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  1. #1
    Player
    LastLevel's Avatar
    Join Date
    Feb 2019
    Posts
    35
    Character
    Wolf Lockhart
    World
    Malboro
    Main Class
    Alchemist Lv 80

    Will ShadowBringers DLC Make Crafting Hard Again?

    It just seems ever since 4.0 started with the addition of Prudent Touch, the value and demand for crafters has dramatically decreased. It’s like everyone can easily just get all level 70 DoH jobs now. Especially if they are Gil buyers.

    What made Crafting high in demand back then (in my opinion) was Hasty Touch. It made crafting frustrating sure, but the demand for it was extremely high because of it. There was so much at risk with a single craft.

    So, makes me wonder, will 5.0 make crafting hard again? Or at least challenging end game?

    This topic is NOT to start flaming debates and be rude to each other. Just say how you feel about it.
    (1)

  2. #2
    Player
    JunseiKei's Avatar
    Join Date
    Sep 2013
    Location
    The Mist, Ward 9, Plot 2
    Posts
    1,800
    Character
    Xoria Tepes
    World
    Cactuar
    Main Class
    White Mage Lv 90
    IMO, Hasty Touch or Prudent Touch, it didn't matter or directly effect the demand of crafters. You knew before you ran out of CP if you didn't have enough stat to finish a craft and could just Reclaim - the actual frustration was reclaiming and that 90% chance of getting your materials back failed.

    With the onset of World Visitation and being able to purchase goods from other servers, the influx of players during the course of Stormblood (be it WoW players fed up with Activision-Blizzard's inane choices or the expansion actually attracting new players), I don't see a reason to artificially increasing the difficulty of crafts. Especially if they plan to have crafting and gathering "high end activities" for Shadowbringers. That sounds like shooting yourself in the foot.
    (15)
    9.23.2019 [11:15 p.m.]Total Play Time: 1552 days, 0 hours, 0 minutes - You'll be hard-pressed to find a more cynical person than me.
    Quote Originally Posted by Odstarva View Post
    You people are never happy.
    [...] You complain and complain and complain.

  3. #3
    Player
    Barraind's Avatar
    Join Date
    Sep 2018
    Posts
    1,113
    Character
    Barraind Faylestar
    World
    Coeurl
    Main Class
    Paladin Lv 90
    Why would anyone want "you can accidentally lose millions of gil in materials" as a defining feature?

    I make plenty of gil as a crafter without running the risk of "lol, 6 90% fails in a row".
    (29)

  4. #4
    Player
    Burningskull's Avatar
    Join Date
    Jun 2014
    Posts
    1,342
    Character
    Markov Dracul
    World
    Gilgamesh
    Main Class
    Dancer Lv 100
    I would actually like crafting to be more like battle classes with easy to figure out rotations rather than having to look up some super complicated 100% HQ rotation that requires a crap ton of cp and materia... But that's just me lol.
    (36)

  5. #5
    Player
    Vidu's Avatar
    Join Date
    Jan 2014
    Posts
    3,993
    Character
    Vidu Moriquendi
    World
    Odin
    Main Class
    Bard Lv 90
    I have a few thoughts on your actual question, but let me start by saying that I dont believe that your assumption that Prudent Touch decreased the amount for crafted goods nor (at least in my experience) the price you can charge for them.

    What, in my opinion, actually decreased the value of crafted gear since ARR is the constant addition of new ways to get gear of a proper ilvl - ARR basically had gear that you bought with tomestones, gear from Coil, crafted gear. Later to be complimented by 24-man-drops.
    HW added the gear from NM-8-man-raids and... Diadem. Aswell as the token-system for the EX-primal-weapons, which made it easier to get weapons for a secondary class. Same for weapons from PotD.
    SB has 8-man-gear again, aswell as Eureka-gear and the option to upgrade crafted gear through an exchange-system, making even NQ-gear viable. I'm also under the impression that dungeon-gear has become a lot more viable again.
    On top of that, a jump from ilvl110 to 120 or 130 felt like it had a lot more impact compared to going from 310 to 320.

    Bottomline: People have a lot more options to choose gear from. I dont feel like I'm competing so much with other crafters (who got into the crafting game because its easier now), I'm competing with all the other sources of gear.

    My endgame rotation or macro for HW also didnt had that much risk within it - even with Hasty Touches. Most crafts didnt fail and HW-endgame-crafting looked excatly like SB-endgame-crafting: Hitting 2 buttons and having an 80-90% success rate when not on a specialist, that jumps to 100% if you are.
    Crafting has never been "hard", it has been loaded with RNG or has been rather tedious.

    So my hopes for 5.0 are this endgame content for crafting that they announced - I'm hoping for crafts that are more puzzle-like but also just a one time thing, kinda like the first masterbooks in ARR.
    I honestly dont want crafting to be more "difficult", aka be less macro'able for the everyday stuff like food, potions and yes, gear, that I'm selling on the market. I would like to see some crafting-puzzles for the dedicated crafter that demand your attention for a weekend or so, but I dont want that to be every day life.

    I havent seen a decrease in retail-value of items since HW - in my personal experience the people who were doing endgame crafting did it in SB again and most who didnt like it didnt picked it up.

    Not wanting to be rude, but I also kinda dont like your attitude of "Please make this harder, so people will stop crafting and I can sell more stuff myself!" - thats not how it should work...

    (Also, little nitpicky: Shadowbringers isnt a DLC... its a full grown expansion)
    (13)
    Last edited by Vidu; 02-25-2019 at 08:55 AM.

  6. #6
    Player
    Barraind's Avatar
    Join Date
    Sep 2018
    Posts
    1,113
    Character
    Barraind Faylestar
    World
    Coeurl
    Main Class
    Paladin Lv 90
    I honestly dont want crafting to be more "difficult", aka be less macro'able for the everyday stuff like food, potions and yes, gear, that I'm selling on the market.
    Yup.

    Theres nothing challenging about pressing 35 buttons, most of which are the same 3 or 4 in mini rotations in a rotation. Macros happen because crafting as it is is tedious.
    (7)

  7. #7
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,856
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    If anything I'd like to see more craft steps involved (i.e. completed components) again, even if that means more inventory space consumed. In that way, RNG feels slightly mitigated, as you can remake the particular part if things go poorly instead of it affecting the entire product, and you're forced into fewer steps per craft. That would best come with a crafting table or the like, though, to house the components without reducing effective maximum inventory size over the time between making a part and finishing the product.
    (3)

  8. #8
    Player
    hydralus's Avatar
    Join Date
    Jun 2016
    Posts
    1,092
    Character
    Keiho Fukiku
    World
    Balmung
    Main Class
    Warrior Lv 50
    I've been crafting since ARR and don't recall much in the way of failing crafts even with some randomization. It was essentially if I had REALLY bad luck, I might only have a 97% chance to HQ instead of 100.

    Now what is REALLY going to rev up the economy is when they add crafting/gathering leveling boost potions.
    (0)
    Last edited by hydralus; 02-25-2019 at 11:58 AM.

  9. #9
    Player
    TitaniaZero's Avatar
    Join Date
    Aug 2013
    Posts
    434
    Character
    De'anair'a Solanae
    World
    Hyperion
    Main Class
    Ninja Lv 70
    *Gets HQ items... Never worries about failing anything.* That said... three star stuff has me nervous... this expac and I just can't be bothered to craft my own crafting gear so I can spend weeks trying to overmeld things so I can not be too worried about three or four star things.

    In fact I'm thinking perhaps next expac I'll not worry about crafting much. Because the only thing my crafting classes did? Was make all of the gear up to lvl 70, and I stopped. Because I'm not a rich person and wasting gil on (at the time 200k materia was beyond insane).

    Well actually... maybe I'll keep it up... My Gathers certainly benefited for awhile.
    (1)

  10. #10
    Player
    Izanagi_Fiaresu's Avatar
    Join Date
    Jan 2016
    Location
    Ul'Dah
    Posts
    266
    Character
    Merrick Jaeger
    World
    Sargatanas
    Main Class
    Monk Lv 80
    Its not a DLC
    (7)

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