Quote Originally Posted by Vahlnir View Post
But I did it because it was the only way to get my relic. I'm sure others have approached it the same way. How many others? No idea. I'm not about to pull a number from nowhere.
Problem is, this would have been the only way to really send your feedback as forums can't really be used to establish a general playerbase opinion. But every time someone suggested than to a Eureka opponent, it was basically received as "mind your own business".

If those who didn't like it didn't do it, and SE thought the participation was really below expectation, I would have gladly admitted that the content would have been a failure, even If personally really love it. Also, another point is "expectation", and what numbers don't mean much. If they expect 5% for a content (Regardless of the ressources they decided to put in it, since it's their choice) and 10% participates "willingly", then it's a success. If they expect 15% for the same content, it's a failure. And we don't know what percentage of the playerbase they expected to complete Eureka.
Quote Originally Posted by Ameela View Post
What they really need to do is drop the instanced part of Eureka, make it a full zone that has its own set of mechanics when you port to it but you can still queue up for other stuff while in there, that way you don't have to drop every other activity in the game just to do it.
Every time you will join/leave a party, you would have to relaunch the Duty Finder, and if people stay solo just because they want to do something else, they'll each individually receive lower rewards from every NM, making the whole process simply taking more time.