Rocks fall, everyone dies?
(just hopefully not the party while the healer is DPSing...)
It's not so much the animations, which do look unpractical, but more the visual effects of the heated shots that drove me away from playing MCH again, it looks cheap and completely loses the feeling of actually shooting with bullets. Suddenly you're summoning giant bullets in your back and weird, slow fireballs...
Exactly this, also the animations don't work for how frequently they're used if that makes sense. It's like, all of them look like finishing moves not just your regular shots. I'd have been perfectly fine only seeing these animations during overheat, then regular shots outside of it. It would make your wildfire "feel" a lot cooler too, because its not just doing the same thing but faster.It's not so much the animations, which do look unpractical, but more the visual effects of the heated shots that drove me away from playing MCH again, it looks cheap and completely loses the feeling of actually shooting with bullets. Suddenly you're summoning giant bullets in your back and weird, slow fireballs...
Savage Completion Rate ~5%+ of active players. Community: "Ugh stop catering to savage"
Ultimate Completion Rate ~1% of active players. Community: "Ugh stop catering to the hardcore raiders"
Frontline/ Rival Wings/ Hidden Gorge Mount Aquisition ~0.05-1% of active players. Community: "Ugh PVP is so dead in this game, they should stop investing in it"
Blue Mage Morbol Mount Aquisition ~0.01% of active players. Community: "WoW bLuE mAgE iS sO fUn AnD aCtIvE i CaN't WaIt FoR mOrE lImItEd JoBs"
Ya I honestly liked aoe'ing with ring of thorns. Now i gotta rely on the tank having everything nice and tidy and be nice and safe to the side which is meh... I dunno i just liked standing in the mess and going pwesh pwesh pwesh, oh shit orange stuff!
Also how the mob moving even slightly can wildly change the shockwave's path. I mained DRG for 4 years and still never got used to it.
Hair physics, it looks very plastic especially longer hair where you can look inside it
It's never gonna happen, but I wish Machinists had a second set of animations where they wield their weapons 2-handed like rifles or shotguns. Even if they're much larger than real world guns, I don't mind a lot of the pistol/revolver glamours on MCH being 1-handed, and I wouldn't even mind keeping some of the big but short-barreled guns (like Ferdinand) 1-handed either, but some of them just seem ridiculous. I wish their movement animation with weapon unsheathed didn't have them weirdly pointing the barrel down as if it's a vacuum cleaner. Sprinting animation is great, but should also vary based on the gun size.
This.It's never gonna happen, but I wish Machinists had a second set of animations where they wield their weapons 2-handed like rifles or shotguns. Even if they're much larger than real world guns, I don't mind a lot of the pistol/revolver glamours on MCH being 1-handed, and I wouldn't even mind keeping some of the big but short-barreled guns (like Ferdinand) 1-handed either, but some of them just seem ridiculous. I wish their movement animation with weapon unsheathed didn't have them weirdly pointing the barrel down as if it's a vacuum cleaner. Sprinting animation is great, but should also vary based on the gun size.
While MCH's guns can't decide whether they're supposed to be rifles or pistols, it would be nice to be able to get 2 sets of animations so they make sense depending on what size gun you're using... Even if they were manually selected rather than coding the game to recognize what glamour you're using.
On other topics:
Not necessarily an animation change... But can you please like shift over quivers to the side by like an inch so that battle stance doesn't cause it to be clipping through my tail all the time?
Also, some animations of instant cast skills I wish were adapted for when you're moving. BRD's Windbite and RDM's Contra Sixte come to mind. Windbite causing you to duck down and splay your feet out for its animation, but while moving it means you're just sliding around awkwardly... While Contra Sixte has you stab your Rapier into the ground while you jump up to use the focus to fire off all the aether swords, so if you're moving, your Rapier is sliding through the ground with you...
While BRD's own Peloton animation shows that they can adapt to moving (While stood still, Peloton will have you twirl in place playing the flute. While moving, you just quickly play a single note and that's it.) - Even though I'm not a fan of this whole "Pull a flute out of thin air" animation (Nor the Foe Requiem's "Yeah, I have a harp now. Deal with it" animation) >.>
I second this, it’s odd using a literal Grenande launcher with one hand and sheathing the tiny PVP pistol like it’s a rifleIt's never gonna happen, but I wish Machinists had a second set of animations where they wield their weapons 2-handed like rifles or shotguns. Even if they're much larger than real world guns, I don't mind a lot of the pistol/revolver glamours on MCH being 1-handed, and I wouldn't even mind keeping some of the big but short-barreled guns (like Ferdinand) 1-handed either, but some of them just seem ridiculous. I wish their movement animation with weapon unsheathed didn't have them weirdly pointing the barrel down as if it's a vacuum cleaner. Sprinting animation is great, but should also vary based on the gun size.
While we are at it can we have guass barrel be invisiable? It ruins 75% of the guns appeal and just having it invisiable just to the player doesn’t do it for me. The ferdinand a otherwise amazing fun is tarnished when guassbarrel is on. And guns like the Mendacity gun or the Pagos gun have a invisiable gap and doesn’t scale to the gun.
Lastly the ultimate weapons from Bahamhut and Ultimate weapon. The gun looks all shiny and important but the tool box is standard, while bard has its quiver looking different in every bow and shines in this form aswell as Lux and Zeta why doesn’t machinist have different tool boxes? It even changes color when your gun is dyeable GRRRRR
I think there is a setting to turn the gauss barrel off? Try /gaussbarrel or /gauss and see if that works.While we are at it can we have guass barrel be invisiable? It ruins 75% of the guns appeal and just having it invisiable just to the player doesn’t do it for me. The ferdinand a otherwise amazing fun is tarnished when guassbarrel is on. And guns like the Mendacity gun or the Pagos gun have a invisiable gap and doesn’t scale to the gun.
Lastly the ultimate weapons from Bahamhut and Ultimate weapon. The gun looks all shiny and important but the tool box is standard, while bard has its quiver looking different in every bow and shines in this form aswell as Lux and Zeta why doesn’t machinist have different tool boxes? It even changes color when your gun is dyeable GRRRRR
Also, the "tool box" is a unique item that Stephanivien built for you, for a discipline so new that the soulstone doesn't have any past owners. You're just upgrading the gun that you use with it - you're not finding copies of his invention in ancient ruins! (Or if you are, something is definitely amiss...)
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