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  1. #1
    Player
    Ryaz's Avatar
    Join Date
    Jun 2015
    Location
    Mist Ward 21, Plot 45
    Posts
    1,845
    Character
    Ryaz Darksbane
    World
    Brynhildr
    Main Class
    Samurai Lv 100

    Samurai 5.0 Wishlist

    There's one for summoner and red Mage, so here we go.

    Personally, the big thing I'd like it UTILITY. I know they have this thing about keeping one "pure" melee DPS and one "pure" caster DPS, but it always causes issues (either people complain the classes do too much damage or they get kicked out of parties because they bring nothing to the table). I'd like something different than "just more dps" as the tools we have are already cover most aspects of that.

    Looking at a game like FFT, Samurai could give various party buffs and enemy debuffs like Confuse, Doom, Regen, Haste, Protect and Shell.

    Obviously, most of those wouldn't be good, but a skill that improves party haste might be decent as well as unique (though I'd worry about it messing with rotations). Or maybe something to increase DH rate to compliment DRG and BRDs crit buffs.

    I'm actually curious to see how they're going to avoid bloat as I make use of every single Samurai ability I have now as it is.
    (2)
    Last edited by Ryaz; 02-14-2019 at 04:06 PM.

  2. #2
    Player
    Kalise's Avatar
    Join Date
    Dec 2018
    Posts
    1,784
    Character
    Kalise Relanah
    World
    Cerberus
    Main Class
    Gunbreaker Lv 80
    As far as utility goes...

    They could make it so that using an Iaijutsu gives an AoE version of the buffs you have from Jinpu/Shifu possibly only at 50% effectiveness (I.e. 5% damage and 5% SkS)

    Just a little passive utility while you're slicing through enemies. Alongside Slashing debuff where relevant.

    Something I think would be cool would be a high Kenki spender CD like Guren, but that instantly grants all 3 Sen. Even better if it was another cast time skill like Iaijutsu. So that you can burst with high resources with Midare Setsugekka > this new Hissatsu > Midare Setsugekka (Though, the issue is wanting to Kaiten before every Iaijutsu which would not be possible if the new Hissatsu cost more than 60 Kenki...)

    An alternative would be an additional Iaijutsu that also had a Kenki cost with it. So, say you had 3 Sen and 50+ Kenki you'd have access to this new Iaijutsu instead of Midare Setsugekka.

    Outside of that, I'd personally like to see Meditate retuned to have more frontloaded impact. So it's more viable to use brief pauses in uptime to generate a bit of Kenki rather than it being kind of meh outside longer periods of downtime (That also don't require movement)

    A buff to Seigan wouldn't go amiss either... Given that you have to be hit (With Third Eye) to be able to access the skill in the first place, 15 Kenki for 200 potency seems lacklustre given that 4 level prior to unlocking this skill you have Shinten which is 25 Kenki for 300 potency. That's a difference of 13.3 potency per Kenki vs 12 potency per Kenki. At the cost of being hit (Then not using Merciful Eyes for self heal if relevant) with a 15s CD because of Third Eye. Compared to the skill that's usable whenever...

    Though, I suppose it's hard to balance because if it's too strong then you'll be wanting to walk into damage for max DPS... Kind of like what happened with DK's in WoW when they made AMS provide resources when it absorbed damage and made them all go running INTO AoE's to do more DPS to much frustration of healers >.>

    Would probably be for the best to focus on defensive options from Open Eyes I guess...

    On a side note:

    Would be cool to have a charge up mobility skill. You know the one, like every depiction of Samurai has that stand off between 2 of them and then after a pause with both of them grabbing their katanas, they dash past each other and then one of them falls over. It was in the ShB trailer too, the part where it's a showdown between the WoL and Zenos.

    Its place would be similar to the Yaten > Enpi combo where you back out and get bonus damage with your ranged skill before you head back in. Only instead of walking or using Gyoten, you can charge up a cool skill to reposition instead
    (3)

  3. #3
    Player
    Daralii's Avatar
    Join Date
    Jul 2015
    Posts
    3,101
    Character
    Endris Caemwynn
    World
    Coeurl
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Kalise View Post
    A buff to Seigan wouldn't go amiss either... Given that you have to be hit (With Third Eye) to be able to access the skill in the first place, 15 Kenki for 200 potency seems lacklustre given that 4 level prior to unlocking this skill you have Shinten which is 25 Kenki for 300 potency. That's a difference of 13.3 potency per Kenki vs 12 potency per Kenki. At the cost of being hit (Then not using Merciful Eyes for self heal if relevant) with a 15s CD because of Third Eye. Compared to the skill that's usable whenever...

    Though, I suppose it's hard to balance because if it's too strong then you'll be wanting to walk into damage for max DPS... Kind of like what happened with DK's in WoW when they made AMS provide resources when it absorbed damage and made them all go running INTO AoE's to do more DPS to much frustration of healers >.>

    Would probably be for the best to focus on defensive options from Open Eyes I guess...
    11's version of Seigan was a buff that gave Third Eye a chance to not be removed after it procced. I could see the idea being adapted into 14 as an Improved Third Eye passive that either causes Seigan to not consume Open Eyes or for the Third Eye damage reduction to not be consumed if used. There'd also be an opportunity for them to slightly reduce the number of buttons by causing Shinten to transform into Seigan and Third Eye to transform into Merciful Eyes.

    I have no idea how that would look or feel in execution, but I'd definitely like 5.0 to do something that cuts down on the Shinten spam.
    (0)

  4. #4
    Player
    manamoppet's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    197
    Character
    Astral Thalia
    World
    Odin
    Main Class
    Sage Lv 90
    Quote Originally Posted by Kalise View Post
    On a side note:

    Would be cool to have a charge up mobility skill. You know the one, like every depiction of Samurai has that stand off between 2 of them and then after a pause with both of them grabbing their katanas, they dash past each other and then one of them falls over. It was in the ShB trailer too, the part where it's a showdown between the WoL and Zenos.

    Its place would be similar to the Yaten > Enpi combo where you back out and get bonus damage with your ranged skill before you head back in. Only instead of walking or using Gyoten, you can charge up a cool skill to reposition instead
    I like this. Seeing some kind of weapon "spirit ignition" (FF Tactics: Ashura/Spirit Blade) would be cool as well, but I guess that falls under Kenki? Maybe some of the skills from Sword Saint (FF Tactics) could be added, like Duskblade, instead of having to use Invigorate? Something that may also be cool, would be using delayed slashes like the end bosses in The Ghimlyt Dark. If SAM could spray sake and ignite it with sparks from their sword (for DOT) that would be cool as well. I'll admit that I haven't played much SAM, but utility is always nice to have.
    (0)

  5. #5
    Player
    CodingSession's Avatar
    Join Date
    Aug 2014
    Posts
    42
    Character
    Yugiri's Girlfriend
    World
    Gilgamesh
    Main Class
    Samurai Lv 90
    This may be an unpopular opinion, but I wish SAM remains a "selfish DPS". To me, the main appeal of SAM is its lack of utility. I just want to pump out damage without a care in the world.
    So yes, I hope they don't give SAM too much utility. Keep it pure and simple.
    (17)

  6. #6
    Player
    Acelyn's Avatar
    Join Date
    Jul 2018
    Location
    Ul-dah
    Posts
    124
    Character
    Acelyn Abattoir
    World
    Lamia
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by CodingSession View Post
    This may be an unpopular opinion, but I wish SAM remains a "selfish DPS". To me, the main appeal of SAM is its lack of utility. I just want to pump out damage without a care in the world.
    So yes, I hope they don't give SAM too much utility. Keep it pure and simple.
    this sums up my opinion perfectly, i roll a rdm but also have a sam on backup and play them because they're selfish and simple, not every job needs to be the same. And as far as meta players go i can't care less, those weirdos will never be happy with anything that happens anyway.
    (3)

  7. #7
    Player
    Seraph522's Avatar
    Join Date
    Dec 2018
    Location
    Gridania
    Posts
    211
    Character
    Estelle Joyeaux
    World
    Adamantoise
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Acelyn View Post
    this sums up my opinion perfectly, i roll a rdm but also have a sam on backup and play them because they're selfish and simple, not every job needs to be the same. And as far as meta players go i can't care less, those weirdos will never be happy with anything that happens anyway.
    RDM isn't really a "selfish DPS," though; it brings raid utility in healing/rezzing and Embolden, which isn't much outside of progression but is utility nonetheless. The selfish caster DPS would be Black Mage, which doesn't really bring raid utility outside of role actions like Addle and Apoc. It is a relatively simple class to learn and play, which is fine; it's part of the reason I main it.

    As for the meta 'weirdos,' that's a little unfair. I don't get involved with EX-level content and higher, but I can also acknowledge that job changes impact hardcore content a lot more and there are people who enjoy discussing that meta. Some do nothing but complain, but you can find the same types of people in casual circles as well. I'd much rather their voices be taken into consideration, since it'll matter more for the type of content they prefer to run.

    This all being said, I would agree that SAM should primarily remain a selfish DPS class; if they get any utility, it should be minor so as not to invite nerfs that keep them from their current big DPS focus. I don't main SAM, so specifics would be harder for me to give.
    (1)

  8. #8
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,870
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Seraph522 View Post
    RDM isn't really a "selfish DPS," though; it brings raid utility in healing/rezzing and Embolden, which isn't much outside of progression but is utility nonetheless. The selfish caster DPS would be Black Mage, which doesn't really bring raid utility outside of role actions like Addle and Apoc. It is a relatively simple class to learn and play, which is fine; it's part of the reason I main it.

    As for the meta 'weirdos,' that's a little unfair. I don't get involved with EX-level content and higher, but I can also acknowledge that job changes impact hardcore content a lot more and there are people who enjoy discussing that meta. Some do nothing but complain, but you can find the same types of people in casual circles as well. I'd much rather their voices be taken into consideration, since it'll matter more for the type of content they prefer to run.

    This all being said, I would agree that SAM should primarily remain a selfish DPS class; if they get any utility, it should be minor so as not to invite nerfs that keep them from their current big DPS focus. I don't main SAM, so specifics would be harder for me to give.
    Certainly an aside, but...

    The term "selfish DPS" has always been a bit of a misnomer owed only to fflogs ranking by, frankly, the wrong metrics. At present, we're ranked based largely on how padded our numbers can be because we only look at the raw numbers, not actual contribution or tDPS (pDPS + rDPS given - rDPS received).

    Because the "selfish" DPS has no one else to rely upon for its actual contribution than itself, it literally cannot be carried in tDPS. Bad party or good, so long as boss placement and raid CD timings themselves aren't screwed up, it's left to fight for itself in optimization. Everyone else gets... everyone else to raise their rDPS numbers. They can and typically will want a better party to "make better use" of. A "selfish" DPS can only ever hope to be made use of and to live up to those theoretical expectations, which becomes increasingly more difficult.

    "I want to join the best possible party so I can do the most possible contribution. Give me both my bois MCH and BRD or bug off." - DRG.
    "You have a Caster when we don't need Caster LB? I'm out." - MNK.
    "Need more peeps with 2-minute CD bursts. ...Can I get a SAM? Ooh, and maybe a SMN or RDM?" - MCH.
    "My numbers look prettier with an AST, SCH, RDM, NIN, DRG, and MCH, but I'll technically provide identical contribution regardless so... whatever you've got?" - SAM.
    "I mean, I'm gonna have an AM taxi, right? And, you know where to drop any solo Arrows, yes? If you've got a SMN, make sure they time their first Contagion correctly but other than that, good to go." - BLM.
    "Likewise, I pretty well fit into everyone's everything, albeit it not always with the highest contribution possible. So... ready when you are?" - NIN.
    (1)

  9. #9
    Player
    Miminming's Avatar
    Join Date
    Oct 2018
    Posts
    447
    Character
    Arclest Aura
    World
    Belias
    Main Class
    Arcanist Lv 80
    they need to tone down SAM dps to give them utility... and that will make it just another ninja which i rather not
    when i play SAM i find it very pleasing to see my DPS is far higher than the other... so i rather keep the selfish dps stance
    (5)

  10. #10
    Player
    Ryaz's Avatar
    Join Date
    Jun 2015
    Location
    Mist Ward 21, Plot 45
    Posts
    1,845
    Character
    Ryaz Darksbane
    World
    Brynhildr
    Main Class
    Samurai Lv 100
    I can see where people would like selfish DPS. It will probably continue to cause problems at high level of play with META teams, but I can see where the desire comes from.

    They would have to do something to really mix up the gameplay and keep the class feeling fresh, though. Right now, Samurai is nearly perfectly built. High single target damage and a nice flow to its rotation. A really good AoE set. Lots of personal utility with a jump back, dash in, reactive damage with Third Eye/Seigan. Maybe they'll do something to lessen Shinten spam, but personally I find being able to use one after most of my weapon skills fairly satisfying and adding another generic OCD damage attack on a cooldown would seem a bit boring. Maybe they could add some more self buffs and situational buffs that help increase the skill ceiling a bit more.

    Maybe with the switch to MP they could add a stance that increases damage for a short amount of time, but eats MP, which can be restored with an ability like Verse of Oblivion (from tactics). Kind of like a combo of Brd's Foe Requiem and Drk's Syphon Strike. Managing that could add a new element to gameplay.
    (0)
    Last edited by Ryaz; 02-14-2019 at 09:34 PM.

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