Quote Originally Posted by Grimoire-M View Post
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To be fair, for Warriors, it's more than just wanting a niche of "Best DPS Tank" (Which has the side effect of currently also meaning "Best Tank" by the nature of defence not being a concern really) but also the fact that outside of potentially Damage and Holmgang what do they bring to a party?

WAR has practically no utility to perform in an OT role. At best they have Shake It Off, but for all the arguments of how OP it is due to being just better than Divine Veil... How often is it actually impactful when you've got Healers spreading Critlo or dropping Helios/Succor to apply much better shields to the party? Especially when you have to consume buffs and it's often still just worse Reprisal (10% less damage from the boss using the AoE vs 8% (+4% per buff removed) max health shield...)

But everyone would cry foul if WAR got any kind of actual utility to make them not hot garbage in an OT role. So what are they left with? As it stands, they're left with being the premier MT's due to Holmgang and ease of dealing damage (Press IR when buffs are up then mash Fell Cleave = Most of your work is done...)

Like, "Oh they have mobility" "They have Slashing debuff (Though NIN is almost as ubiquitous as WAR and also provides that)" "They have mitigation CD's" "They have snap threat" where most of these are kind of just things that Tanks as a whole should have (Snap threat, mitigation CD's. Mobility maybe, at the very least, knockback mitigation)

Then it comes down to, if you can play well enough on DRK or PLD to push out similar damage to a WAR (Which is possible) what reason is there to ever take a WAR to a party over having DRK + PLD? Other than you can more easily ignore TB's with 2m shorter CD on Holm than Living Dead (But then again, PLD can mitigate TB's with 90s CD Rampart > Intervention for 50% damage reduction onto the MT... Which is half the CD of Holm)