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Thread: Healer pulling?

  1. #11
    Player
    Nedkel's Avatar
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    Chloe Lehideux
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    Zodiark
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    No, and it is never good.
    Healers even should try to avoid going near the tank when he is pulling, because it could trigger aggro when healer has regen skill casted on someone.
    (0)

  2. #12
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    kikix12's Avatar
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    Seraphitia Faro
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    Midgardsormr
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    Quote Originally Posted by InkstainedGwyn View Post
    Yeah that's unnecessary - a tank shouldn't have taken enough damage on an initial pull to warrant earthly star anyway. That's a skill better used to cover group damage like aoes or things like Cid's cleansing strike. Sounds like just a showoff healer.
    Earthly Star deals damage as well, and not small amount of it either. Not casting it at the beginning of battle just wastes damage. By the time you'll need it for healing it's going to be off cooldown anyway.

    As for the initial post, the person specifically said "group of mobs", so it certainly was not a boss. The tanks should not have a reason to wait for the entire 20 seconds. 20 seconds is way more than enough for everyone to come to the spot and get ready to fight fodder. Granted that using Earthly Star preemptively offers greater damage potential overall, the healer did nothing wrong...except in assuming the tanks would do their basic job.

    Of course, that's going by the assumption that no one used the alliance chat to say they will be back soon.

    Quote Originally Posted by Nedkel View Post
    Healers even should try to avoid going near the tank when he is pulling, because it could trigger aggro when healer has regen skill casted on someone.
    Healers being near the tank or not is irrelevant. Healing (including heal over time) generates aggro near the person healed. Normally that's going to be a tank, hence why healer will usually get aggro. But at that point, the healer will get that aggro even from the other side of the dungeon.
    (8)

  3. #13
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    Going on my own playthrus I just think people are WAY too in a hurry. In this case 20 sceonds is abit long to wait, but I've seen healers run into a boss room and INSTANSTLY start pulling while people are STILL running to the next boss. It's insane. Like if you don't have that much time to I dunno.. WAIT 10 seconds for everyone to get there.. then why the hell did you que? Why do people rush so much in this game. This isn't Sonic Rush :c

    Edit. I'm NOT saying we need togo as slow as molassics or whatever either. But holy stuff, can people wait until everyone is actually ready before someone sonic wannable pulls the boss which wipes half the raid cause noone was in the circle? Like PLEASE.
    (3)

  4. #14
    Player
    Vaer's Avatar
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    Ein Vaer
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    Excalibur
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    If a countdown is started or they are anticipating a pull before the star goes off, not a problem. It can be part of the AST opener depending on fight. Of course, it should be timed to go off sometime after the pull. Some fights like EX primals (Suz/Seiryu EX) have a raidwide shortly after the pull.

    If they are using it to troll it would be fairly obvious but at that point they might as well just throw a combust or something for the same effect.
    (3)

  5. #15
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    HyoMinPark's Avatar
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    Hyomin Park
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    Quote Originally Posted by KalisimBellatora View Post
    Is it okay for a healer to pull mobs in a raid/dungeon with an ability that heals and damages?

    Last week, my FC & I were doing Orbonne. An AST set Earthly Star in the midst of a group of mobs before anyone had pulled. It eventually went off before the tanks pulled, causing the mobs to attack.

    Being an AST main, I disagreed with the AST setting it before the fight began, since it could (and did) pull mobs before tanks were ready. My raid leader, also a healer main, said it was excusable, since it was in anticipation of healing a tank.

    I’d like some opinions from other players of varying roles and raid experience. What is your opinion on the matter? No matter your stance, please try to be respectful of everyone else here. Thank you! ^.^
    I play AST in generally all content outside of Savage (because I BRD for my group), and I disagree with what that AST did. It’s one thing to preplace a Star if a countdown has already started (to heal for any sort of raid AOE that comes out within the first 10~15 secs of a fight—I time mine in Seiryu Ex at -10 seconds left on the countdown so I don’t have to heal the first Fifth Element and can just continue to DPS, for example), but it’s another to just place it before there’s been a Ready Check/Countdown/any indication that a tank is ready to pull the mobs. That’s incorrect play.

    I supposed it depends on how long they waited to place it. Meaning:
    —Did they enter the room and immediately drop it?
    —Did they wait about 20~30 seconds and then drop it when people had come into the room?
    —Had a full minute or longer passed before they dropped it, and was there no indication that the tanks were willing to pull (i.e., all of them sitting in DPS stance waiting for another tank to put on tank stance)?

    Quote Originally Posted by InkstainedGwyn View Post
    Yeah that's unnecessary - a tank shouldn't have taken enough damage on an initial pull to warrant earthly star anyway. That's a skill better used to cover group damage like aoes or things like Cid's cleansing strike. Sounds like just a showoff healer.
    To be fair, most good ASTs use Earthly Star in their opener for the damage, even if there isn’t a raid-wide in the very beginning. You don’t want to end up losing a cast of it throughout any given fight. Sure, not all have raid-wides in the first 10~15 seconds, but it does still deal 200 potency under Giant Dominance (and, if this was trash, it’s 200 potency per mob with zero falloff). Earthly Star is something ASTs have to think about using if they want to get the most out of it in a fight—its timings are still something that I am working on myself, and I play it more than I play BRD now.

    That being said, placing a Star before there’s any indication that a tank is about to pull (ready check, countdown, everyone’s within the room, etc.) is improper play and just impatience. I can only sympathize if everyone had been standing around in the room for a full minute and there was no indication of a pull coming up (tank stand-offs come to mind here)—and, at that point, if a healer isn’t going to pull after standing around for a full minute, a DPS will.
    (4)
    Last edited by HyoMinPark; 02-11-2019 at 07:17 AM.
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  6. #16
    Player
    Freyt's Avatar
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    Rabbit Ackerman
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    I mean you got 20 seconds on that thing. Looks like you're talking about a trash mob room and not a boss room. Why did the group wait for so long?
    (8)

  7. #17
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    DeaconMoore's Avatar
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    Quote Originally Posted by KalisimBellatora View Post
    My raid leader, also a healer main, said it was excusable, since it was in anticipation of healing a tank.
    So what's the issue here? From your description of the situation it sounds like a pull was about to happen but was aborted after the ast dropped the spell. You can't undrop it. What was done was done. As they say, $#!+ happens.
    (4)

  8. #18
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    Barraind's Avatar
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    Barraind Faylestar
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    Depends on the fight.

    Star -should- be pre-placed on some fights so its cooldown will be up for specific mechanics, and it can act as the first heal on a tank at a specific point early in the fight.

    With alliance raids, I'm not surprised he placed it early though. My experience is 0 countdowns and very little waiting to engage, especially on trash. And when there is a countdown, one of the tanks will pull early anyway.


    Waiting if you see a star is probably worse than just going at that point.
    (4)

  9. #19
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    LaylaTsarra's Avatar
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    Y'sira Kurai
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    Tanks job to pull. There was an RDM in Orbornne today that kept pulling the bosses before the tank and he got booted.
    (0)

  10. #20
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    Reinha's Avatar
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    Reinha Sorrowmoon
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    If the raid is going smoothly, everyone is focused and the alliance is flowing towards some weak enemies ready to melt them, I can see why healers would prep their spells in anticipation. Then out of the blue all three tanks decide to take a breather for no apparent reason until the star expires and gets the ball rolling again.

    It's confusing but not the end of the world, and I find it much different from sprinting ahead of the tank in a dungeon between every boss. You don't fight dungeon trash in the position it has spawned in so it's important that the tank can get initial aggro and drag them along.
    (7)
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