Quote Originally Posted by Kaiserdrache View Post
* Remove the silly numbers from items and skills, and give these things proper different names, these permanent Item I, II, III, IV ect and Skill I, II ,III and so on, look so extremely UGLY and totally uncreative, as if the responsible devs have lost their creativity to come up with good names..seriously, or they are lazy just to add on everything all the time roman numbers only, than to think for 1 minute over a better sounding item/skill name, that needs no numbers to let the player see, that a skill or item has upgraded versions... youi now, languages have superlatives, words ,with that you can easily describe, that somethign is better than X, more developed, stronger, longer lasting whatever ect. make usage of language, not numbers
Technically, there's actually in-game lore around the numbering system.

In the Great Gubal Library there's a book that details a group of mages running into an issue with previous naming conventions. As I recall, it was due to someone discovering a spell more potent than Curaga and they were trying to figure out how to name it. Before finally deciding that the most logical thing to do was to instead name spells with a base name depending on what form they take and then a number to designate its relative power.