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  1. #1
    Player
    Jandor's Avatar
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    Jan 2014
    Location
    Ul'dah
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    3,479
    Character
    Tal Young
    World
    Cerberus
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Reynhart View Post
    You also have the tome weapon, on par or better than both the relic and the primal weapon for almost the whole expansion life cycle, which is the weapon you can obtain by doing instances, hunts, beast quests, Eureka, Deep Dungeon, and probably several others means, with an additional requirement for normal raids, with artificial time gates so that you don't have to use the most efficient method...does this sound familiar ?
    Fine...

    You have the raid weapon, the best weapon but hard to get.
    You have the tome weapon, the 2nd or 3rd best weapon, easy to get but time gated.
    You have the primal weapon, 2nd or 3rd best weapon, requires skill but can be acquired quickly.
    You have the relic, anywhere from 1st place to 4th, depending on patch cycle.
    You've got crafted as well, for the quick but pricey jump start.

    Ok, now we've fixed that, where is this hypothetical sixth weapon going to go?

    (Technically we had a sixth weapon in the form of the HoH weapon, but you barely saw anyone using it even when it was vaguely useful because grinding for it when the other options exist was a waste of time.)

    Also, an old fashioned relic grind seems pretty redundant, as you point out a grind already exists where you can do a whole bunch of different things at your leisure in order to get a decent weapon.
    Maybe alter how the augmented version is acquired, slap a bunch of particle effects on it, call it a day...
    (3)
    Last edited by Jandor; 02-27-2019 at 08:17 PM.

  2. #2
    Player
    Reynhart's Avatar
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    Jul 2011
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    Ul'Dah
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    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by BillyKaplan View Post
    I think an alternative way to get the relic weapon would be possible, similar to how people these days use Eureka opposed to running roulettes for tomes.
    But that's because tomestones are the universal currency to ensure that everyone has access to everything, so it makes them to put them in pretty much all instances.
    Quote Originally Posted by Jandor View Post
    Also, an old fashioned relic grind seems pretty redundant, as you point out a grind already exists where you can do a whole bunch of different things at your leisure in order to get a decent weapon.
    That's the point I tried to make several times in the past. Tome weapons and Wondrous Tails took both purpose of the past relic weapons, so there's no strategic reason to put the next one there...unless they do the same for every endgame weapon in the game, which would probably kill lots of content.
    (8)
    Last edited by Reynhart; 02-27-2019 at 08:31 PM.
    Y: I usually compare FFXIV with a theme park, but the Forbidden Land of Eureka won’t be a place where everyone would want to go. For example, there are people who don’t want to go to horror houses because they don’t see the point in getting scared on purpose. For example, on a date, the boyfriend might want to invite the girlfriend to go the horror house, but the girlfriend just doesn’t seem to find it fun. In other words, it’s not like everyone wants to go to the horror house, but there are people who just love the adrenalin rush they get from it. Think of Eureka as something like that.

  3. #3
    Player
    BillyKaplan's Avatar
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    Dec 2015
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    2,913
    Character
    Lho Polaali
    World
    Moogle
    Main Class
    Conjurer Lv 23
    Quote Originally Posted by Reynhart View Post
    But that's because tomestones are the universal currency to ensure that everyone has access to everything, so it makes them to put them in pretty much all instances.
    True, but that was one example. You could do weekly or daily quests that are mutually exclusive that send you either to do a roulette (similar to how you can get Alexandrite maps), or perform some objectives in Eureka 5.0. Tired of roulettes because you already ran them so much and you have nothing to level and capped on tomes? Go kill an NM in Eureka. Stuff like that.
    (0)

  4. #4
    Player
    Reynhart's Avatar
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    Jul 2011
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    Ul'Dah
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    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by BillyKaplan View Post
    You could do weekly or daily quests that are mutually exclusive that send you either to do a roulette (similar to how you can get Alexandrite maps), or perform some objectives in Eureka 5.0. Tired of roulettes because you already ran them so much and you have nothing to level and capped on tomes? Go kill an NM in Eureka. Stuff like that.
    You could, but there's still no strategic reason for SE to spread the weapon and would only diminish the value of Eureka, unless you do the same for every other end-game weapon. This way, it would basically be "Do only what you like to earn what you want"...and people would have no incentive whatsoever to leave their comfort zone and try more demanding stuff because the reward is already available.
    (4)
    Y: I usually compare FFXIV with a theme park, but the Forbidden Land of Eureka won’t be a place where everyone would want to go. For example, there are people who don’t want to go to horror houses because they don’t see the point in getting scared on purpose. For example, on a date, the boyfriend might want to invite the girlfriend to go the horror house, but the girlfriend just doesn’t seem to find it fun. In other words, it’s not like everyone wants to go to the horror house, but there are people who just love the adrenalin rush they get from it. Think of Eureka as something like that.

  5. #5
    Player
    Kalise's Avatar
    Join Date
    Dec 2018
    Posts
    1,784
    Character
    Kalise Relanah
    World
    Cerberus
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by Jandor View Post
    Fine...

    You have the raid weapon, the best weapon but hard to get.
    You have the tome weapon, the 2nd or 3rd best weapon, easy to get but time gated.
    You have the primal weapon, 2nd or 3rd best weapon, requires skill but can be acquired quickly.
    You have the relic, anywhere from 1st place to 4th, depending on patch cycle.
    You've got crafted as well, for the quick but pricey jump start.

    Ok, now we've fixed that, where is this hypothetical sixth weapon going to go?

    (Technically we had a sixth weapon in the form of the HoH weapon, but you barely saw anyone using it even when it was vaguely useful because grinding for it when the other options exist was a waste of time.)
    Why do we need globally BiS items from every source of content though?

    Why not make Eureka/HoH weapons that are BiS for the content in which you earn them while being "Good enough" to participate in alternate content?

    Like, that list makes sense... Only in the content in which you already are able to earn those weapons. (Aside from Tomes which can be obtained through Eureka)

    None of it makes sense for Eureka/HoH as they're not affected by you having the BiS Raid weapon. To say nothing about how the Tome/Primal/Crafted weapons also mean little to nothing in this content.

    So why not have unique weapons/equipment in these alternate modes that provide progression in these alternate modes.

    With then making the Relic weapon, that requires a lot of grind, end up being competitive in all content (I.e. So it has bonuses in Eureka/HoH as well as stats that are competitive with Raid/Primal weapons in regular content)

    Basically making several "Tier" lists that amount to something like:

    Raid Weapon >= Relic > Primal > Tome = Eureka = HoH > Crafted for Raiding/Dungeons
    Eureka Weapon >= Relic > Crafted > Tome = Raid = HoH for Eureka
    HoH Weapon >= Relic > Others for HoH

    Just as an example.

    Quote Originally Posted by Jandor View Post
    Also, an old fashioned relic grind seems pretty redundant, as you point out a grind already exists where you can do a whole bunch of different things at your leisure in order to get a decent weapon.
    Maybe alter how the augmented version is acquired, slap a bunch of particle effects on it, call it a day...
    Ehh... It's not redundant if you make the grind somewhat content. Like, I quite enjoyed the story alongside the Anima relic about creating a soul and infusing it into a weapon and then allowing it to grow. If they fleshed out more story surrounding the different stages of grind on the Relic, it would be very justifiable as content.

    Especially if the Relic had the unique properties of being universally competitive, compared to each type of content's potentially more niche items.

    You could even make it so that the Relic has you doing all kinds of content too. So that, while you can earn a BiS weapon from just doing your preferred content, to get the Relic you might have to go a little outside your comfort zone for some stages (Though, ideally, not too far. Like, don't put like Savage raids or Hydratos content into it. But maybe some dungeon farming, a few crystals from Eureka, maybe some item from HoH, some FATEs. Perhaps the return of Battlecraft Leves and those Ishgard 10 Leve allowance things)
    (2)
    Last edited by Kalise; 02-27-2019 at 09:26 PM.

  6. #6
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
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    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by BillyKaplan View Post
    And if they designed this around the relic, I ask again - why can I go through the entire place without upgrading my weapon the once? Why can I clear, at the very least, Pagos to Hydatos without even touching my weapon?
    Because you might have another weapon and simply come here for the story. The same reason why you can do Dungeons, Raids and Primals and not loot anything if you want.
    Quote Originally Posted by BillyKaplan View Post
    The older light farms you could basically do by playing the game. Eureka is mutually exclusive from anything else by virtue of being instanced.
    The older light farm was done by doing the exact same thing as tome farming for your relic, which was done by doing the exact same thing as tome farming for just about every other piece of gear…or the relic before that.
    Quote Originally Posted by Crushnight View Post
    What if relic weapon was created and upgraded like ARR/HW but could be augmented to give bonus stats to specific content e.g.
    Would it include specific bonuses in Trials and Raids ?
    (4)
    Last edited by Reynhart; 02-27-2019 at 11:55 PM.
    Y: I usually compare FFXIV with a theme park, but the Forbidden Land of Eureka won’t be a place where everyone would want to go. For example, there are people who don’t want to go to horror houses because they don’t see the point in getting scared on purpose. For example, on a date, the boyfriend might want to invite the girlfriend to go the horror house, but the girlfriend just doesn’t seem to find it fun. In other words, it’s not like everyone wants to go to the horror house, but there are people who just love the adrenalin rush they get from it. Think of Eureka as something like that.

  7. #7
    Player
    Crushnight's Avatar
    Join Date
    Dec 2014
    Posts
    2,345
    Character
    Jets Down
    World
    Gilgamesh
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Reynhart View Post
    Would it include specific bonuses in Trials and Raids ?
    No i think that would be a bad idea because you would see a lot more exclusion for not having the weapon which would be unfair on late comers/returners/new players the other content i mentioned are ones you had to do the content to get the bonuses thus it is not required for that content it would help for going after multiple weapons but nothing that can effect the raid scene/pf/df anymore than it does already
    (1)
    Guy butt is best butt <3

  8. 02-28-2019 12:37 AM