Such passion. Both previous iterations of relic just reused old content to complete an objective, with the exception of the relic hydra and the relic chimera trails, almost all steps of relic just required you to redo old content. Which is fine but that means relic just becomes a passive objective you will inevitably complete along with tomestones. There’s no point to your objective that way. Eureka is 4 full zones and a public dungeon with trinkets and extra objectives scattered around for you to tackle and do and some even change your gameplay slightly permanently. (Mmmm magicite) this is content catered to a different style of player not casuals, one that relic deserves and imo should be locked behind. Eureka isent perfect but it’s miles beyond what we’ve gotten before and actually improved sub retention rates between patches compared to HWs cycle. I believe it will return this way in 5.0 with changes made to make the content more fun and magicite will likely carry over as well to make players return to pyros and hydatos.
A lot of what you say is very subjective to you but for the love of Hydalen calm down you would metaphorically stab someone for having a different opinion to you there is over exaggeration and then there is what you just said so do yourself a favor and go calm down before you say anything else that is that stupid
Guy butt is best butt <3
I did not classify Eureka as casual or non-casual content. Reynhart and the others have pointed out that Eureka was not meant for casuals.Your main issue is you classify Eureka as non-causal content because you do not like it. Your personal rating of enjoyment of the content isn't a proper basis of this classification. Eureka is casual end game content in that everyone is free to do it at their own pace (or apparently not do it at all based on your earlier comments)."
When you've completed, nearly all the current casual endgame content, it's kinda hard to ignore Eureka . Especially when you have content that took 17-18 months to develop and was hyped to be the highlight of Stormblood.As I've said in other threads about various other things. If you don't like a certain content then don't do it. However do not complain about not being given things to do when the cause is your own choice and decision to not utilize everything given. There are certain activities in game I don't particularly care for. However if I'm looking for something to do and nothing else comes up I will still do it.
Has any Ulitmate/Savage or PVP content taken this much dev resources/time?
At this point in time, I'm not even against Eureka existing for a niche audience or having FF/relevant related rewards tied to it.
But if devs are going to allocate such considerable resources to niche content, I would like to see casual content endgame for a broader audience with the same scale/depth of Eurkea, developed. Since that has not occurred, there will be feedback.
Last edited by TwistedTea; 02-23-2019 at 05:07 PM.
Content don't pop up sudendly you know, its been constantly worked on ever since and even before its announcement. We are not talking about a cake you can just "Hey I make a babana cake", do it and put it to sale once its baked. The Ghimlyt Dark took twice the amount of work a classic dungeon does, can you even imagine how much work 4 full on instanced map with unique feature and its own balancing could take ?! and just for niche content probably less than 10% of each Databes will fully clear.
Last edited by Nariel; 02-23-2019 at 08:10 PM.
Sure, but obviously, they put those 18 months fully on Eureka, and abolutely not everything else that the game has released in between, right ? And it's not like they could ever announce something as their plan and only start developping it after the secured the core of the game, right ?
It's incredible all the seasoned developers we have on this forum to know such accurately how the content is created...
Y: I usually compare FFXIV with a theme park, but the Forbidden Land of Eureka won’t be a place where everyone would want to go. For example, there are people who don’t want to go to horror houses because they don’t see the point in getting scared on purpose. For example, on a date, the boyfriend might want to invite the girlfriend to go the horror house, but the girlfriend just doesn’t seem to find it fun. In other words, it’s not like everyone wants to go to the horror house, but there are people who just love the adrenalin rush they get from it. Think of Eureka as something like that.
Nothing is fully on worked on, its not how video-games/MMO compagny works. Eureka is part of a whole, and some people thinks it took too much of this whole for what it does. Actualy, planning the developpement of anything in a MMO is already a lot of work. Common sens, have you ever heard of it ?Sure, but obviously, they put those 18 months fully on Eureka, and abolutely not everything else that the game has released in between, right ? And it's not like they could ever announce something as their plan and only start developping it after the secured the core of the game, right ?
It's incredible all the seasoned developers we have on this forum to know such accurately how the content is created...
Just because you have no idea how something work doesn't mean everybody have no clue about it.
Last edited by Nariel; 02-23-2019 at 08:36 PM.
It was obviously a joke, duh. We could focus on the subject at hand instead of on the anecdote.A lot of what you say is very subjective to you but for the love of Hydalen calm down you would metaphorically stab someone for having a different opinion to you there is over exaggeration and then there is what you just said so do yourself a favor and go calm down before you say anything else that is that stupid
Btw, there is nothing subjective on the monk relic. It's the ugliest weapon ever made in FF.
Last edited by Leanna; 02-23-2019 at 11:16 PM.
Soloable yes, but punishing nontheless. Yes you can technically try to kill/chain mobs on your level but this will take very, very long due to their nature as HP sponges. And you can't dare to move to the NM spawns or bunny drops as most way are littered with higer level mobs (esp. in later zones like Pyros).Care to elaborate more on this because its already as you asked in the bold part. Aside from NMs its entirely solo-able and due to the NM's being fates you can still get gold without a party many cases even when far below the fate level. Its not the fastest way to level but it works. However if everyone could level as fast in a party as they could solo then what would even be the point of making an exp party? Honestly to me it feels like you're asking for everything to be like leveling BLU on the overworld where you can easily go from 1-50 completely solo in a matter of hours.
The whole of Eureka was so clearly meant to be tackled by a group of players, this might have worked at the beginning when a lot of players are entering the zone at the same level (or in Anemos) but fails in the later zones.
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