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  1. #1
    Player
    Jonnycbad's Avatar
    Join Date
    Apr 2015
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    2,252
    Character
    Seraphus Highwynn
    World
    Gilgamesh
    Main Class
    Lancer Lv 100
    Scatter is Unaspected but if you gpose the animation, you can clearly see a red flame and lightning, it's likely (lore wise) a multiaspected spell that combined those two elements
    (0)

  2. #2
    Player
    Archwizard's Avatar
    Join Date
    Feb 2019
    Location
    A café at the edge of the universe
    Posts
    1,130
    Character
    Archwizard Drake
    World
    Sargatanas
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Jonnycbad View Post
    If you look at the animation in gpose when it hits the target, you can see a blue wind and ice particle effects not to mention the blades look exactly like Shiva's true ice i115 weapons. Vercure is definitely water because it's the only spell with a blue aura around our feet when we cast (other healer cures are wind, but veraero and vercure are different aura)
    Quote Originally Posted by Jonnycbad View Post
    Scatter is Unaspected but if you gpose the animation, you can clearly see a red flame and lightning, it's likely (lore wise) a multiaspected spell that combined those two elements
    Honestly, I don't really find that indicative of anything.

    For starters, there seems to be consistent particle effects between the cast animations of a RDM's aspected spells -- elementally-colored aether rising from the ground at the caster's feet -- which are shared with BLM and WHM.
    Thing is, instead of using the same "rising" particle shapes as those, Vercure and Fleche create differing swirling effects around the user.

    Meanwhile, a BLM's Flare, for instance, has a rainbow effect -- much like the RDM's Jolt, Impact and yes, Scatter -- indicating it's a multi-aspected spell instead of, in actuality, a Fire spell.

    Furthermore, and to be completely blunt, Fleche/Contre Sixte deal unaspected physical damage rather than Ice damage. They don't even benefit from our own Embolden.

    What that tells me isn't that the devs cleverly concealed Verwater and Verblizzard in a RDM's animations, or that Scatter is secretly Black Magic. It tells me they reused assets, they color and animate spells how they want, and wanted to make clear to RDMs that Vercure was White Magic with a blue-white effect rather than just copying Cure's animation.
    (2)
    Last edited by Archwizard; 02-12-2019 at 03:29 AM.

  3. #3
    Player
    Jonnycbad's Avatar
    Join Date
    Apr 2015
    Posts
    2,252
    Character
    Seraphus Highwynn
    World
    Gilgamesh
    Main Class
    Lancer Lv 100
    Veraero


    Vercure


    Opening frames of Fleche

    Compare the "crystal" particle effects of Fleche to the shiva weapon's particle effects below


    Hit animation of Fleche

    Notice the wind/mist around the target? Sort of resembles:



    Furthermore, and to be completely blunt, Fleche/Contre Sixte deal unaspected physical damage rather than Ice damage. They don't even benefit from our own Embolden.
    That's because they didn't intend for Fleche/Contre Sixte to be buffed by Embolden, not because they didn't want it to have an elemental property.

    Flamethrower deals unaspected physical damage, Gauss Round deals physical damage despite its lightning animation, Yukikaze deals physical damage despite the ice animation. Things can be unaspected from a gameplay perspective, but lore/animation wise appear to be elemental. Gameplay wise I admit Fleche is piercing unaspected, but from a lore perspective, I am convinced it is an ice attack, because they probably decided they didn't need to make 6 Ver-spells and made their Ver-cure a Heal and their Verblizzard an oGCD, that way all 6 elements are represented as RDM.
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    Last edited by Jonnycbad; 02-12-2019 at 03:59 AM.