/cry animation. Make it /crocodiletears and give an actual /cry animation pls.



/cry animation. Make it /crocodiletears and give an actual /cry animation pls.
Male elezen changepose 1. It's just raising a hand on his hip without changing the pose otherwise which I find lame. Also the last changepose for sitting on ground is the same as the basic sitting pose, except with the other leg raised. =u=
I'd kill to have a male elezen changepose that's just him standing normally hyur/roe style. I don't like how my duskwight is forced to stand half-sideways all the time. T_T I'd be happy if SE gave us all the NPC retainer poses.
Last edited by Haprimac; 02-19-2019 at 03:24 AM.






Same. The half-sideways standing pose does weird things with positioning in cutscenes sometimes - they're basically facing the wrong direction, and if they're supposed to be standing beside someone, they can end up having their back turned toward the person instead.
The standing /cposes (for all races) can be useful for actual posing, but I don't like using them the rest of the time. I don't like how my character has to shift into position every time they stop moving. I much prefer leaving them in "boring" straight stance for normal gameplay.



In 1.0 your character’s death animation depended on their race and gender, right?
What happened to them on the way to 2.0?


Animations I'd change...
NIN running/jumping/idle animations. Put them back to Rogue ones which are like, 1000x cooler and infinitely less weeby. At least as an option!
SMN/SCH running/sprinting animations. Normally, I like to use the toggle to keep weapons unsheathed while doing a dungeon and the like (Since, logically, it wouldn't make sense to sheathe your weapon while in the middle of say, an Imperial base or a monster infested dungeon) but my gosh are the animations with the book out just dire, to the point where I explicitly manually sheathe them to spare my eyes. (Also, it would be neat if these 2 classes got some diversity in animations across the board with stuff like running and idling. Kind of like how BLM and WHM have distinct animations for their same weapon)
BRD Peloton animation. Okay, the class is focused around songs and playing the harp (Bow). Where tf are they pulling this flute/whistle/piccolo/recorder thing from? I get it for the Performance stuff, where you can say they'd literally go and bring a particular instrument for the occasion. But with Peloton? They randomly bring out an entirely new instrument that sees no use in literally any other part of their kit... On the flip side, MCH's makes total sense, pressing a button on their Aetherotransformer. Simple, sensible, effective. (If somewhat limiting to glamour because having an interaction with it means that many people's wish of being able to hide it is less feasible because then the animation would be very odd)
DRG's Chaos Thrust. "Lemme just slash at you with this thrusting weapon". Heck, it feels as though FFXIV's single damage number for an attack is how this attack would be shown if it put up a damage number per swing of an attack... 0, 0, oh now you've stabbed them with your spear, here's actual damage >.>

Female char beeing able to put swords on the shoulder and use male poses too

Not sure if it's the same on other races, but basically all mch animations on Roe, been leveling it recently and the way my torso twists and turns during the animations looks very contorted it's quite freaky sometimes.


All the idle poses for female lalas are pretty bad so I wouldn't mind changing them to pretty much anything else


Gonna throw the assumption that most of the default animations were just altered enough to differentiate from the 1.0 counterparts due to the limited time there was during the 2.0 rebuild/reboot.
That being said, it's not an excuse for janky animations and I wouldn't mind the following changed;
-The aformentioned cutscene 'start, stop, spin, stop, start' thing. C'mon, when WoW or GW cutscenes have more fluid animaton, you know something is amiss.
-Lalafell walking animations. They look to have made a mess and are waddling to the nearest rest-room.
-Fem'ra running (not sprinting) animations. Looks stiff and robotic. I guess the same can be said for the males though I don't play one, so I can't see it from the back.
-Maleqo'te sitting. Really don't need the squat thing. And their idle 'claw hands' thing. We get it, they're cat people...
That's all I can think of off the top of my head. I'll edit as/when if more come to me.
I was disappointed by the animation when moving back on SDS Fenrir >_< Motorcycles do not have reverse gear...
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.
Reply With Quote







