Quote Originally Posted by Physic View Post
1) fates are not unique to eureka, but eureka gathers all the people who need to do these fates as a starting point, open world fates in ffxiv overworld are not post max level content, 60% of the players in northern thanalan are not there for chimera, and a max level charachter gets little benefit doing this fate.
So would any overworld content that was required to do Relics.

Literally, we have The Lochs which is a level 69-70 zone where ALL FATEs there are level 69.

I honestly don't see how this is drastically different to Eureka and its content that is based around level 70's... That also have secondary Elemental Levels causing a rift between players... Magia board being restricted behind Elemental Levels in Anemos... And Lologram obtaining...

Quote Originally Posted by Physic View Post
2)current atma farm does not require less fates for all 13 jobs, its not guaranteed per fate, and each weapon needs 13 or 12 stones thats 26 fates assuming 50% drop rate.
It does.

Source: I ground out all 13 jobs worth of Atma in a few hours.

It took me several days of grinding FATEs in Anemos to get my single Axe done. Especially when the lower elemental level FATEs give pathetic rewards and FATEs like Pizzazuzu take excessive amounts of time to make spawn and then complete.

Quote Originally Posted by Physic View Post
3) new boss fates with new monsters and new mechanics are not old content. a new dungeon is not old content just because it is a dungeon.
So you're saying that Eureka isn't necessary for new content.

Isn't that undermining the argument that Eureka is good if it can be recreated without creating a whole new zone to put into the game?

Quote Originally Posted by Physic View Post
4) except at this point they already have many flashy weapons, any new relic will no longer be the flashiest weapon, they got 2 flashy zodiac 3-4 flashy anima, 3 versions of flashy eureka, flashy primal weapons, flashy potd weapons. Im not even using the final eureka weapon's model. If you want to do regular stormblood content for a weapon, tomestone fills that, if you want to get a flashy weapon, its like a 1/12 chance whatever new relic is your flavour of flashy, only to get lower as more weapons are released.
This again undermines your argument.

Why bother even having Eureka if the main content tied to it isn't unique. Heck, you're not even using the primary reward for the content.

Also, me having flashy weapons doesn't mean I don't want to get the new flashy weapon that's part of the new expansion.

I collect Relic weapons, I'm in the process of collecting all the Zodiac and Anima weapons and if Eureka wasn't such butt content that to do efficiently requires FATE Trains, I'd be collecting all the Eureka weapons too.

Tomestone weapons to not fill this same role. Spending a couple of weeks Tomestone caps on a weapon that's boring and not flashy is not the same as undertaking an epic grind to build a flashy cool weapon alongside the story.

Quote Originally Posted by Physic View Post
5) progressing raids is one flavor of content that is already well rewarded, why would they put even more rewards of the same type in the same content? doing regular dungeon content is already the meat and potatoes. It makes sense to reward something different equally, to get people to whom the other two methods do not appeal.
Because the reward in question is one that is used by all kinds of players. As such, it should be implemented so that all kinds of players can work on it.

The primary reason to go to Eureka is to earn the Relic weapon. The secondary reasons are other items such as hairstyles and mounts. The tertiary reason is the story for the place.

This is not good design. Since it's tying stuff that should be for everyone, provided they put the effort into grinding it, behind specific content that's trying to aim for other players.

Quote Originally Posted by Physic View Post
6) light is obtained also through effeciently killing specific monsters, as well as fates, if pretty ineffecient to do nothing while waiting for fates for light. Basically by mastering the knowledge and abilities of eureka, you see greater gains. strategy and planning, and knowledge of the monsters and area is a key part of the design of eureka, and thus timely relic completion. And fighting one dragon is more entertaining than spamming tam tara solo to me.
None of this seems unique.

Also, you didn't need to spam Tam-Tara solo. You could have done Alexander, Coils of Bahamut, EX Trials etc. To get Light.

Just because you CHOSE to farm Tam-Tara solo, didn't mean you HAD to. Again, previous Relics had CHOICE in much of their grinds. You could do any Tomestone earning content to get the currency to buy items. You could do FATEs, Dungeons or Raids (Both soloing old ones like Tam-Tara, or grouping for current content ones) to earn Light. Literally, you could FATE Train just like Eureka to earn your light.

Quote Originally Posted by Physic View Post
the fates in eureka require partipation, unless your party carries you.
Which they often will because it's often part of a FATE Train.

Quote Originally Posted by Physic View Post
aoe spam killing is not effecient for anything in eureka, other than spawning low level fates, its extremely common in dungeons though. Most of my eureka progress was with 2-4 players, so my personal contribution was always important to progress.
Meanwhile, in order to maximize efficiency, you FATE Train. Which waters down personal contribution.

Again, here you chose to do 2-4 player content instead of taking the most efficient path so you had more fun. Meanwhile, you previously chose to take the most efficient route with previous Relics and went Tam-Tara farming and had less fun.

This is nothing new.

Also, I'm not against Eureka as a whole. If it can be created simultaneously to other content without diverting resources away from things I like to do, then it literally has no impact on me.

Unless they tie the expansions Relic behind it. Which is an idea that can sod off.

If you just want to earn something at the end of your Eureka content, why not put something else there? Maybe something that would actually do something in Eureka (Since given the item level sync, upgrading your Relic does nothing)

Heck, if you're doing Eureka for the content why not give Eureka a boring old 390 item level weapon at the end? I mean, "its like a 1/12 chance whatever new relic is your flavour of flashy, only to get lower as more weapons are released" right?