Quote Originally Posted by ChaseNetwork View Post
Actually, I'm kind of thinking that Positionals would allow for another kind of Ranged job that I've been theory crafting.
The bread and butter of my Sniper job is paying attention to the positioning of the boss to maximize damage.
(potencies are just examples, and not actually suggested values)
"Front Shot"
130 Potency (260 from the front)
"Flank Shot"
130 Potency (260 from the sides)
"Rear Shot"
130 Potency (260 from the rear)

Job Gauge would be the Rangefinder Gauge, which displays current distance from target enemy.

OGCD's
Doubletap
When within 10 yalms of target, your next Weaponskill hits twice. (Maybe includes a backpedal feature. Moves player backwards from target 20y or so? Sort of like Elusive Jump)
Breach
When between 11 and 19 yalms of target, dash forward 10 yalms, increase skill speed 20%
Target Locked
When equal to or greater than 20 yalms of target, Next weaponskill is a guaranteed Direct Critical hit
The issue with ranged positional is that it would be MUCH harder to hit them effectively than with a melee. Melee has a much smaller radius to circle around and can run through the boss if they need to. A ranged character would have to move a much further distance to hit poisitonals correctly.