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  1. #1
    Player
    Ryaz's Avatar
    Join Date
    Jun 2015
    Location
    Mist Ward 21, Plot 45
    Posts
    1,845
    Character
    Ryaz Darksbane
    World
    Brynhildr
    Main Class
    Samurai Lv 100

    Samurai 5.0 Wishlist

    There's one for summoner and red Mage, so here we go.

    Personally, the big thing I'd like it UTILITY. I know they have this thing about keeping one "pure" melee DPS and one "pure" caster DPS, but it always causes issues (either people complain the classes do too much damage or they get kicked out of parties because they bring nothing to the table). I'd like something different than "just more dps" as the tools we have are already cover most aspects of that.

    Looking at a game like FFT, Samurai could give various party buffs and enemy debuffs like Confuse, Doom, Regen, Haste, Protect and Shell.

    Obviously, most of those wouldn't be good, but a skill that improves party haste might be decent as well as unique (though I'd worry about it messing with rotations). Or maybe something to increase DH rate to compliment DRG and BRDs crit buffs.

    I'm actually curious to see how they're going to avoid bloat as I make use of every single Samurai ability I have now as it is.
    (2)
    Last edited by Ryaz; 02-14-2019 at 04:06 PM.

  2. #2
    Player
    Kalise's Avatar
    Join Date
    Dec 2018
    Posts
    1,784
    Character
    Kalise Relanah
    World
    Cerberus
    Main Class
    Gunbreaker Lv 80
    As far as utility goes...

    They could make it so that using an Iaijutsu gives an AoE version of the buffs you have from Jinpu/Shifu possibly only at 50% effectiveness (I.e. 5% damage and 5% SkS)

    Just a little passive utility while you're slicing through enemies. Alongside Slashing debuff where relevant.

    Something I think would be cool would be a high Kenki spender CD like Guren, but that instantly grants all 3 Sen. Even better if it was another cast time skill like Iaijutsu. So that you can burst with high resources with Midare Setsugekka > this new Hissatsu > Midare Setsugekka (Though, the issue is wanting to Kaiten before every Iaijutsu which would not be possible if the new Hissatsu cost more than 60 Kenki...)

    An alternative would be an additional Iaijutsu that also had a Kenki cost with it. So, say you had 3 Sen and 50+ Kenki you'd have access to this new Iaijutsu instead of Midare Setsugekka.

    Outside of that, I'd personally like to see Meditate retuned to have more frontloaded impact. So it's more viable to use brief pauses in uptime to generate a bit of Kenki rather than it being kind of meh outside longer periods of downtime (That also don't require movement)

    A buff to Seigan wouldn't go amiss either... Given that you have to be hit (With Third Eye) to be able to access the skill in the first place, 15 Kenki for 200 potency seems lacklustre given that 4 level prior to unlocking this skill you have Shinten which is 25 Kenki for 300 potency. That's a difference of 13.3 potency per Kenki vs 12 potency per Kenki. At the cost of being hit (Then not using Merciful Eyes for self heal if relevant) with a 15s CD because of Third Eye. Compared to the skill that's usable whenever...

    Though, I suppose it's hard to balance because if it's too strong then you'll be wanting to walk into damage for max DPS... Kind of like what happened with DK's in WoW when they made AMS provide resources when it absorbed damage and made them all go running INTO AoE's to do more DPS to much frustration of healers >.>

    Would probably be for the best to focus on defensive options from Open Eyes I guess...

    On a side note:

    Would be cool to have a charge up mobility skill. You know the one, like every depiction of Samurai has that stand off between 2 of them and then after a pause with both of them grabbing their katanas, they dash past each other and then one of them falls over. It was in the ShB trailer too, the part where it's a showdown between the WoL and Zenos.

    Its place would be similar to the Yaten > Enpi combo where you back out and get bonus damage with your ranged skill before you head back in. Only instead of walking or using Gyoten, you can charge up a cool skill to reposition instead
    (3)

  3. #3
    Player
    CodingSession's Avatar
    Join Date
    Aug 2014
    Posts
    42
    Character
    Yugiri's Girlfriend
    World
    Gilgamesh
    Main Class
    Samurai Lv 90
    This may be an unpopular opinion, but I wish SAM remains a "selfish DPS". To me, the main appeal of SAM is its lack of utility. I just want to pump out damage without a care in the world.
    So yes, I hope they don't give SAM too much utility. Keep it pure and simple.
    (17)

  4. #4
    Player
    Miminming's Avatar
    Join Date
    Oct 2018
    Posts
    447
    Character
    Arclest Aura
    World
    Belias
    Main Class
    Arcanist Lv 80
    they need to tone down SAM dps to give them utility... and that will make it just another ninja which i rather not
    when i play SAM i find it very pleasing to see my DPS is far higher than the other... so i rather keep the selfish dps stance
    (5)

  5. #5
    Player
    Ryaz's Avatar
    Join Date
    Jun 2015
    Location
    Mist Ward 21, Plot 45
    Posts
    1,845
    Character
    Ryaz Darksbane
    World
    Brynhildr
    Main Class
    Samurai Lv 100
    I can see where people would like selfish DPS. It will probably continue to cause problems at high level of play with META teams, but I can see where the desire comes from.

    They would have to do something to really mix up the gameplay and keep the class feeling fresh, though. Right now, Samurai is nearly perfectly built. High single target damage and a nice flow to its rotation. A really good AoE set. Lots of personal utility with a jump back, dash in, reactive damage with Third Eye/Seigan. Maybe they'll do something to lessen Shinten spam, but personally I find being able to use one after most of my weapon skills fairly satisfying and adding another generic OCD damage attack on a cooldown would seem a bit boring. Maybe they could add some more self buffs and situational buffs that help increase the skill ceiling a bit more.

    Maybe with the switch to MP they could add a stance that increases damage for a short amount of time, but eats MP, which can be restored with an ability like Verse of Oblivion (from tactics). Kind of like a combo of Brd's Foe Requiem and Drk's Syphon Strike. Managing that could add a new element to gameplay.
    (0)
    Last edited by Ryaz; 02-14-2019 at 09:34 PM.

  6. #6
    Player
    Acelyn's Avatar
    Join Date
    Jul 2018
    Location
    Ul-dah
    Posts
    124
    Character
    Acelyn Abattoir
    World
    Lamia
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by CodingSession View Post
    This may be an unpopular opinion, but I wish SAM remains a "selfish DPS". To me, the main appeal of SAM is its lack of utility. I just want to pump out damage without a care in the world.
    So yes, I hope they don't give SAM too much utility. Keep it pure and simple.
    this sums up my opinion perfectly, i roll a rdm but also have a sam on backup and play them because they're selfish and simple, not every job needs to be the same. And as far as meta players go i can't care less, those weirdos will never be happy with anything that happens anyway.
    (3)

  7. #7
    Player
    Seraph522's Avatar
    Join Date
    Dec 2018
    Location
    Gridania
    Posts
    211
    Character
    Estelle Joyeaux
    World
    Adamantoise
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Acelyn View Post
    this sums up my opinion perfectly, i roll a rdm but also have a sam on backup and play them because they're selfish and simple, not every job needs to be the same. And as far as meta players go i can't care less, those weirdos will never be happy with anything that happens anyway.
    RDM isn't really a "selfish DPS," though; it brings raid utility in healing/rezzing and Embolden, which isn't much outside of progression but is utility nonetheless. The selfish caster DPS would be Black Mage, which doesn't really bring raid utility outside of role actions like Addle and Apoc. It is a relatively simple class to learn and play, which is fine; it's part of the reason I main it.

    As for the meta 'weirdos,' that's a little unfair. I don't get involved with EX-level content and higher, but I can also acknowledge that job changes impact hardcore content a lot more and there are people who enjoy discussing that meta. Some do nothing but complain, but you can find the same types of people in casual circles as well. I'd much rather their voices be taken into consideration, since it'll matter more for the type of content they prefer to run.

    This all being said, I would agree that SAM should primarily remain a selfish DPS class; if they get any utility, it should be minor so as not to invite nerfs that keep them from their current big DPS focus. I don't main SAM, so specifics would be harder for me to give.
    (1)

  8. #8
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    I want Spirit Helmbreaker. >: )
    (0)

  9. #9
    Player
    Jonnycbad's Avatar
    Join Date
    Apr 2015
    Posts
    2,252
    Character
    Seraphus Highwynn
    World
    Gilgamesh
    Main Class
    Lancer Lv 100
    Maybe Sam could get an AoE skill called Hasso that gives everyone a 20 second Sword Oath buff (adds a 50 potency attack onto their auto attacks. Just trying to think of something original instead of an AoE damage or crit buff. Or maybe a buff that for 20 seconds gives your party +15 potency on all their damage skills. Or a debuff on the mob that makes it omnidirectional to positionals (changes the target ring too) for use during phases where melee miss positionals. Or a buff that gives all melee weapon skills an extra 15y range so they can slash/poke from afar while running. Kind of like the Long Range buff that melee characters could aquire in past games.
    (0)
    Last edited by Jonnycbad; 02-15-2019 at 06:04 AM.

  10. #10
    Player

    Join Date
    Sep 2015
    Posts
    251
    I would rather take the selfish dps role and expand on it.
    Make the skill ceiling higher
    (4)

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