So first I would like to start by apologizing for any error in my writing, and saying that I totally have no idea is what I'm proposing is hard or complicated implement, only that the thought came to mind and I would like to see everyones opinions on it.

So as we move forward with new expansions I sort of see, from people's jobs predictions how it's sort of hard to create a brand new job that doesn't resemble or look like a previously implemented job. So the idea came to mind, I know the game scratched the class/job system after 2.0, but I feel like it would be cool to have more classes like summoner/scholar. Like for example make existing job have a alternative job that belong to a different role, but still share weapon, and some skills. Dark knight could become rune fencer as DPS, paladin could become cleric (healer) or mercenary (DPS), white mage could become Druid (Tank/DPs), warrior could become Beast Master. Bard could be turned into a healer and have ranger take the DPS role. And so on

Not only would this allow for similar jobs and a more options for the players, but it would also help out those that kind of want to level up every job, as of 4.5 we have 16 jobs (not counting land or hand) and to have all leveled up you need to work on 15 of them, with 2 more probably coming on 5.0. It wold be nice to have more of the jobs share the same exp pool.

True this could cause a guy that's never plaid a tank to suddenly have a end game level tank and not know what to do with it (like a bunch of summoners that think they can heal simply cause they have a scholar) but it would also encourage more people to try out new roles without the hasse of having to level up one from scratch.