Quote Originally Posted by shao32 View Post
WAR has been the most powerfull tank of the game 6 years in a row, we can't complain about that? We have to look down and accept WAR having preference over the rest at the same time if we complaing we called WAR haters? Nobody here want WAR burn down, we want to SE take some of the stuff WAR rules to leave place to the other tanks and all of then have something to shine, balance is not all about numbers but how they tools interact with the raid too.
Sure, you can complain about WAR being the preferred tank for so long.

But you have to realize that not every aspect of that preference is down to WAR being too strong at certain tasks and some of the blame lies in other tanks being too weak at certain tasks.

Like in terms of snap threat, PLD is the only tank that realistically has an issue here. Both WAR and DRK can snap threat just fine (DRK having an advantage because of having oGCD Enmity skills to utilize while WAR has none)

In terms of mobility, PLD is the only tank that lacks a mobility tool. Both WAR and DRK have skills. Only DRK's is powerful enough and doesn't use any relevant resources so it ends up being part of its DPS rotation making it less usable for mobility.

In terms of DPS, Tanks are pretty even. Though, both DRK and PLD have the capacity to outperform WAR.

In terms of CD's, WAR has a higher number of CD's yes, but both DRK and PLD have actual mitigation on tank stances which is effectively like having a 0 CD Rampart (Though, at the cost of requiring a GCD to activate and for PLD another GCD to spend going back into DPS stance).

WAR has Holmgang which is currently superior to Living Dead/Hallowed Ground, yes. Maybe this is actually an area that WAR should be nerfed in, so as to have a longer CD from 3 minutes to 4-5 minutes (Bearing in mind, it should have some advantage over LD/HG because WAR cannot just hop into Tank stance for free Rampart in addition to popping another strong CD and/or a health buffer in the form of TBN to easily mitigate another TB while Holm is on CD. A weakness of WAR is that they rely so heavily on Holm to deal with Tankbusters as they don't get free DR from tank stance, they don't have easy health buffer from TBN, they can't Shirk the OT and Rampart/Sentinel + Intervention them, they don't have 40% DR CD etc)

So, yes, WAR has been dominant for a while. In some cases, pretty significantly so.

Yes, you can complain about that and ask for other tanks to share the limelight (Though, part of it will always be player perception, unless WAR gets gutted and is unable to Tank, there will be a lot of people who will still favour WAR)

But do note, that WAR's "Dominance" isn't entirely due to their kit being too strong, or having too many areas that it's good at. But also in part because other Tanks have kits that are unreasonably weak (There's no reason why PLD shouldn't be able to push out snap enmity for example), or have flaws in their kits design (DRK's mobility skill being part of its DPS rotation for example).

Yes, some parts of WAR are strong, namely Holmgang's CD. Some parts seem excessive, such as Shake It Off as an AoE shield (Though, this is literally their only OT utility and even then, it's largely unnecessary... Meanwhile both PLD and DRK have things that can allow the MT to more easily soak TB's without Holmgang... In addition to always being able to Provoke and use their OWN tools to soak them...). But WAR isn't so ridiculously broken or universally strong as many people try and claim when they ask for bunches of nerfs to basically everything about it.

Like, so many people come and say "Pick ONE thing for WAR to shine at" as if PLD/DRK don't both have multiple areas where they're strong, even with their arbitrary limitations in certain aspects (I.e. PLD's snap threat and DRK's mobility being part of its DPS rotation).

For example, PLD has unparalleled team utility, to the point where it can itself nullify TB's on the MT on a lower CD than Holm, no other tank comes CLOSE to matching Cover/Intervention/Passage of Arms/Divine Veil (Though, it's a little bit weak). In addition to having reasonable DPS (Tied to 2 different burst phases for better sustained DPS). In addition to also having great self mitigation with Hallowed Ground and Sentinel, alongside essentially "Free" Rampart from Shield Oath. Oh, and if you want to complain about self healing... PLD can Requiescat > Clemency spam (Which costs less than IR > Inner Beast spam because Req is a shorter CD as well as then still having FoF as a damage burst)

DRK has crazy self sustain thanks to TBN being usable in DPS stance (The "Meta" stance to be in most of the time) for constant shields. They also have good DPS that can be adapted for both burst and sustained output. They have arguably the best snap threat in the game. They also have crazy good AoE damage (Not currently relevant in raids due to encounter designs).

This is things they "Shine" at, not accounting for extra things they perform well.

So again, I'm not saying that WAR's don't have anything that could do with nerfs. Just it's not like they need everything bar 1 aspect of them to be completely dismantled like many anti-WAR players seem to believe.

The final note being that, WAR's aren't so universally strong that there's no room for Gunbreaker. There's plenty of room for Gunbreaker just like there's plenty of room for PLD/DRK. People just need to pull their heads out of their rears and actually look past "Holmgang is OP!" or "Look at all their healing on [Skill that is completely irrelevant because it's tied to Tank Stance which no-one in the current meta wants to use]" and actually look at what non-WAR's bring.