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  1. #11
    Player
    Izsha's Avatar
    Join Date
    Nov 2013
    Posts
    966
    Character
    Izsha Azel
    World
    Exodus
    Main Class
    Warrior Lv 80
    I honestly would be quite content if wars "position" was nerfed because other tanks received the tools. Again the snap aggro example. I want all 4 tanks to be able to generate threat without significant dps sacrifices in 5.0 just like war can do now. If that 'lowers wars position' so be it. I'm tired of pulling everything in the game anyway. But pld shouldn't have to sacrifice something to gain access to the ability to pull a monster any more than war needs to sacrifice something to keep the ability to pull a monster. Evening the playing field by default either nerfs the strong or buffs the weak. But that's 2 ways of saying "balance". Semantics be damned, buff or nerf dont matter. The only actual effect buffs vs nerfs have is on the power of tanks as a unit, as a role. If you think tanks are to strong then we need to nerf. If they arent then buff away. But that is not actually a question about tank balance. That is a question on the power of tank as a role. One that se seems to believe should be far weaker than the players do based on their constant struggle with tank damage and accessories. But that is a completely different discussion and should he treated as such imo.

    4 tanks. Not 4 niches. Numbers dont matter because theres a reset coming and se will set the tank role power bar. So the best thing to ask for is 4 balanced tanks that can perform all tank functions.
    ____________
    Edit: on the definition of niches, I think part of the confusion is people wanting tank variety, but think to narrowly and use tanking functions as a niche and each tank should get one. Offensive, defensive, aggro, support, etc. I think those are bad 'niches' because those are just naming tank functions and calling it a niche.

    What I would consider more reasonable for niches are essentially playstyle and those should be varied and unique. Every tank should do damage, but se can keep war as the burst tank as part of its berserk/release the beast/barbarian thing. Sure. Berserk has been a core piece of warrior forever. Sure give it the burst niche. But sure as heck dont make it the 'offensive tank' niche. That's just asking for trouble. Similarly, give it some party support like warcries so its has the shout (like diablo 2 style shouts) niche. Sure that can be fun. But dont make it the 'support tank'. That's trouble.

    Niches should be styles. Flavor. Character identities. Not tank functions. That way balance and uniqueness can be adjusted separately without excessive homogenization.
    (4)
    Last edited by Izsha; 02-20-2019 at 08:49 AM.