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  1. #1
    Player
    Jaywalker's Avatar
    Join Date
    Jan 2019
    Location
    Ul'dah
    Posts
    675
    Character
    Cenric Asher
    World
    Famfrit
    Main Class
    Black Mage Lv 100
    /cry animation. Make it /crocodiletears and give an actual /cry animation pls.
    (0)

  2. #2
    Player
    Haprimac's Avatar
    Join Date
    Aug 2013
    Posts
    721
    Character
    Fjrwn Ymir
    World
    Odin
    Main Class
    Reaper Lv 100
    Male elezen changepose 1. It's just raising a hand on his hip without changing the pose otherwise which I find lame. Also the last changepose for sitting on ground is the same as the basic sitting pose, except with the other leg raised. =u=

    I'd kill to have a male elezen changepose that's just him standing normally hyur/roe style. I don't like how my duskwight is forced to stand half-sideways all the time. T_T I'd be happy if SE gave us all the NPC retainer poses.
    (1)
    Last edited by Haprimac; 02-19-2019 at 03:24 AM.

  3. #3
    Player
    Iscah's Avatar
    Join Date
    Nov 2017
    Posts
    14,110
    Character
    Aurelie Moonsong
    World
    Bismarck
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Haprimac View Post
    I'd kill to have a male elezen changepose that's just him standing normally hyur/roe style. I don't like how my duskwight is forced to stand half-sideways all the time. T_T I'd be happy if SE gave us all the NPC retainer poses.
    Same. The half-sideways standing pose does weird things with positioning in cutscenes sometimes - they're basically facing the wrong direction, and if they're supposed to be standing beside someone, they can end up having their back turned toward the person instead.

    The standing /cposes (for all races) can be useful for actual posing, but I don't like using them the rest of the time. I don't like how my character has to shift into position every time they stop moving. I much prefer leaving them in "boring" straight stance for normal gameplay.
    (0)

  4. #4
    Player
    Fredco191's Avatar
    Join Date
    Dec 2013
    Location
    Within your device
    Posts
    1,654
    Character
    Viglundur Krummason
    World
    Jenova
    Main Class
    Viper Lv 100
    In 1.0 your character’s death animation depended on their race and gender, right?

    What happened to them on the way to 2.0?
    (1)

  5. #5
    Player
    Kalise's Avatar
    Join Date
    Dec 2018
    Posts
    1,784
    Character
    Kalise Relanah
    World
    Cerberus
    Main Class
    Gunbreaker Lv 80
    Animations I'd change...

    NIN running/jumping/idle animations. Put them back to Rogue ones which are like, 1000x cooler and infinitely less weeby. At least as an option!

    SMN/SCH running/sprinting animations. Normally, I like to use the toggle to keep weapons unsheathed while doing a dungeon and the like (Since, logically, it wouldn't make sense to sheathe your weapon while in the middle of say, an Imperial base or a monster infested dungeon) but my gosh are the animations with the book out just dire, to the point where I explicitly manually sheathe them to spare my eyes. (Also, it would be neat if these 2 classes got some diversity in animations across the board with stuff like running and idling. Kind of like how BLM and WHM have distinct animations for their same weapon)

    BRD Peloton animation. Okay, the class is focused around songs and playing the harp (Bow). Where tf are they pulling this flute/whistle/piccolo/recorder thing from? I get it for the Performance stuff, where you can say they'd literally go and bring a particular instrument for the occasion. But with Peloton? They randomly bring out an entirely new instrument that sees no use in literally any other part of their kit... On the flip side, MCH's makes total sense, pressing a button on their Aetherotransformer. Simple, sensible, effective. (If somewhat limiting to glamour because having an interaction with it means that many people's wish of being able to hide it is less feasible because then the animation would be very odd)

    DRG's Chaos Thrust. "Lemme just slash at you with this thrusting weapon". Heck, it feels as though FFXIV's single damage number for an attack is how this attack would be shown if it put up a damage number per swing of an attack... 0, 0, oh now you've stabbed them with your spear, here's actual damage >.>
    (1)

  6. #6
    Player
    Shinzo's Avatar
    Join Date
    Oct 2011
    Location
    Ul'dah
    Posts
    170
    Character
    Kissaki Mikazuki
    World
    Ragnarok
    Main Class
    Pugilist Lv 80
    Female char beeing able to put swords on the shoulder and use male poses too
    (1)

  7. #7
    Player
    Bracken's Avatar
    Join Date
    Feb 2013
    Location
    Gridania
    Posts
    333
    Character
    Thamuz Sect
    World
    Zodiark
    Main Class
    Summoner Lv 90
    Not sure if it's the same on other races, but basically all mch animations on Roe, been leveling it recently and the way my torso twists and turns during the animations looks very contorted it's quite freaky sometimes.
    (0)

  8. #8
    Player
    Ameela's Avatar
    Join Date
    May 2017
    Location
    Limsa Lominsa
    Posts
    605
    Character
    Ameela Trussa
    World
    Phoenix
    Main Class
    Warrior Lv 90
    All the idle poses for female lalas are pretty bad so I wouldn't mind changing them to pretty much anything else
    (0)

  9. #9
    Player
    noxen's Avatar
    Join Date
    Jul 2018
    Location
    Limsa Lominsa
    Posts
    210
    Character
    Avanika Drovasch
    World
    Balmung
    Main Class
    Red Mage Lv 90
    Gonna throw the assumption that most of the default animations were just altered enough to differentiate from the 1.0 counterparts due to the limited time there was during the 2.0 rebuild/reboot.

    That being said, it's not an excuse for janky animations and I wouldn't mind the following changed;
    -The aformentioned cutscene 'start, stop, spin, stop, start' thing. C'mon, when WoW or GW cutscenes have more fluid animaton, you know something is amiss.
    -Lalafell walking animations. They look to have made a mess and are waddling to the nearest rest-room.
    -Fem'ra running (not sprinting) animations. Looks stiff and robotic. I guess the same can be said for the males though I don't play one, so I can't see it from the back.
    -Maleqo'te sitting. Really don't need the squat thing. And their idle 'claw hands' thing. We get it, they're cat people...

    That's all I can think of off the top of my head. I'll edit as/when if more come to me.
    (0)

  10. #10
    Player
    Rayzel_Velland's Avatar
    Join Date
    Feb 2019
    Posts
    3
    Character
    Rayzel Velland
    World
    Louisoix
    Main Class
    Samurai Lv 70
    I was disappointed by the animation when moving back on SDS Fenrir >_< Motorcycles do not have reverse gear...
    (0)

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