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Thread: MCH - Wishlist

  1. #21
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,870
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by milovan View Post
    Remake MCH to Sky Pirate and we’re good.
    So, leave it with just Split Shot? And then randomly give it Gravity, Haste, Slow, Reflect, Vanish, Warp, Decoy, Oil, Confusion, Gil Toss, Achilles, Libra, and Steal?...
    (0)

  2. #22
    Player
    milovan's Avatar
    Join Date
    Feb 2019
    Location
    The Holy See of Ishgard
    Posts
    65
    Character
    Milo Van
    World
    Alexander
    Main Class
    Dragoon Lv 70
    Quote Originally Posted by Shurrikhan View Post
    So, leave it with just Split Shot? And then randomly give it Gravity, Haste, Slow, Reflect, Vanish, Warp, Decoy, Oil, Confusion, Gil Toss, Achilles, Libra, and Steal?...
    *FF Tactics Sky Pirate
    (0)

  3. #23
    Player
    Dyvid's Avatar
    Join Date
    Mar 2011
    Location
    Maelstrom
    Posts
    3,057
    Character
    Dyvid Pandemonium
    World
    Adamantoise
    Main Class
    Blacksmith Lv 90
    Quote Originally Posted by milovan View Post
    *FF Tactics Sky Pirate
    Actually that's not bad. Were Bard buffs the party with songs, MCH can debuff the mobs via turrets.
    (2)

  4. #24
    Player
    Mansion's Avatar
    Join Date
    Aug 2018
    Location
    Gridania
    Posts
    1,986
    Character
    Mansion Viscera
    World
    Louisoix
    Main Class
    Sage Lv 100
    Make Wildfire a number of GCDs, not a timer.
    (3)

  5. #25
    Player
    Daralii's Avatar
    Join Date
    Jul 2015
    Posts
    3,108
    Character
    Endris Caemwynn
    World
    Coeurl
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Dyvid View Post
    Actually that's not bad. Were Bard buffs the party with songs, MCH can debuff the mobs via turrets.
    They tried that from what I remember of the job's initial implementation. Hypercharged Rook caused physical vulnerability, Hypercharged Bishop caused magic vulnerability, and then there were Dismantle and Rend Mind(I think that was the name) to reduce the target's physical and magical damage respectively. It really didn't work.
    (0)

  6. #26
    Player
    The_NPC's Avatar
    Join Date
    Apr 2014
    Posts
    495
    Character
    Ritza Solair
    World
    Behemoth
    Main Class
    Machinist Lv 79
    Honesty as long as the turret dosen't get recalled for Overcharge & just starts working again after the debuff is over... & they make some sorta "Instant" Overheat mech/skill/trait I'll be fine with MCH, even thou I have gotten use to 4.0 MCH I mean it ant 3.0 MCH, I liked that version... except the casting animation, THAT made me cringe a lot... but at lest it isn't a total broken mess right!
    (0)
    What some see as "distracted" is really "fathoming the unfathomable" - last words from an Ul'dahn Mercurial Chemister at the battle of Carteneau

  7. #27
    Player
    NobleWinter's Avatar
    Join Date
    Jul 2017
    Location
    Gridania
    Posts
    812
    Character
    Winter Gem
    World
    Brynhildr
    Main Class
    Scholar Lv 100
    Whoever designed MCH had a ton of ideas and spent no time fleshing them out. I'm still confused why we use Hot Shot during quests to scare off NPCs. Are we actually using different ammunition for that as opposed to slug shot? Of all the concepts to integrate why didn't they make actual options for type of ammo to fire? The Heated animations make no sense. In fact all of the abilities have no logical explanation. Why exactly does Rapid Fire have a cool down? Our gun can only shoot fast 3 times in a row every 60 seconds? Cause "reasons" right? Shouldn't we always be shooting as fast as possible. Ricochet is technological marvel with no explanation whatsoever. I wanna love it but it feels absurd.
    (0)

  8. #28
    Player
    Marianno's Avatar
    Join Date
    Aug 2013
    Posts
    268
    Character
    Synth Istituto
    World
    Siren
    Main Class
    Arcanist Lv 85
    Hi can someone point me in the direction of learning to play MCH, sample rotations, skill priority and usage etc. Just want to try out MCH as I have it to 40lvl but gave up on it in the past. Also if you could do the same for bars, that would be lovely. Thank you and I would be ever so grateful
    (0)

  9. #29
    Player
    Daralii's Avatar
    Join Date
    Jul 2015
    Posts
    3,108
    Character
    Endris Caemwynn
    World
    Coeurl
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by NobleWinter View Post
    Whoever designed MCH had a ton of ideas and spent no time fleshing them out. I'm still confused why we use Hot Shot during quests to scare off NPCs. Are we actually using different ammunition for that as opposed to slug shot? Of all the concepts to integrate why didn't they make actual options for type of ammo to fire? The Heated animations make no sense. In fact all of the abilities have no logical explanation. Why exactly does Rapid Fire have a cool down? Our gun can only shoot fast 3 times in a row every 60 seconds? Cause "reasons" right? Shouldn't we always be shooting as fast as possible. Ricochet is technological marvel with no explanation whatsoever. I wanna love it but it feels absurd.
    Machinists don't use conventional bullets, they fire highly condensed lightning aether. The process is the entire reason the fanny pack exists and can be used to rationalize things like Ricochet, why Rapid Fire isn't permanent, turret construction and deployment, etc. Things like the heat mechanic and Flamethrower would presumably be an evolution of the concept, either improvements to utilize fire aether or to convert lightning into heat.
    (3)

  10. #30
    Player
    Brightamethyst's Avatar
    Join Date
    Jul 2014
    Posts
    1,794
    Character
    Jenna Starsong
    World
    Goblin
    Main Class
    Scholar Lv 100
    Honestly my biggest complaints are that 1) the Gauss Barrel is incredibly ugly, and 2) Wildfire is awful in its current form.

    In theory Wildfire isn't much different than any other DPS CD. You want to use all your strongest stuff during Blood for Blood, Raging Strikes, etc too. Problem is that Wildfire is really clunky to use (freaking overheat...), and because it puts a debuff on the mob rather than a buff on the player, you get nothing out of it if you lose or have to change targets while it's active. DRGs still get the full damage bonus if they switch targets or AoE while B4B is up. MCHs on the other hand get next to nothing because it only affects one target.
    (0)

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