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  1. #31
    Player
    Limonia's Avatar
    Join Date
    Dec 2013
    Posts
    511
    Character
    Elrica Lavandula
    World
    Omega
    Main Class
    White Mage Lv 90
    I like crafting now that it's more accessible.
    Back in ARR or even in HW I always made myself good crafting gear, but never really used it except for glamour, furniture or the odd piece of gear here and there, because crafting could be really annoying and so inconvenient. Now even I crafted many pieces of the current battle gear, because it's much more fun with how the crafting skills are now. It at least seems more reliable and accessible. Preparation doesn't take that long because you neither need all HQ materials nor do you need to use 100 Flawless Synthesis steps for every single pre-craft. It feels much more rewarding for casual crafters now.
    And exactly this is why I truly understand that "hardcore" crafters don't like how it is now. But I personally have fun crafting now, while I didn't before. It was just a hassle, while it can be really fun now.
    (3)

  2. #32
    Player
    LastLevel's Avatar
    Join Date
    Feb 2019
    Posts
    35
    Character
    Wolf Lockhart
    World
    Malboro
    Main Class
    Alchemist Lv 80
    Quote Originally Posted by Limonia View Post
    I like crafting now that it's more accessible.
    Back in ARR or even in HW I always made myself good crafting gear, but never really used it except for glamour, furniture or the odd piece of gear here and there, because crafting could be really annoying and so inconvenient. Now even I crafted many pieces of the current battle gear, because it's much more fun with how the crafting skills are now. It at least seems more reliable and accessible. Preparation doesn't take that long because you neither need all HQ materials nor do you need to use 100 Flawless Synthesis steps for every single pre-craft. It feels much more rewarding for casual crafters now.
    And exactly this is why I truly understand that "hardcore" crafters don't like how it is now. But I personally have fun crafting now, while I didn't before. It was just a hassle, while it can be really fun now.
    I understand. Well, I’m glad you’re enjoying crafting now at least. I just hope Square Enix can kind of reward both hardcore and casual crafters in a understanding matter. For example, I am a casual combat person, hardcore raids just isn’t for me. Will I get the cool over powered gear and weapon drops? No, but I’m okay with that.

    Crafting just kind of feels like both hardcore and casual players should be rewarded the same, that’s what I don’t agree with. Heck, keep Prudent Touch, just draw the line somewhere.
    (0)

  3. #33
    Player
    Liam_Harper's Avatar
    Join Date
    Feb 2018
    Posts
    3,470
    Character
    Liam Harper
    World
    Zodiark
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Burningskull View Post
    I would actually like crafting to be more like battle classes with easy to figure out rotations rather than having to look up some super complicated 100% HQ rotation that requires a crap ton of cp and materia... But that's just me lol.
    That's exactly what it's like though. Nearly everything in the game can be crafted with simple rotations you figure out yourself, except high end-game 3-4 star rotations. In the same way battle is easy to figure out, except high endgame savage and ultimate. Why does everyone who crafts need to be able to make 4 star?

    I disagree with the OP on Hasty Touch, rng isn't fun, but I do agree the difficulty is far too easy. What has flooded the market with maxed crafters is materia plummeting in price, required endgame gear materials being way too easy to get hold of, 3 star difficulty being identical to 4 star, stat requirements being too lax, and the fact you barely need any HQ base mats to churn out HQ 4 star gear.
    Imo crafting was at a perfect spot during the ala mhigan crafter set. The difficulty was on-point, materials like snailfish took a little effort to find but it still wasn't completely inaccessible. Why they nerfed that is beyond me.

    I haven't crafted in weeks. There's nothing to do but churn out Rakshasa and Onishi to sell. The market has crashed, demand is low, there are thousands of maxed crafters, it's just pointless. I feel like an end-game raider in a game where Normal 8 man is the hardest content.
    (1)
    Last edited by Liam_Harper; 02-25-2019 at 10:32 PM.

  4. #34
    Player
    kidalutz's Avatar
    Join Date
    Jan 2017
    Posts
    958
    Character
    Sigrun Helasdottir
    World
    Brynhildr
    Main Class
    Scholar Lv 80
    I'm hoping it fixes the one thing about crafting that makes me avoid it. Namely the need to level all my other crafting/gathering to help level my chosen crafting skill. I just want to make pretty casting armor that's all.
    (1)

  5. #35
    Player
    Limonia's Avatar
    Join Date
    Dec 2013
    Posts
    511
    Character
    Elrica Lavandula
    World
    Omega
    Main Class
    White Mage Lv 90
    I wouldn't be against making crafting harder again, as long as it isn't by too much and thus doesn't become extremely annoying again. Most people seem to agree that they didn't like the fact that you had to overly rely on RNG. I'm sure there is a way to make it more difficult without making it completely frustrating.

    What I also really like now is that there are more than just 2-3 people per server that sell current crafted items on the market board. I really have to admit that I didn't like buying things back then because I just made rich players even richer. So I didn't buy anything at all most times. Now there are many people that can earn gil by crafting and I don't mind supporting multiple, different players here and there by buying their items. One single player doesn't earn large amounts of gil by crafting anymore, but multiple players earn medium amounts of gil. I prefer it this way!
    (2)

  6. #36
    Player
    Burningskull's Avatar
    Join Date
    Jun 2014
    Posts
    1,342
    Character
    Markov Dracul
    World
    Gilgamesh
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Liam_Harper View Post
    That's exactly what it's like though. Nearly everything in the game can be crafted with simple rotations you figure out yourself, except high end-game 3-4 star rotations. In the same way battle is easy to figure out, except high endgame savage and ultimate. Why does everyone who crafts need to be able to make 4 star?

    I disagree with the OP on Hasty Touch, rng isn't fun, but I do agree the difficulty is far too easy. What has flooded the market with maxed crafters is materia plummeting in price, required endgame gear materials being way too easy to get hold of, 3 star difficulty being identical to 4 star, stat requirements being too lax, and the fact you barely need any HQ base mats to churn out HQ 4 star gear.
    Imo crafting was at a perfect spot during the ala mhigan crafter set. The difficulty was on-point, materials like snailfish took a little effort to find but it still wasn't completely inaccessible. Why they nerfed that is beyond me.

    I haven't crafted in weeks. There's nothing to do but churn out Rakshasa and Onishi to sell. The market has crashed, demand is low, there are thousands of maxed crafters, it's just pointless. I feel like an end-game raider in a game where Normal 8 man is the hardest content.
    I think there is a big difference in figuring out Rotations and battle mechanics. Battle rotations on the other hand are easy to figure out. This weapons skill leads into this weapon skill which leads into this weapon skill. This move makes your next attack crit so use it before you highest damaging weaponskill... Crafting is like... make sure you pop all your buffs at once, do this one thing 5 times oh but if you get a good or excellent do this instead. oh and don't use those 2 and 3 tier abilities cause they cost to much cp. See what I mean? Order of operations isn't clear unlike battle classes... is all I'm saying.
    (1)

  7. #37
    Player
    XiXiQ's Avatar
    Join Date
    Nov 2013
    Posts
    809
    Character
    Xixi Eclipse
    World
    Ravana
    Main Class
    Red Mage Lv 90
    I don't think crafting was ever that hard - it was just an RNG nightmare. They aren't the same thing. The only thing to make it "harder" is pressing more buttons, and frankly that's pretty ho-hum.
    (1)

  8. #38
    Player
    Liam_Harper's Avatar
    Join Date
    Feb 2018
    Posts
    3,470
    Character
    Liam Harper
    World
    Zodiark
    Main Class
    White Mage Lv 90
    Quote Originally Posted by kidalutz View Post
    I'm hoping it fixes the one thing about crafting that makes me avoid it. Namely the need to level all my other crafting/gathering to help level my chosen crafting skill. I just want to make pretty casting armor that's all.
    Apparently SE have mentioned they are aware of the cross-class skill issue and plan to address it for ShB.
    (0)

  9. #39
    Player
    Barraind's Avatar
    Join Date
    Sep 2018
    Posts
    1,113
    Character
    Barraind Faylestar
    World
    Coeurl
    Main Class
    Paladin Lv 90
    Honestly, all it’ll take is for Shadowbringers to include a Hasty Touch III. “40%, but 150% quality per Touch.” And completely nerfing Prudent Touch to be almost useless in Lvl80 crafts.
    Why would you ever want this?


    Crafting needs to have a variety of tools that work consistently, not random nonsense.

    The reason you use hasty 1 and 2 is because touch skills are generally shit for rotational use until prudent (precise is okay for certain purposes, but eh), not that hasty is fun or interesting.

    High failure rates on abilities dont reward time spent or melding properly or knowing what you're doing.

    Putting crafting back to the days of 70 button crafts and mashing tricks so you can fit in more durability refils so you can mash more random-fail actions isnt fun, interesting or sensible.
    (4)
    Last edited by Barraind; 02-26-2019 at 05:24 AM.

  10. #40
    Player
    Takamorisan's Avatar
    Join Date
    Sep 2013
    Posts
    240
    Character
    Takamori Maruyama
    World
    Behemoth
    Main Class
    Marauder Lv 90
    Saw the question why implement something that could result in the loss of materials. Well risk and rewards, also goldsink to control the inflation in the economy. Better yet would give real value to crafted stuff given if they are balanced to be useful with end game gear.
    (0)

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