So would any overworld content that was required to do Relics.
Literally, we have The Lochs which is a level 69-70 zone where ALL FATEs there are level 69.
I honestly don't see how this is drastically different to Eureka and its content that is based around level 70's... That also have secondary Elemental Levels causing a rift between players... Magia board being restricted behind Elemental Levels in Anemos... And Lologram obtaining...
It does.
Source: I ground out all 13 jobs worth of Atma in a few hours.
It took me several days of grinding FATEs in Anemos to get my single Axe done. Especially when the lower elemental level FATEs give pathetic rewards and FATEs like Pizzazuzu take excessive amounts of time to make spawn and then complete.
So you're saying that Eureka isn't necessary for new content.
Isn't that undermining the argument that Eureka is good if it can be recreated without creating a whole new zone to put into the game?
This again undermines your argument.
Why bother even having Eureka if the main content tied to it isn't unique. Heck, you're not even using the primary reward for the content.
Also, me having flashy weapons doesn't mean I don't want to get the new flashy weapon that's part of the new expansion.
I collect Relic weapons, I'm in the process of collecting all the Zodiac and Anima weapons and if Eureka wasn't such butt content that to do efficiently requires FATE Trains, I'd be collecting all the Eureka weapons too.
Tomestone weapons to not fill this same role. Spending a couple of weeks Tomestone caps on a weapon that's boring and not flashy is not the same as undertaking an epic grind to build a flashy cool weapon alongside the story.
Because the reward in question is one that is used by all kinds of players. As such, it should be implemented so that all kinds of players can work on it.
The primary reason to go to Eureka is to earn the Relic weapon. The secondary reasons are other items such as hairstyles and mounts. The tertiary reason is the story for the place.
This is not good design. Since it's tying stuff that should be for everyone, provided they put the effort into grinding it, behind specific content that's trying to aim for other players.
None of this seems unique.
Also, you didn't need to spam Tam-Tara solo. You could have done Alexander, Coils of Bahamut, EX Trials etc. To get Light.
Just because you CHOSE to farm Tam-Tara solo, didn't mean you HAD to. Again, previous Relics had CHOICE in much of their grinds. You could do any Tomestone earning content to get the currency to buy items. You could do FATEs, Dungeons or Raids (Both soloing old ones like Tam-Tara, or grouping for current content ones) to earn Light. Literally, you could FATE Train just like Eureka to earn your light.
Which they often will because it's often part of a FATE Train.
Meanwhile, in order to maximize efficiency, you FATE Train. Which waters down personal contribution.
Again, here you chose to do 2-4 player content instead of taking the most efficient path so you had more fun. Meanwhile, you previously chose to take the most efficient route with previous Relics and went Tam-Tara farming and had less fun.
This is nothing new.
Also, I'm not against Eureka as a whole. If it can be created simultaneously to other content without diverting resources away from things I like to do, then it literally has no impact on me.
Unless they tie the expansions Relic behind it. Which is an idea that can sod off.
If you just want to earn something at the end of your Eureka content, why not put something else there? Maybe something that would actually do something in Eureka (Since given the item level sync, upgrading your Relic does nothing)
Heck, if you're doing Eureka for the content why not give Eureka a boring old 390 item level weapon at the end? I mean, "its like a 1/12 chance whatever new relic is your flavour of flashy, only to get lower as more weapons are released" right?