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  1. #1
    Player
    Kalise's Avatar
    Join Date
    Dec 2018
    Posts
    1,784
    Character
    Kalise Relanah
    World
    Cerberus
    Main Class
    Gunbreaker Lv 80
    As far as utility goes...

    They could make it so that using an Iaijutsu gives an AoE version of the buffs you have from Jinpu/Shifu possibly only at 50% effectiveness (I.e. 5% damage and 5% SkS)

    Just a little passive utility while you're slicing through enemies. Alongside Slashing debuff where relevant.

    Something I think would be cool would be a high Kenki spender CD like Guren, but that instantly grants all 3 Sen. Even better if it was another cast time skill like Iaijutsu. So that you can burst with high resources with Midare Setsugekka > this new Hissatsu > Midare Setsugekka (Though, the issue is wanting to Kaiten before every Iaijutsu which would not be possible if the new Hissatsu cost more than 60 Kenki...)

    An alternative would be an additional Iaijutsu that also had a Kenki cost with it. So, say you had 3 Sen and 50+ Kenki you'd have access to this new Iaijutsu instead of Midare Setsugekka.

    Outside of that, I'd personally like to see Meditate retuned to have more frontloaded impact. So it's more viable to use brief pauses in uptime to generate a bit of Kenki rather than it being kind of meh outside longer periods of downtime (That also don't require movement)

    A buff to Seigan wouldn't go amiss either... Given that you have to be hit (With Third Eye) to be able to access the skill in the first place, 15 Kenki for 200 potency seems lacklustre given that 4 level prior to unlocking this skill you have Shinten which is 25 Kenki for 300 potency. That's a difference of 13.3 potency per Kenki vs 12 potency per Kenki. At the cost of being hit (Then not using Merciful Eyes for self heal if relevant) with a 15s CD because of Third Eye. Compared to the skill that's usable whenever...

    Though, I suppose it's hard to balance because if it's too strong then you'll be wanting to walk into damage for max DPS... Kind of like what happened with DK's in WoW when they made AMS provide resources when it absorbed damage and made them all go running INTO AoE's to do more DPS to much frustration of healers >.>

    Would probably be for the best to focus on defensive options from Open Eyes I guess...

    On a side note:

    Would be cool to have a charge up mobility skill. You know the one, like every depiction of Samurai has that stand off between 2 of them and then after a pause with both of them grabbing their katanas, they dash past each other and then one of them falls over. It was in the ShB trailer too, the part where it's a showdown between the WoL and Zenos.

    Its place would be similar to the Yaten > Enpi combo where you back out and get bonus damage with your ranged skill before you head back in. Only instead of walking or using Gyoten, you can charge up a cool skill to reposition instead
    (3)

  2. #2
    Player
    Daralii's Avatar
    Join Date
    Jul 2015
    Posts
    3,168
    Character
    Endris Caemwynn
    World
    Coeurl
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Kalise View Post
    A buff to Seigan wouldn't go amiss either... Given that you have to be hit (With Third Eye) to be able to access the skill in the first place, 15 Kenki for 200 potency seems lacklustre given that 4 level prior to unlocking this skill you have Shinten which is 25 Kenki for 300 potency. That's a difference of 13.3 potency per Kenki vs 12 potency per Kenki. At the cost of being hit (Then not using Merciful Eyes for self heal if relevant) with a 15s CD because of Third Eye. Compared to the skill that's usable whenever...

    Though, I suppose it's hard to balance because if it's too strong then you'll be wanting to walk into damage for max DPS... Kind of like what happened with DK's in WoW when they made AMS provide resources when it absorbed damage and made them all go running INTO AoE's to do more DPS to much frustration of healers >.>

    Would probably be for the best to focus on defensive options from Open Eyes I guess...
    11's version of Seigan was a buff that gave Third Eye a chance to not be removed after it procced. I could see the idea being adapted into 14 as an Improved Third Eye passive that either causes Seigan to not consume Open Eyes or for the Third Eye damage reduction to not be consumed if used. There'd also be an opportunity for them to slightly reduce the number of buttons by causing Shinten to transform into Seigan and Third Eye to transform into Merciful Eyes.

    I have no idea how that would look or feel in execution, but I'd definitely like 5.0 to do something that cuts down on the Shinten spam.
    (0)

  3. #3
    Player
    manamoppet's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    197
    Character
    Astral Thalia
    World
    Odin
    Main Class
    Sage Lv 90
    Quote Originally Posted by Kalise View Post
    On a side note:

    Would be cool to have a charge up mobility skill. You know the one, like every depiction of Samurai has that stand off between 2 of them and then after a pause with both of them grabbing their katanas, they dash past each other and then one of them falls over. It was in the ShB trailer too, the part where it's a showdown between the WoL and Zenos.

    Its place would be similar to the Yaten > Enpi combo where you back out and get bonus damage with your ranged skill before you head back in. Only instead of walking or using Gyoten, you can charge up a cool skill to reposition instead
    I like this. Seeing some kind of weapon "spirit ignition" (FF Tactics: Ashura/Spirit Blade) would be cool as well, but I guess that falls under Kenki? Maybe some of the skills from Sword Saint (FF Tactics) could be added, like Duskblade, instead of having to use Invigorate? Something that may also be cool, would be using delayed slashes like the end bosses in The Ghimlyt Dark. If SAM could spray sake and ignite it with sparks from their sword (for DOT) that would be cool as well. I'll admit that I haven't played much SAM, but utility is always nice to have.
    (0)