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Thread: Ozma Mount

  1. #51
    Player
    Ryaz's Avatar
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    Jun 2015
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    Mist Ward 21, Plot 45
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    Ryaz Darksbane
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    Brynhildr
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    Samurai Lv 100
    Quote Originally Posted by KageTokage View Post
    Honestly, the mechanics in the armory only look to be about extreme trial tier in terms of their complexity.

    There is a lamentably large amount of incompetent players judging from the headcount even the easiest NMs tend to rack up, though...
    I'm just going off what I heard about heavily defensive specced tanks being almost one shot by basic mobs, which seemed a bit insane. Mechanics usually arent a problem. Overtuned enemies are, especially when death is so heavily punished that it can prevent you from getting the achievement as well as delevel you.
    (1)

  2. #52
    Player
    BillyKaplan's Avatar
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    Lho Polaali
    World
    Moogle
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    Conjurer Lv 23
    Quote Originally Posted by Nariel View Post
    Those 56 player even need the rest of the eureka instance to win a fate that spawn during the progress in BA, if the fate isn't cleared they just can't progress BA anymore, its game over
    That's the thing that baffles me the most. And makes zero sense as far as player cooperation is concerned. What motivation do the people outside have to doing that for you? Especially if it's a situation where someone wanted to go in but just missed entry due to the BA being maxed?
    Or what happens when the instance is low on people and basically everyone's in the BA? No one's outside to clear fates. What then?
    It's a lot of outside elements that influence how well you can perform or even progress in there that don't make sense with their involvement.
    (4)

  3. #53
    Player
    Daralii's Avatar
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    Endris Caemwynn
    World
    Coeurl
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    Gunbreaker Lv 100
    Quote Originally Posted by Ryaz View Post
    I'm just going off what I heard about heavily defensive specced tanks being almost one shot by basic mobs, which seemed a bit insane. Mechanics usually arent a problem. Overtuned enemies are, especially when death is so heavily punished that it can prevent you from getting the achievement as well as delevel you.
    A lot of it is gear related. A fully upgraded Hydatos set puts you at an effective elevel of 68, and there are also the 6th and 7th pieces of magicite. The trash mobs I think are 65-68, and a lot of the tanks I saw are still using 4/1 setups on their magia boards.
    (1)

  4. #54
    Player
    Aristotle's Avatar
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    Aug 2015
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    78
    Character
    Aristotle Avinroo
    World
    Faerie
    Main Class
    Black Mage Lv 80
    So disappointed to find out the music for this mount is just the default Borderless theme. I was hoping for Ominous Prognisticks.
    (0)

  5. #55
    Player
    Crushnight's Avatar
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    Dec 2014
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    Character
    Jets Down
    World
    Gilgamesh
    Main Class
    Dancer Lv 90
    Quote Originally Posted by BillyKaplan View Post
    That's the thing that baffles me the most. And makes zero sense as far as player cooperation is concerned. What motivation do the people outside have to doing that for you? Especially if it's a situation where someone wanted to go in but just missed entry due to the BA being maxed?
    Or what happens when the instance is low on people and basically everyone's in the BA? No one's outside to clear fates. What then?
    It's a lot of outside elements that influence how well you can perform or even progress in there that don't make sense with their involvement.
    Yea this was a problem for EU yesterday (before df fried itself) the instance had 10s left on fate when they killed it that fate seems tuned to everyone in arsenal + everyone outside and only 8 people can enter after fate is killed so we now going to be planning a callout when we are about to spawn that fate. It does give 10 crystals so there is that motivation
    (0)

  6. #56
    Player
    Ryaz's Avatar
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    Mist Ward 21, Plot 45
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    Ryaz Darksbane
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    Brynhildr
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    Samurai Lv 100
    Quote Originally Posted by Daralii View Post
    A lot of it is gear related. A fully upgraded Hydatos set puts you at an effective elevel of 68, and there are also the 6th and 7th pieces of magicite. The trash mobs I think are 65-68, and a lot of the tanks I saw are still using 4/1 setups on their magia boards.
    They need to make it easier to get the 6th and 7th magicite. I've probably killed those mobs in Pyros dozens of times each and haven't gotten one drop. I hope the Hydatos+2 gear does help... it definitely seems like they made this like a WoW raid, where you have to beat your head against the enemies over and over to get better gear to make it more manageable... except they added a huge punishment for failing.
    (0)

  7. #57
    Player
    Crushnight's Avatar
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    Dec 2014
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    Jets Down
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    Gilgamesh
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Ryaz View Post
    They need to make it easier to get the 6th and 7th magicite. I've probably killed those mobs in Pyros dozens of times each and haven't gotten one drop. I hope the Hydatos+2 gear does help... it definitely seems like they made this like a WoW raid, where you have to beat your head against the enemies over and over to get better gear to make it more manageable... except they added a huge punishment for failing.
    Head/hands/feet seem like a 10% dmg increase so definitely makes things die faster
    (0)
    Guy butt is best butt <3

  8. #58
    Player
    xxPheNoMeNa's Avatar
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    Apr 2016
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    61
    Character
    Elevation Xx
    World
    Faerie
    Main Class
    Summoner Lv 80
    Quote Originally Posted by Nariel View Post
    Those 56 player even need the rest of the eureka instance to win a fate that spawn during the progress in BA, if the fate isn't cleared they just can't progress BA anymore, its game over, and he's not easy he require dispel and feint logos action to be completed swiflty as far as I've understand and have a short timer like OVNI not even mentioning the moves of the NM, spanning inside/out AoE and meteor when the HP gettin' low.
    We used a dedicated "support" group for handling the 2nd NM that spawns later on. Once that NM dies, you gain additional portals to head inside (these are the last 8 portals to go in). So if you're looking to create dedicated groups for your own clear, you should include a similar support group for that purpose, and they can join you inside in time for AV and Ozma.
    (0)

  9. #59
    Player
    xxPheNoMeNa's Avatar
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    Apr 2016
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    Elevation Xx
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    Faerie
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    Summoner Lv 80
    Quote Originally Posted by BillyKaplan View Post
    That's the thing that baffles me the most. And makes zero sense as far as player cooperation is concerned. What motivation do the people outside have to doing that for you? Especially if it's a situation where someone wanted to go in but just missed entry due to the BA being maxed?
    Or what happens when the instance is low on people and basically everyone's in the BA? No one's outside to clear fates. What then?
    It's a lot of outside elements that influence how well you can perform or even progress in there that don't make sense with their involvement.
    Generally speaking, the others in our instances were very nice and willing to help us. My other comment in this thread mentions how we used a support group whose job was to stay outside initially to handle the 2nd NM that pops, and they can then take the additional portals that spawn to join us in time for Absolute Virtue. The HP scaling for the NM is also dependent on the number of people in your instance, so if you get a fresh instance with only the 56 people coming for BA, the 8 man support group can easily kill the NM themselves.
    (0)

  10. #60
    Player
    BillyKaplan's Avatar
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    Lho Polaali
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    Moogle
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    Conjurer Lv 23
    Quote Originally Posted by xxPheNoMeNa View Post
    Generally speaking, the others in our instances were very nice and willing to help us. My other comment in this thread mentions how we used a support group whose job was to stay outside initially to handle the 2nd NM that pops, and they can then take the additional portals that spawn to join us in time for Absolute Virtue. The HP scaling for the NM is also dependent on the number of people in your instance, so if you get a fresh instance with only the 56 people coming for BA, the 8 man support group can easily kill the NM themselves.
    That's dependent on a lot of variables and "what ifs", anywhere between player willingness and instance population. It's concerning, to say the least. You could get the max gear and have a frigging static for that sort of thing but because you went in there with other people in the instance all of that effort can go to waste because the enemies will be scaled. Sharing the scaling makes sense from a lazy developer standpoint that I really hope they'll change.
    (0)

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