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  1. #41
    Player
    Archwizard's Avatar
    Join Date
    Feb 2019
    Location
    A café at the edge of the universe
    Posts
    1,130
    Character
    Archwizard Drake
    World
    Sargatanas
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Hysterior View Post
    I really want at least one DOT...
    While I agree with others that it's not really a necessity, a lengthy DoT of some variety would both benefit our sustained (particularly mobile) damage output, and be able to bring something new to the rotation without necessarily being invasive or forcing us to relearn the basics. There's nothing wrong with having one.

    I'm honestly a little surprised we don't have some kind of bleed effect as part of the melee rotation, given all the stabbing we do, but the frequency of that combo is a little inconsistent so I suppose it's for the best we don't have any buffs or debuffs attached to it.
    (0)

  2. #42
    Player
    Jonnycbad's Avatar
    Join Date
    Apr 2015
    Posts
    2,252
    Character
    Seraphus Highwynn
    World
    Gilgamesh
    Main Class
    Lancer Lv 100
    Verflood and Verfreeze as aoe finishers after 3 consecutive moulinets.
    Verwater=Vercure and Verblizzard=Fleche, but having casted water/ice spells would be cool.

    Also to the OP, Chainspell isn't a good name because Dual Cast is called Chainspell in Japanese.

    How about a trait that allows our melee combo to restore MP when "Enhanced", like each hit is akin to a Siphon Strike/Riot Blade.

    Scatter needs to be upgraded at 71 to a different spell with 180 potency or something, call it Meltdown or Ardor. RDM doesn't have Astral Fire stacks, so 150-200 potency isn't very much damage, and BLM has Fire II/Flare.

    A DoT for RDM that would be cool would be Putrid Slash, owing to Mystic Knight/Red Mage from FF5/FF Dimensions respectively.

    https://finalfantasy.fandom.com/wiki...e_(Dimensions)
    (1)
    Last edited by Jonnycbad; 02-12-2019 at 02:11 AM.

  3. #43
    Player
    Lauront's Avatar
    Join Date
    Jul 2015
    Location
    Amaurot
    Posts
    4,449
    Character
    Tristain Archambeau
    World
    Cerberus
    Main Class
    Black Mage Lv 90
    Fleche is just concentrated, unaspected aether, to my knowledge.
    (0)
    When the game's story becomes self-aware:


  4. #44
    Player
    Jonnycbad's Avatar
    Join Date
    Apr 2015
    Posts
    2,252
    Character
    Seraphus Highwynn
    World
    Gilgamesh
    Main Class
    Lancer Lv 100
    If you look at the animation in gpose when it hits the target, you can see a blue wind and ice particle effects not to mention the blades look exactly like Shiva's true ice i115 weapons. Vercure is definitely water because it's the only spell with a blue aura around our feet when we cast (other healer cures are wind, but veraero and vercure are different aura)
    (0)

  5. #45
    Player
    Jonnycbad's Avatar
    Join Date
    Apr 2015
    Posts
    2,252
    Character
    Seraphus Highwynn
    World
    Gilgamesh
    Main Class
    Lancer Lv 100
    Scatter is Unaspected but if you gpose the animation, you can clearly see a red flame and lightning, it's likely (lore wise) a multiaspected spell that combined those two elements
    (0)

  6. #46
    Player
    Archwizard's Avatar
    Join Date
    Feb 2019
    Location
    A café at the edge of the universe
    Posts
    1,130
    Character
    Archwizard Drake
    World
    Sargatanas
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Jonnycbad View Post
    If you look at the animation in gpose when it hits the target, you can see a blue wind and ice particle effects not to mention the blades look exactly like Shiva's true ice i115 weapons. Vercure is definitely water because it's the only spell with a blue aura around our feet when we cast (other healer cures are wind, but veraero and vercure are different aura)
    Quote Originally Posted by Jonnycbad View Post
    Scatter is Unaspected but if you gpose the animation, you can clearly see a red flame and lightning, it's likely (lore wise) a multiaspected spell that combined those two elements
    Honestly, I don't really find that indicative of anything.

    For starters, there seems to be consistent particle effects between the cast animations of a RDM's aspected spells -- elementally-colored aether rising from the ground at the caster's feet -- which are shared with BLM and WHM.
    Thing is, instead of using the same "rising" particle shapes as those, Vercure and Fleche create differing swirling effects around the user.

    Meanwhile, a BLM's Flare, for instance, has a rainbow effect -- much like the RDM's Jolt, Impact and yes, Scatter -- indicating it's a multi-aspected spell instead of, in actuality, a Fire spell.

    Furthermore, and to be completely blunt, Fleche/Contre Sixte deal unaspected physical damage rather than Ice damage. They don't even benefit from our own Embolden.

    What that tells me isn't that the devs cleverly concealed Verwater and Verblizzard in a RDM's animations, or that Scatter is secretly Black Magic. It tells me they reused assets, they color and animate spells how they want, and wanted to make clear to RDMs that Vercure was White Magic with a blue-white effect rather than just copying Cure's animation.
    (2)
    Last edited by Archwizard; 02-12-2019 at 03:29 AM.

  7. #47
    Player
    Jonnycbad's Avatar
    Join Date
    Apr 2015
    Posts
    2,252
    Character
    Seraphus Highwynn
    World
    Gilgamesh
    Main Class
    Lancer Lv 100
    Veraero


    Vercure


    Opening frames of Fleche

    Compare the "crystal" particle effects of Fleche to the shiva weapon's particle effects below


    Hit animation of Fleche

    Notice the wind/mist around the target? Sort of resembles:



    Furthermore, and to be completely blunt, Fleche/Contre Sixte deal unaspected physical damage rather than Ice damage. They don't even benefit from our own Embolden.
    That's because they didn't intend for Fleche/Contre Sixte to be buffed by Embolden, not because they didn't want it to have an elemental property.

    Flamethrower deals unaspected physical damage, Gauss Round deals physical damage despite its lightning animation, Yukikaze deals physical damage despite the ice animation. Things can be unaspected from a gameplay perspective, but lore/animation wise appear to be elemental. Gameplay wise I admit Fleche is piercing unaspected, but from a lore perspective, I am convinced it is an ice attack, because they probably decided they didn't need to make 6 Ver-spells and made their Ver-cure a Heal and their Verblizzard an oGCD, that way all 6 elements are represented as RDM.
    (0)
    Last edited by Jonnycbad; 02-12-2019 at 03:59 AM.

  8. #48
    Player
    Archwizard's Avatar
    Join Date
    Feb 2019
    Location
    A café at the edge of the universe
    Posts
    1,130
    Character
    Archwizard Drake
    World
    Sargatanas
    Main Class
    Red Mage Lv 100
    Yes, thank you, you just proved my point that the animations of Vercure and Fleche do not match the other Verelemental spells whatsoever, they just have effects colored in the cool spectrum.

    A BLM's ice spells have white versions of the same particles used by Veraero and earthy blue sparkles like those coming off of the weapon shown, not teal as in Fleche's animation; and the same strike animation is used for several Light-based effects throughout the game. In the absence of actual Ice damage, I will have to agree with the consensus they're made of crystallized aether, not necessarily ice crystals, and much like Alisaie's rapier, reuse assets from Shiva to depict crystal weapons.

    Either the animators are consistent as you say and the particle effects disprove what you're saying, or they're inconsistent and you're reading into it.

    In either case, it still wouldn't preclude us getting an Ice or Water spell.
    (4)
    Last edited by Archwizard; 02-12-2019 at 05:33 AM.

  9. #49
    Player
    Wayfinder3's Avatar
    Join Date
    Jul 2016
    Location
    The Crystarium
    Posts
    400
    Character
    Sora Belle
    World
    Faerie
    Main Class
    Red Mage Lv 100
    Vercure's animation is more in line with Cure and Cure 2. Fleche is just Sword magic that takes a crystal form.
    (3)
    "This is what lights the darkness. A chance to make everyone happy!"
    —Sora

  10. #50
    Player
    Acelyn's Avatar
    Join Date
    Jul 2018
    Location
    Ul-dah
    Posts
    124
    Character
    Acelyn Abattoir
    World
    Lamia
    Main Class
    Red Mage Lv 100
    why don't they just leave it alone?

    honest question, rdm and sam and maybe even bard(honestly a few OG jobs)seem to be in great places so why change them for the sake of change? rdm could "maybe" use an aoe finisher/statement spell but thats really it, reading about giving it a DoT addon and such really sounds strange. Why are people so bent on making every job uselessly complex? is it really so insulting to include simple classes? I'm as hyped as anyone for the new expansion but if i login and see rdm busted cause it'll look good for the number of changes then i'll have flashbacks to HW bard(which is fine now, I meant bowmage bard) and SB summoner, my former 2 jobs that both got gimped up for changes sake. at this point just leave em be and bring in all new jobs to tweak for a few yrs.
    (1)

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