And here we are talking about 56 players static...how can you get 56 to wipe again and again and again pour weeks when people leave on 1st wipe during a raid ?
People don't know how to take criticism anymore, and bad play is rewarded with with a coddling mentality. Yes, this is a casual game for the most part - that doesn't mean people need to walk on eggshells in fear of getting reported for pointing out things. This whole 'please don't say anything even slightly negative' mentality that we seem to be going towards and the devs seemingly pushing towards it is creating a disturbing trend.


Those 56 player even need the rest of the eureka instance to win a fate that spawn during the progress in BA, if the fate isn't cleared they just can't progress BA anymore, its game over, and he's not easy he require dispel and feint logos action to be completed swiflty as far as I've understand and have a short timer like OVNI not even mentioning the moves of the NM, spanning inside/out AoE and meteor when the HP gettin' low.
Last edited by Nariel; 02-15-2019 at 05:30 PM.
That's the thing that baffles me the most. And makes zero sense as far as player cooperation is concerned. What motivation do the people outside have to doing that for you? Especially if it's a situation where someone wanted to go in but just missed entry due to the BA being maxed?
Or what happens when the instance is low on people and basically everyone's in the BA? No one's outside to clear fates. What then?
It's a lot of outside elements that influence how well you can perform or even progress in there that don't make sense with their involvement.
Yea this was a problem for EU yesterday (before df fried itself) the instance had 10s left on fate when they killed it that fate seems tuned to everyone in arsenal + everyone outside and only 8 people can enter after fate is killed so we now going to be planning a callout when we are about to spawn that fate. It does give 10 crystals so there is that motivationThat's the thing that baffles me the most. And makes zero sense as far as player cooperation is concerned. What motivation do the people outside have to doing that for you? Especially if it's a situation where someone wanted to go in but just missed entry due to the BA being maxed?
Or what happens when the instance is low on people and basically everyone's in the BA? No one's outside to clear fates. What then?
It's a lot of outside elements that influence how well you can perform or even progress in there that don't make sense with their involvement.
Generally speaking, the others in our instances were very nice and willing to help us. My other comment in this thread mentions how we used a support group whose job was to stay outside initially to handle the 2nd NM that pops, and they can then take the additional portals that spawn to join us in time for Absolute Virtue. The HP scaling for the NM is also dependent on the number of people in your instance, so if you get a fresh instance with only the 56 people coming for BA, the 8 man support group can easily kill the NM themselves.That's the thing that baffles me the most. And makes zero sense as far as player cooperation is concerned. What motivation do the people outside have to doing that for you? Especially if it's a situation where someone wanted to go in but just missed entry due to the BA being maxed?
Or what happens when the instance is low on people and basically everyone's in the BA? No one's outside to clear fates. What then?
It's a lot of outside elements that influence how well you can perform or even progress in there that don't make sense with their involvement.
That's dependent on a lot of variables and "what ifs", anywhere between player willingness and instance population. It's concerning, to say the least. You could get the max gear and have a frigging static for that sort of thing but because you went in there with other people in the instance all of that effort can go to waste because the enemies will be scaled. Sharing the scaling makes sense from a lazy developer standpoint that I really hope they'll change.Generally speaking, the others in our instances were very nice and willing to help us. My other comment in this thread mentions how we used a support group whose job was to stay outside initially to handle the 2nd NM that pops, and they can then take the additional portals that spawn to join us in time for Absolute Virtue. The HP scaling for the NM is also dependent on the number of people in your instance, so if you get a fresh instance with only the 56 people coming for BA, the 8 man support group can easily kill the NM themselves.
We used a dedicated "support" group for handling the 2nd NM that spawns later on. Once that NM dies, you gain additional portals to head inside (these are the last 8 portals to go in). So if you're looking to create dedicated groups for your own clear, you should include a similar support group for that purpose, and they can join you inside in time for AV and Ozma.Those 56 player even need the rest of the eureka instance to win a fate that spawn during the progress in BA, if the fate isn't cleared they just can't progress BA anymore, its game over, and he's not easy he require dispel and feint logos action to be completed swiflty as far as I've understand and have a short timer like OVNI not even mentioning the moves of the NM, spanning inside/out AoE and meteor when the HP gettin' low.
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