Quote Originally Posted by wSnuggles View Post
If DRK does get re-worked heavily, it would be really cool if they implemented a skill change for DRK's Living Dead skill. Also a trait that increases DRK's dmg when its hp falls under 51%
The idea would be something like this, 50% = +5% damage, so every 10% drop in HP would result in 5% damage being stacked to a maximum of 25% (Feel free to suggest a more reasonable number if you guys like the idea) and the re-work for Living Dead could be changed to something like a Immunity where a DRK can take all sorts of damage but its HP will not fall under 1 till the skill wears off.
I think the issue with something like that, is it then promotes being at low health, which means that it would become meta to rely on shields to keep a low health DRK alive so they get more DPS.

Also, that rework on Living Dead is just turning it into a better Holmgang (Sans the CD difference)

Which is something to be aware of. We have (Also, had before DRK was created) complete immunity to damage from PLD's Hallowed Ground and have (Again, also had before DRK was created) the inability to go below 1hp temporarily from WAR's Holmgang.

If Living Dead was reworked (Which, given how awkward it can be to use compared to the aforementioned skills) it would need to become something unique in comparison, whilst still serving the same overall purpose (Being an infinitely spongy mitigation skill)