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  1. #1
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,856
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    All of the "Heated" shots. No gaudy, detached-from-any-intuitive-physical-value summoning of mechanical cheerleaders for gun-fu, ideally. Nor gun-fu, for that matter.

    And Stone IV, because Stone III actually looked both good and powerful and Stone IV doesn't quite manage either.
    (3)

  2. #2
    Player
    Iscah's Avatar
    Join Date
    Nov 2017
    Posts
    14,045
    Character
    Aurelie Moonsong
    World
    Bismarck
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Shurrikhan View Post
    And Stone IV, because Stone III actually looked both good and powerful and Stone IV doesn't quite manage either.
    I liked Stone III's spell animation more overall, but I also particularly dislike that Stone IV uses the "Holy" cast animation. It doesn't seem right to be using that for another spell, especially Stone.
    (0)

  3. #3
    Player
    Daralii's Avatar
    Join Date
    Jul 2015
    Posts
    3,038
    Character
    Endris Caemwynn
    World
    Coeurl
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Iscah View Post
    I liked Stone III's spell animation more overall, but I also particularly dislike that Stone IV uses the "Holy" cast animation. It doesn't seem right to be using that for another spell, especially Stone.
    Aero III uses it too, which makes me think it's just the casting animation Square's chosen for powerful white magic no matter what.

    Stone's developed some weird pattern where it seems to alternate between a projectile and the ground erupting underneath the target. I'm expecting the inevitable Stone V to just be the WHM conjuring a boulder several times their size.
    (0)

  4. #4
    Player
    Iscah's Avatar
    Join Date
    Nov 2017
    Posts
    14,045
    Character
    Aurelie Moonsong
    World
    Bismarck
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Daralii View Post
    Stone's developed some weird pattern where it seems to alternate between a projectile and the ground erupting underneath the target. I'm expecting the inevitable Stone V to just be the WHM conjuring a boulder several times their size.
    Rocks fall, everyone dies?


    (just hopefully not the party while the healer is DPSing...)
    (0)

  5. #5
    Player
    Akimitsu's Avatar
    Join Date
    Jan 2017
    Posts
    60
    Character
    Akimitsu Ren
    World
    Excalibur
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Shurrikhan View Post
    All of the "Heated" shots. No gaudy, detached-from-any-intuitive-physical-value summoning of mechanical cheerleaders for gun-fu, ideally. Nor gun-fu, for that matter.
    It's not so much the animations, which do look unpractical, but more the visual effects of the heated shots that drove me away from playing MCH again, it looks cheap and completely loses the feeling of actually shooting with bullets. Suddenly you're summoning giant bullets in your back and weird, slow fireballs...
    (2)

  6. #6
    Player
    ReiMakoto's Avatar
    Join Date
    Jun 2017
    Posts
    1,197
    Character
    Rei Makato
    World
    Zodiark
    Main Class
    Machinist Lv 90
    Quote Originally Posted by Akimitsu View Post
    It's not so much the animations, which do look unpractical, but more the visual effects of the heated shots that drove me away from playing MCH again, it looks cheap and completely loses the feeling of actually shooting with bullets. Suddenly you're summoning giant bullets in your back and weird, slow fireballs...
    Exactly this, also the animations don't work for how frequently they're used if that makes sense. It's like, all of them look like finishing moves not just your regular shots. I'd have been perfectly fine only seeing these animations during overheat, then regular shots outside of it. It would make your wildfire "feel" a lot cooler too, because its not just doing the same thing but faster.
    (0)
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