Quote Originally Posted by BillyKaplan View Post
"Designed for" is an interesting point of debate. Isn't BLU part of a party in some capacity in any other FF game it appears in? And however BLU is designed right now is a decision of the Devs, one I'm firmly opposed to and would like to see changed.
And why does the "Keep BLU limited" crowd mind so much if BLU is unlocked, in a way that doesn't hurt the learning process nor the Masked Carnival?
My personal view is that a limited job should provide a very different experience from other classes. BLU is a perfect fit for such a job as the identity of the job relies on mechanics that are not in XIV, that being skill collection, elemental affinities, status effects, and gimmick spells (like roulette and level 5 death). The idea of the devs going ham on these ideas makes a brand new experience that would be completely neutered by forcing them into the same raid balanced meta as the other classes.

I don't mind if they open them up to dungeons in some way (though squadrons should be higher priority), but BLU or any other limited job should never be raid balanced, because it defeats the point of the content entirely.

You can dislike their implementation of BLU, it does have major flaws, but forcing them into the same hole as the other jobs does not help.