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  1. #1
    Player
    xbahax92's Avatar
    Join Date
    Sep 2014
    Location
    Gridania
    Posts
    1,098
    Character
    Flan Vongola
    World
    Raiden
    Main Class
    Warrior Lv 90
    Whats wrong about the Dev team trying to make new, entertaining content? Werent people complaining about the same formular actually and want things spiced up a bit?

    Eureka is yet far from perfect, during its initial release it was a mess. I hated Pagos actually so much, that it was a real torture to get it done.
    But after nerfs and nerfs, changing their vision and listening to the feedback, they added various features and if we take a look at Hydatos, it can be fun. The RNG rate is actually way better (comparing gold chest and warped-boxes, the mount drop and the emote).
    If you want new content, you gotta let the Dev team experiment. Even if they fail at it and need to "hotfix" said content multiple times. Aslong they stop this nonsense about "chain monsters for hours is a fun thing", Im okay with Eureka.
    At least I wont complain about people that deal 3000 dps in the expert roulette or people that watch Netflix or YouTube during 24man-carry-me-raids.

    And I agree to the points about the relic quest above. I want a seperate relic quest, not this krile-garbage sidestory. Instead of tying the relic into eureka, they could involve eureka as another "source" to get your materials for the upgrade, like we did in HW relic (multiple ways to farm)
    (1)
    Last edited by xbahax92; 03-11-2019 at 07:55 PM.

  2. #2
    Player
    Alleo's Avatar
    Join Date
    Jul 2015
    Posts
    4,730
    Character
    Light Khah
    World
    Moogle
    Main Class
    Arcanist Lv 91
    Quote Originally Posted by xbahax92 View Post
    Whats wrong about the Dev team trying to make new, entertaining content? Werent people complaining about the same formular actually and want things spiced up a bit?
    Its fine that they try new, entertaining content. The problem is, that not much is truly new and seemingly also not that entertaining to quite some players. Only 18% of the JP playerbase (the one that normally tries to do everything a game has to offer as Yoshida once stated, that is why they also have more people that are raiding) have reached level cap at Pyros in February. So the majority of the JP players did not bother to reach the level cap. This is even worse for NA and EU.

    The only new things in it are the public dungeon and the logos system (and maybe that useless elemental wheel thing), everything else is just fates and hunts. Its for a reason why people call it Diadem 3.0.

    So yes try something new SE but really new...not sticking fates in a new area and tossing some useless other systems on top of that.

    Also at least for me, this was way too big for an experiment. Why not try out one new zone with the logos system and the public dungeon at the end? Why four whole new zones for something which they dont even know how successful it would be? (And which makes it even harder to catch up because if you want to try out the public dungeon you have to go through four zones before that..) Especially in a game that already produces less dungeons per expansion and that cant do a lot of things because of missing workers and budget. We dont know the cost for Eureka but it could not have been cheap, just those four zones alone did probably take some time and budget.
    (4)

  3. #3
    Player
    Auryan's Avatar
    Join Date
    Dec 2018
    Posts
    245
    Character
    Mister Feeny
    World
    Gilgamesh
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Nixxe View Post
    -snip-
    I just recently finished my AST's anima weapon and realized that besides the cute story, there just isn't a whole lot of content attached to it. The "content" is just grinding tomes and trials. All of that for just glamour. But it looks nice though. Even in late HW the animas were mostly just for looks.

    With the the Eureka weapons, story-wise they took a back seat in the content, but gained something the previous relics didn't: relevance past their expansions. The Eureka weapons will always be useful when doing Eureka zones thanks to the elemental bonusses. Which to me will be crucial if you want to solo Eureka come 5.0.

    In 5.0 they should expand on that trait for the new exploratory content. In fact, expand on the horizontal progression aspect of the content in general.
    (2)

  4. #4
    Player
    Nixxe's Avatar
    Join Date
    Mar 2015
    Location
    Ul'dah
    Posts
    1,470
    Character
    Nixx Delumi
    World
    Sargatanas
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Auryan View Post
    I just recently finished my AST's anima weapon and realized that besides the cute story, there just isn't a whole lot of content attached to it. The "content" is just grinding tomes and trials. All of that for just glamour. But it looks nice though. Even in late HW the animas were mostly just for looks.

    With the the Eureka weapons, story-wise they took a back seat in the content, but gained something the previous relics didn't: relevance past their expansions. The Eureka weapons will always be useful when doing Eureka zones thanks to the elemental bonusses. Which to me will be crucial if you want to solo Eureka come 5.0.

    In 5.0 they should expand on that trait for the new exploratory content. In fact, expand on the horizontal progression aspect of the content in general.
    I don't really want to need extra gear sets just in case I decide I need something from obsolete content. The gear will be required for soloing Eureka, but it's not really a positive gain so much as preventing a catastrophic failure of content that has outlived its prime. It's not really a gain for the artifact weapons in any case. ARR was the peak and they've been degraded each expansion since.
    (0)

  5. #5
    Player
    TaiyoShikasu's Avatar
    Join Date
    Dec 2017
    Posts
    454
    Character
    Taiyo Shikasu
    World
    Behemoth
    Main Class
    Bard Lv 80
    Something being useful for soon to be dead content isn't a check towards that content being good. Doesn't even expand the relevancy of that thing because it'll only be useful in dead content.
    (5)

  6. #6
    Player
    Crushnight's Avatar
    Join Date
    Dec 2014
    Posts
    2,345
    Character
    Jets Down
    World
    Gilgamesh
    Main Class
    Dancer Lv 90
    So we got this in HW:
    1. 18 dungeons
    2. 7 story trials
    3. 7 extreme trials
    4. 3 24m raids
    5. 12 story raids
    6. 12 savage raids
    7. The Feast
    8. Seal Rock
    9. Shatter
    10. LoV
    11. 1 instance zone(taken down and revamped at later date)
    12. Hall of the Novice
    13. Garo Crossover
    14. Yokai Crossover
    15. 3 Beast tribes
    16. 3 jobs
    17. PotD 200 floors
    18. 1 custom delievery npc
    19. Anima questline
    20. Aquapolis
    21. Squadrons
    22. Templeleves
    23. Airships
    24. Aertherial wheel
    25. Orchestrian
    26. Flying

    In Sb we got:
    1. 15 dungeons
    2. 8 story trials
    3. 8 extreme trials
    4. 3 24m Raids
    5. 12 story raids
    6. 12 savage raids
    7. 2 ultimate raids
    8. Astragalos
    9. Hidden Gorge
    10. Mahjong
    11. 2 GS gates
    12. Fashion Report
    13. MHW collab
    14. FF15 collab
    15. 3 beast tribes
    16. 2 jobs
    17. 1 limited job
    18. 4 instance zones(BA is included with Hydatos so its here)
    19. HoH 100 floors
    20. Doman Reconstruction
    21. 3 custom deliveries
    22. Canals of Uzanir
    23. Hidden Canals of Uzanir
    24. Squadron command missions
    25. Submarines
    26. Glamour Dresser
    27. Swimming

    So from HW to SB we gained(+) and we lost(-) was:
    1. - 3 dungeons
    2. + 1 story trial
    3. + 1 extreme trial
    4. + 2 ultimate raids
    5. - 1 PVP mode
    6. + 3 instance zones
    7. - 1 full job
    8. + 1 limited job
    9. - 100 PotD style floors
    10. + 2 custom delievery npcs
    11. - 1 Relic questline
    12. + 2 map areas(we had 1 reskin and 2 additional afterwards)
    13. - battleleves
    14. + 2 GS gates

    Most everything else cancels each other out now these lists do not include every item/mount/minion/msq/sidequests just the bigger features of each expansion(if they were talked about at live letters/shown in trailers as features). As a whole SB has offered more content to players but it did take things away it is whether what was taken away was worth what we gained as a result and that is down to each individual themselves to assess but factually we got more content with SB than HW and we haven't finished updating SB yet(Yojimbo may or may not have trial so not included until we know if it does).
    (3)
    Guy butt is best butt <3

  7. #7
    Player
    Alucard135's Avatar
    Join Date
    Mar 2017
    Posts
    1,222
    Character
    Diaval Alucard
    World
    Cactuar
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Crushnight View Post
    So from HW to SB we gained(+) and we lost(-) was:
    1. - 3 dungeons
    2. + 1 story trial
    3. + 1 extreme trial
    4. + 2 ultimate raids
    5. - 1 PVP mode
    6. + 3 instance zones
    7. - 1 full job
    8. + 1 limited job
    9. - 100 PotD style floors
    10. + 2 custom delievery npcs
    11. - 1 Relic questline
    12. + 2 map areas(we had 1 reskin and 2 additional afterwards)
    13. - battleleves
    14. + 2 GS gates
    Yet, some claim they have nothing to do now anymore because Eureka took everything. I bet it's the PVP mode or battle leaves that was the deal breaker.
    (2)

  8. #8
    Player
    Auryan's Avatar
    Join Date
    Dec 2018
    Posts
    245
    Character
    Mister Feeny
    World
    Gilgamesh
    Main Class
    Summoner Lv 90
    Quote Originally Posted by TaiyoShikasu View Post
    Something being useful for soon to be dead content isn't a check towards that content being good. Doesn't even expand the relevancy of that thing because it'll only be useful in dead content.
    As oppose to the zodiac and anima weapons being nothing more than something shiny to gawk at that is still a boring slog. I consider that as an improvement, but I digress.

    Your statement wasn't what I was alluding to. A lot of people can make use of the weapons for Eureka grinding for money making purposes. Or just for fun. I wonder if it'll possible to solo Skoll come ShB.

    There are practical uses for the weapons when the next expansion rolls in. You can't say that for the others.
    (4)

  9. #9
    Player
    DumdogsWorld's Avatar
    Join Date
    Mar 2018
    Posts
    636
    Character
    W'kohrahx Tia
    World
    Balmung
    Main Class
    Dragoon Lv 80
    In response to the OP....on page 65! Go figure!

    Honestly, given that released content:

    -Requires funding, effort, and resources.

    -Requires people to actually take advantage of it for there to actually be a point to it.

    ...and also given that...

    -Everybody has different tastes and goals while playing MMOs.

    -Even the most dead content has some people taking advantage of it, even if it's a whopping 3 people on your data-center.

    ...then the conclusion is...

    What really matters here is distribution, supply, and demand. Even if Eureka is not liked by 99.999% of the player-base, I'm fine with it being in the game if does not hinder the creation of other content, hence an example of an abundance of supply and balanced distribution. How SE would go about doing that, I have no idea.
    (0)

  10. #10
    Player
    Auryan's Avatar
    Join Date
    Dec 2018
    Posts
    245
    Character
    Mister Feeny
    World
    Gilgamesh
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Nixxe View Post
    I don't really want to need extra gear sets just in case I decide I need something from obsolete content. The gear will be required for soloing Eureka, but it's not really a positive gain so much as preventing a catastrophic failure of content that has outlived its prime. It's not really a gain for the artifact weapons in any case. ARR was the peak and they've been degraded each expansion since.
    I consider usage other than just pretty colors as a positive gain, yes.
    Pfft! ARR relic was and still is the worst of the three. Those horrible books and terrible Atmas easily put it down at the bottom of the list.

    All of that for a piece of vanity. Call Eureka whatever label you want, at least the weapons and gear provide further use. You can't pretend that the zodiac and anima weapons offer that. They are just pretty, dead weights in your armoury and retainer slots.
    (4)

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