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  1. #21
    Player
    Nominous's Avatar
    Join Date
    Oct 2014
    Location
    Gridania
    Posts
    372
    Character
    Nominous Lhant
    World
    Balmung
    Main Class
    Lancer Lv 70
    I'm hoping that they don't tone down the numbers to add utility, but... I hope that if they do, we're still standing at the top with BLM, and MNK.

    I'm hoping they add a 100 kenki cost ability that looks absolutely ridiculous. Alternatively, at 100 Kenki you enter a transformed state, or gain an aura and do more damage.

    If they add utility, I hope it's tied to Hagakure. As in, using it at different Sen counts will have a separate buff for the party. Just an idea that came to mind was having a decaying damage buff. 1 Sen=10% damage bonus for party, 2 Sen=5%, 3 Sen= 3% as an example. Maybe with a 60 second cooldown instead of 30. That way, you give diversity to how and when we would use Hagakure. Lower Sen usage would benefit the party more, and higher Sen usage benefiting the SAM more, while also making for an interesting way to contribute to burst phases. Or you could make it more like Troubadour and have a separate effect for each Sen/number of Sen.
    (0)

  2. #22
    Player
    Mansion's Avatar
    Join Date
    Aug 2018
    Location
    Gridania
    Posts
    1,986
    Character
    Mansion Viscera
    World
    Louisoix
    Main Class
    Sage Lv 100
    I think it highly depends on the "meta"'s state in 5.0.

    - If they are to keep this ridiculously efficient synergy based on piercing / slashing debuff and crit buff (SCH / DRG / BRD / AST), SAM needs higher numbers to find itself a spot.

    - If they are to change it (getting rid of aspected debuff like slash and piercing or give it to every physical DPS, nerfing Crit), then there could be an open spot for SAM utility. But the identity of the jobs heavily relies on its own DPS. I don't think sacrificing Sens or Kenki to give a small dmg up to party would be good for SAM.

    It can also depend on the MNK's kit, being the other "unwanted" melee. If MNK gets a bit more along Brotherhood and SAM's DPS does not follow, it will be 4.0 all over again by buffing SAM each patch.
    (0)

  3. #23
    Player
    Eliadil's Avatar
    Join Date
    Dec 2017
    Posts
    131
    Character
    Adrila Messor
    World
    Ragnarok
    Main Class
    Black Mage Lv 90
    What I would like for SAM is a lot of QoL changes, as well as some reworks regarding some abilities.

    -AoE Rotation could use some slight tuning, I know we're getting rid of PT soon, but even with that, the cost of the AoE Rotation does look absurdly high even for the damage it deals. Maybe make it so that Tenka Gokken gives back some PT (or whatever's replacing that) for each enemy touched ? It would allow some more sustain.

    -Make Meditate actually usefull more often. Maybe find a way to make it work without the server tick restriction. I do use it between two GCD during my opener, but because of the way it works with server ticks I'm not sure to gain Kenki everytime I use it. Or make it a 10sec buff that doesn't require to stand still and don't turn around, idk. This can become a really good ability if tuned correctly.

    -Change the kenki given by Ageha. Currently, the 20 bonus kenki when delivering the killing blow is... really useless on most fight, since you'll only be hitting the boss no matter what. Imo making it's cooldown reset if your target dies within 3sec after using it could be a nice trade instead of the 20 bonus kenki. And would actually make peoples try to focus the adds more often. It's a decent ability but with a huge cooldown that isn't always justified imo, especially since the bonus it can give is somewhat useless on some fights.

    -Make our dash-in and dash-out ability cost 5 Kenki instead of 10
    This would make things so much better and would actually give us a reason to do the dash-out Enpi dash-in combo more often.

    -Maybe make it so that Enpi doesn't break a combo when used ? I dunno, this is a weird idea tbh, but would make the spell less akward to use.

    -If the crit meta keeps being relevant, then make it so that Kaiten increase the critical chances of the next weapon technique used. Currently there is a... huge gap between a Midare Setsugekka that crit and one that does not, because it is a high potency technique. Imo the way crit can be balanced is that you should be happy when an ability crit, and not sad when it doesn't. Currently a non-crit Midare is really... underwhelming for all the build up required to use it.

    -An interesting thing to add would be a passive ability that reset the cooldown of Ageha each time it is triggered, and could allow Ageha to be used on a target affected by Higanbana, regardless of his remaining health... That would be neat.

    Tbh I don't really see what else we could use. SAM is indeed a great damage dealer when played correctly, and I don't think that a raid buff or another kenki-spender ability is really required.
    (0)

  4. #24
    Player
    xxvaynxx's Avatar
    Join Date
    Oct 2013
    Posts
    687
    Character
    Oniwori Kiyuromi
    World
    Balmung
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Eliadil View Post
    What I would like for SAM is a lot of QoL changes, as well as some reworks regarding some abilities.

    -AoE Rotation could use some slight tuning, I know we're getting rid of PT soon, but even with that, the cost of the AoE Rotation does look absurdly high even for the damage it deals. Maybe make it so that Tenka Gokken gives back some PT (or whatever's replacing that) for each enemy touched ? It would allow some more sustain.

    -Make Meditate actually usefull more often. Maybe find a way to make it work without the server tick restriction. I do use it between two GCD during my opener, but because of the way it works with server ticks I'm not sure to gain Kenki everytime I use it. Or make it a 10sec buff that doesn't require to stand still and don't turn around, idk. This can become a really good ability if tuned correctly.

    -Change the kenki given by Ageha. Currently, the 20 bonus kenki when delivering the killing blow is... really useless on most fight, since you'll only be hitting the boss no matter what. Imo making it's cooldown reset if your target dies within 3sec after using it could be a nice trade instead of the 20 bonus kenki. And would actually make peoples try to focus the adds more often. It's a decent ability but with a huge cooldown that isn't always justified imo, especially since the bonus it can give is somewhat useless on some fights.

    -Make our dash-in and dash-out ability cost 5 Kenki instead of 10
    This would make things so much better and would actually give us a reason to do the dash-out Enpi dash-in combo more often.

    -Maybe make it so that Enpi doesn't break a combo when used ? I dunno, this is a weird idea tbh, but would make the spell less akward to use.

    -If the crit meta keeps being relevant, then make it so that Kaiten increase the critical chances of the next weapon technique used. Currently there is a... huge gap between a Midare Setsugekka that crit and one that does not, because it is a high potency technique. Imo the way crit can be balanced is that you should be happy when an ability crit, and not sad when it doesn't. Currently a non-crit Midare is really... underwhelming for all the build up required to use it.

    -An interesting thing to add would be a passive ability that reset the cooldown of Ageha each time it is triggered, and could allow Ageha to be used on a target affected by Higanbana, regardless of his remaining health... That would be neat.

    Tbh I don't really see what else we could use. SAM is indeed a great damage dealer when played correctly, and I don't think that a raid buff or another kenki-spender ability is really required.
    I disagree with not another kenki-spender.
    I feel shinten spam is a very lazy way to dump kenki after a Hagakure outside the opener one of course. I personally would like something else to spend it on rather than using shinten 4-5 times in a row.

    Outside that, I would just like new skills to play with, one of the main reasons I change jobs every expansion is when we're left with the same skills and only getting things like new buffs like what happened to mnk in SB.
    Samurai is already very well done so I personally don't know what else they can add or combine without making our skills bloat. I use every skill samurai has so interesting to see what they do to us.
    (0)
    Last edited by xxvaynxx; 04-02-2019 at 03:14 AM.

  5. #25
    Player
    Ryaz's Avatar
    Join Date
    Jun 2015
    Location
    Mist Ward 21, Plot 45
    Posts
    1,845
    Character
    Ryaz Darksbane
    World
    Brynhildr
    Main Class
    Samurai Lv 100
    Quote Originally Posted by xxvaynxx View Post
    I disagree with not another kenki-spender.
    I feel shinten spam is a very lazy way to dump kenki after a Hagakure outside the opener one of course. I personally would like something else to spend it on rather than using shinten 4-5 times in a row.

    Outside that, I would just like new skills to play with, one of the main reasons I change jobs every expansion is when we're left with the same skills and only getting things like new buffs like what happened to mnk in SB.
    Samurai is already very well done so I personally don't know what else they can add or combine without making our skills bloat. I use every skill samurai has so interesting to see what they do to us.
    I could picture another Kenki spender that provides a buff of some kind we have to maintain.
    (0)

  6. #26
    Player
    Wynn_Storm's Avatar
    Join Date
    Apr 2018
    Posts
    331
    Character
    Wynn Storm
    World
    Mateus
    Main Class
    Samurai Lv 90
    I was going to main DRG before i ended up maining SAM.

    Maybe i'm just lazy but i like SAM's playstyle more. It is a very selfish job, but that's kind of what i like about it.

    With DRG i'm always thinking about who to buff up or when to use my crit buff. All the while maintaining a damage buff, debuffs, and a gauge.

    Its a lot to keep track of, atleast for me.

    With SAM i can kind of zone out, focus on myself and doing mechanics while doing crazy damage.

    Its fun and enjoyable, but i know at a high level SAM isn't wanted.

    My FC leader summed it up perfectly by saying "For organized play SAM is awful, but great for pugging."
    (0)

  7. #27
    Player
    Daralii's Avatar
    Join Date
    Jul 2015
    Posts
    3,126
    Character
    Endris Caemwynn
    World
    Coeurl
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by xxvaynxx View Post
    I disagree with not another kenki-spender.
    I feel shinten spam is a very lazy way to dump kenki after a Hagakure outside the opener one of course. I personally would like something else to spend it on rather than using shinten 4-5 times in a row.

    Outside that, I would just like new skills to play with, one of the main reasons I change jobs every expansion is when we're left with the same skills and only getting things like new buffs like what happened to mnk in SB.
    Samurai is already very well done so I personally don't know what else they can add or combine without making our skills bloat. I use every skill samurai has so interesting to see what they do to us.
    A buff, a proc(maybe off Setsugekka?), or some cooldown other than Guren. Just something to break up the Shinten spam.
    (0)

  8. #28
    Player
    Eliadil's Avatar
    Join Date
    Dec 2017
    Posts
    131
    Character
    Adrila Messor
    World
    Ragnarok
    Main Class
    Black Mage Lv 90
    Quote Originally Posted by Daralii View Post
    A buff, a proc(maybe off Setsugekka?), or some cooldown other than Guren. Just something to break up the Shinten spam.
    Maybe reduce the cooldown for Kaiten ? It's an overall dps gain and does cost some Kenki, not much but it could make the difference.
    (0)

  9. #29
    Player
    Kalise's Avatar
    Join Date
    Dec 2018
    Posts
    1,784
    Character
    Kalise Relanah
    World
    Cerberus
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by Daralii View Post
    A buff, a proc(maybe off Setsugekka?), or some cooldown other than Guren. Just something to break up the Shinten spam.
    If there was another way to gain Open Eyes, then Seigan could help. (Also, if Seigan was buffed)

    As is, Seigan feels pretty lame, given that not only is it predicated on using Third Eye when taking damage, but it's also a very, very minor DPS gain over Shinten (Shinten is 300 potency for 25 Kenki = 12 potency per Kenki. Seigan is 200 potency for 15 Kenki = 13.33 potency per Kenki)

    So yeah... Buff its potency and let another skill other than Third Eye proc Open Eyes (Could have Iaijutsu do it. Could have Sen generators do it. Could get a brand new skill to do it, maybe even a Kenki spender as well)
    (1)

  10. #30
    Player
    xxvaynxx's Avatar
    Join Date
    Oct 2013
    Posts
    687
    Character
    Oniwori Kiyuromi
    World
    Balmung
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Kalise View Post
    If there was another way to gain Open Eyes, then Seigan could help. (Also, if Seigan was buffed)

    As is, Seigan feels pretty lame, given that not only is it predicated on using Third Eye when taking damage, but it's also a very, very minor DPS gain over Shinten (Shinten is 300 potency for 25 Kenki = 12 potency per Kenki. Seigan is 200 potency for 15 Kenki = 13.33 potency per Kenki)

    So yeah... Buff its potency and let another skill other than Third Eye proc Open Eyes (Could have Iaijutsu do it. Could have Sen generators do it. Could get a brand new skill to do it, maybe even a Kenki spender as well)
    Yeah seigan feels very underwhelming. It doesn't feel weighty like shinten and we can't even use it when we please.
    It's beyond me why SE refuses to buff this skill.

    Also someone said we might maintain a buff with kenki, I can actually see that happening. Samurai honestly needs so complexity, as it is right now; it's a very easy job to play with only minor techs/rotation adjustments you can do to separate you from the causal Sam's.

    I just hope we get new attacking skills. Because unlike blm, we don't need to be fluffed with QoL mobility skills or raid wide buffs.
    (0)

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