeroth, they have about 12 raid wings that will leave you in ecstasy.
    Then how about make those trash attractive ? Make them dangerous and rewarding rather than just reduce the game to arena fight.


    Or at least they should just stop calling them raid and assume doing only trial. They should stop dungeon too and just make them trial too, trash are waste of time anyway...

    Lets just skip MSQ too and go boss to boss, waste of time chatting with NpC and who care about overworld, lets just make city a lobby where you can go to boss arena to win even more time. You know what ? screw those boss, lets just go to the chest they will die eventually so who care, lets go to the point and roll the credit once your character is finished.
    (11)
    Last edited by Nariel; 03-03-2019 at 10:05 PM.

  3. #3
    Player
    Floortank's Avatar
    Join Date
    Dec 2016
    Posts
    903
    Character
    Kaska Onerys
    World
    Balmung
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Nariel View Post
    Then how about make those trash attractive ?
    I don't live in a world where trash is ever attractive.
    (0)

  4. #4
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,870
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Floortank View Post
    I don't live in a world where trash is ever attractive.
    And? You cannot imagine a world in which multiple enemies of varying strength can ever be as attractive or better than only ever a single enemy of (relatively speaking) full strength?
    (1)

  5. #5
    Player
    Floortank's Avatar
    Join Date
    Dec 2016
    Posts
    903
    Character
    Kaska Onerys
    World
    Balmung
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Shurrikhan View Post
    And? You cannot imagine a world in which multiple enemies of varying strength can ever be as attractive or better than only ever a single enemy of (relatively speaking) full strength?
    And... trash is not attractive. That's what makes it trash. If you try to make it more rewarding or worth your time, it's not trash.

    I don't see at all, what having to tromp through a couple high HP facerolls on the way to a boss does except waste your time, especially learning in a pug.
    (2)

  6. #6
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,870
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Floortank View Post
    And... trash is not attractive. That's what makes it trash. If you try to make it more rewarding or worth your time, it's not trash.

    I don't see at all, what having to tromp through a couple high HP facerolls on the way to a boss does except waste your time, especially learning in a pug.
    Yes. That's the point. To make what is currently trash... not trash. Not exactly mind-blowing.

    And, as already mentioned multiple times, enemies prior to the boss don't have to solely be a one-time chore before the "real fight". They can be part of the encounter.
    (4)

  7. #7
    Player
    Kalise's Avatar
    Join Date
    Dec 2018
    Posts
    1,784
    Character
    Kalise Relanah
    World
    Cerberus
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by Floortank View Post
    Trash mobs are boring. Trash pulls are boring. Why are we asking for trash pulls in 2019?
    Trash mobs are boring only when they're created to be boring.

    WoW has had plenty of times when Trash Mobs were interesting to fight (I mean, don't look at Unsub from Azeroth or Warlords of Boredom expansions...)

    I remember raids such as Blackwing Descent, where you before Magmaw, 2 big bad trash enemies that needed to be tanked, that had stacks they built up forcing tank swaps (While also keeping them apart from each other). Trash before Atramedes having a bunch of unique skills and whenever you killed one of them, each remaining enemy was fully healed and gained the skill of the killed enemy in addition to their own unique skill (With the last enemy being super OP with all the skills).

    Raids like Firelands that had things like the trash before Alysrazor that had unique mechanics to content with (Making the big birbs shoot fire at the eggs/each other). Trash before Baleroc that you either needed to be able to DPS down fast, or you had to deal with the mini-boss they summoned.

    Raids like Ulduar that had mini-bosses galore. Some of which became optional "Hard Modes" for certain bosses (Such as Freya being more powerful the more keepers you left up. But dropping better loot as a result)

    Or even Hyjal Summit which had trash that was, in of itself, like a collection of FATEs, where you'd have to fight off waves of enemies and protect NPC's (Which, to be fair, was a little tedious but mostly because the final wave spawned the boss which meant wipes had you doing all the waves from the start again...)

    Trash can be designed to be as interesting as actual boss fights. Especially when you consider that some boss fights are Council style fights which makes them essentially big Trash >.> Can easily apply the same mechanics to "Trash" mobs. While also making them worthwhile, by letting them give loot.

    It's just that designers for content tend to relegate Trash to just being annoying and worthless speed humps in the path of killing bosses so put 0 effort into making them interesting or worth fighting...
    (8)