While I agree with others that it's not really a necessity, a lengthy DoT of some variety would both benefit our sustained (particularly mobile) damage output, and be able to bring something new to the rotation without necessarily being invasive or forcing us to relearn the basics. There's nothing wrong with having one.
I'm honestly a little surprised we don't have some kind of bleed effect as part of the melee rotation, given all the stabbing we do, but the frequency of that combo is a little inconsistent so I suppose it's for the best we don't have any buffs or debuffs attached to it.



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