So the real talk is now that theres 2 of these big threads now, what gets fixed first BLU or Male viera, or neither
So the real talk is now that theres 2 of these big threads now, what gets fixed first BLU or Male viera, or neither
Savage Completion Rate ~5%+ of active players. Community: "Ugh stop catering to savage"
Ultimate Completion Rate ~1% of active players. Community: "Ugh stop catering to the hardcore raiders"
Frontline/ Rival Wings/ Hidden Gorge Mount Aquisition ~0.05-1% of active players. Community: "Ugh PVP is so dead in this game, they should stop investing in it"
Blue Mage Morbol Mount Aquisition ~0.01% of active players. Community: "WoW bLuE mAgE iS sO fUn AnD aCtIvE i CaN't WaIt FoR mOrE lImItEd JoBs"

Pessimism would say: neither.
Some would say:
EXTRA LIMITED PACK: Male Viera Blue Mage only forever locked to 50. Discover a WHOLE 2 NEW LEVELS for Masked Carnival!
Honestly, though, why can't they just fix both? Is it truly that hard?


You mean listening to your playerbase? In 2019?
Hah!
What self-respecting games developer would do such a sensible thing, when it's far easier to just make stupid decisions that drive customers away!
Joking aside, I feel like FFXIV team is being rushed or something. Only thing that could explain so many things being limited or cut.



Yoshida's already given us the "no current plans" newspaper bap on the nose so I doubt BLU will get fixed. I'm also doubting male viera will get addressed until people start asking about it at Q&A's as people have stated more people seem to care about cosmetic changes than actual gameplay changes.


YES PLEASE
I am fully against this unless they nerf BLU in the following manner:
1) Make everything in every single dungeon immune to "Magic Missiles" and "Tail Screw". (Some bosses aren't)
2) Make "Mighty Guard" a 6 second duration with a 6 minute cooldown along the lines of "Hallowed Ground" and the WAR and DRK equivalent. (If it's DPS, it should NOT replace tanks.)
3) Make their self-buffs each share the same CD.
4) Make "Self-Destruct" have a 6 minute CD, similarly to "Hallowed Ground". (A single BLU can kill the ENTIRE first room of AV with this. And they can use it again immediately upon raise.)
5) Heavily nerf "White Wind" to be negligible, like Physick on a SMN, or put it on a cooldown. (A DPS should NOT be replacing a proper healer.)
6) All their AoEs should deal increasingly less damage to different targets in a group. 100% on the first, 85% on the second, 75% on the third, and 50% to the rest.
7) Put their big nukes on cooldowns like primal abilities have, or give them a flat damage reduction.
If they aren't nerfed I don't want them anywhere near the core population in DF.
Sometimes... I dream about cheese.
How to make a bad job even worse in a single post.I am fully against this unless they nerf BLU in the following manner:
1) Make everything in every single dungeon immune to "Magic Missiles" and "Tail Screw". (Some bosses aren't)
2) Make "Mighty Guard" a 6 second duration with a 6 minute cooldown along the lines of "Hallowed Ground" and the WAR and DRK equivalent. (If it's DPS, it should NOT replace tanks.)
3) Make their self-buffs each share the same CD.
4) Make "Self-Destruct" have a 6 minute CD, similarly to "Hallowed Ground". (A single BLU can kill the ENTIRE first room of AV with this. And they can use it again immediately upon raise.)
5) Heavily nerf "White Wind" to be negligible, like Physick on a SMN, or put it on a cooldown. (A DPS should NOT be replacing a proper healer.)
6) All their AoEs should deal increasingly less damage to different targets in a group. 100% on the first, 85% on the second, 75% on the third, and 50% to the rest.
7) Put their big nukes on cooldowns like primal abilities have, or give them a flat damage reduction.
If they aren't nerfed I don't want them anywhere near the core population in DF.
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