Quote Originally Posted by Lambdafish View Post
The idea of the devs going ham on these ideas makes a brand new experience that would be completely neutered by forcing them into the same raid balanced meta as the other classes.
Your idea of how to do such a thing is very limited and shortsighted if you think one means the other.

forcing them into the same hole as the other jobs does not help.
I still fail to see what it takes from them.

Quote Originally Posted by Reynhart View Post
A suggestion I made somes pages ago would be for "collect jobs" to not gain anything through gear, and that their complete stats and efficiency would be tied to the skills they've collected. This way, you could be "balanced", and simply shift the extra work from "obtaining gear" to "obtaining skills". You could even have main stats tied to the skills you've learned and substats tied to the skills you've equipped (For example, equipping Mighty Guard could give +15 Tenacity for each spell you've learned), to create an ersatz of itemization.
That would be fair, at least for leveling skills, similar to how other jobs get guaranteed drops from leveling dungeons.