Well of course Blue Mage got tossed aside. It's quite literally next to useless because it has nothing to do besides paltry weekly carnivale rewards. I'm more concerned with why some people think it's okay to have a (presently) dead job.
Well of course Blue Mage got tossed aside. It's quite literally next to useless because it has nothing to do besides paltry weekly carnivale rewards. I'm more concerned with why some people think it's okay to have a (presently) dead job.
I don't see anything about Blue Mage's current implementation that really necessitates it being excluded from the same play that regular classes go through. This may just be due to me not having played far enough into Blue Mage, but as it stands; its still got a limited number of spells that can be used at a given time during combat. Of the spells available, any that would be significantly broken in a raid already don't work in raids. And as one youtuber pointed out, the idea that they "might not have the optimal spells for raiding equipped" doesn't so much hold true when class quests for them can both be a major source of spells for them, and seem to require them getting certain spells in the first place before they start those quests.
Final Fusion XIV
Because it's not a job they wanted to play, and it has to be "new content" so it doesn't affect them.
I actually was really excited for BLU and wanted to be a BLU main, then the announcement hit. I spent maybe 1 or 2 days getting some abilities then that was it. I lost interest. There is near enough nothing to do with it. You can't even solo most of the dungeons to get the skills, especially the primal ones.
The only argument I can see for it being too OP is the fact 'Doom' works on like 'one' big overworld fate boss, actually might be two.
Same for me. I wanted to main BLU. It's my favourite FF job of all time. The announcement killed whatever respect I had left for SE after the 4.3 patch nightmare and constant mismanagement.I actually was really excited for BLU and wanted to be a BLU main, then the announcement hit. I spent maybe 1 or 2 days getting some abilities then that was it. I lost interest. There is near enough nothing to do with it. You can't even solo most of the dungeons to get the skills, especially the primal ones.
The only argument I can see for it being too OP is the fact 'Doom' works on like 'one' big overworld fate boss, actually might be two.
I want it Unlimited so bad, they already have the system here (Learn mechanic) and stayed faithful, all they have to do is make it unlimited, give it a weapon and alongside rest of skills to have a far more interesting rotation and boom. BLU playable and fun. They can even bring in Skill-Chain like in XI with the elements if they wanted too.
That's, like, your opinion, man.
You're concerned with a job you can "main". Well you can't "main" Miner, or can you? You can't take Miner out into savage fights, but you can do quite a lot with Miner, can't you? Blue Mage isn't something you can use for raiding, and so you're upset, because you can't use it in the content that you want to use it in. That doesn't mean it's been implemented poorly, it means it's not been implemented in the way you wanted.
Were you also so unhappy with Hunts, or custom deliveries? Because it's not that much different currently, but it promises a lot more in the future.
I got through 4.0's story in a couple of days, does that mean it's equal to Blue Mage? Lakshmi and Susano Extreme are also things I dealt with quickly. In fact a number of people I know didn't complete blue mage in 2 days. In fact I'm the only one I really know that did, and rather than complain that it took me 2 days, I simply want more. More skills to learn. More masked carnivale challenges. And yes, eventually a higher level cap with more primal skills to farm, which I'm fine with happening later.
What are you even talking about? DoL and DoM are still relevant for endgame, having maxed level and gear on crafting and gatherers helps you a lot in gearing your combat classes which is to say that they help in clearing endgame content.That's, like, your opinion, man.
You're concerned with a job you can "main". Well you can't "main" Miner, or can you? You can't take Miner out into savage fights, but you can do quite a lot with Miner, can't you? Blue Mage isn't something you can use for raiding, and so you're upset, because you can't use it in the content that you want to use it in. That doesn't mean it's been implemented poorly, it means it's not been implemented in the way you wanted.
Were you also so unhappy with Hunts, or custom deliveries? Because it's not that much different currently, but it promises a lot more in the future.
I got through 4.0's story in a couple of days, does that mean it's equal to Blue Mage? Lakshmi and Susano Extreme are also things I dealt with quickly. In fact a number of people I know didn't complete blue mage in 2 days. In fact I'm the only one I really know that did, and rather than complain that it took me 2 days, I simply want more. More skills to learn. More masked carnivale challenges. And yes, eventually a higher level cap with more primal skills to farm, which I'm fine with happening later.
Blue Mage helps you the same way Triple Triad and Chocobo Races do, in that regard.
So yes, DoL and DoM are more relevant than Blue Mage, as of now.
There's nothing wrong in letting BLU be a standard class with all the current systems. Just lock the DF if certain abilities are not unlocked or something, it wouldn't be that bad.
Last edited by Sereph6; 02-10-2019 at 02:19 AM.
It's almost as if I would only be using a facet of something else to compare, rather than the whole thing. But unfortunately I of course, as you have alluded to, brought up Miner in order to describe how it was exactly the same as Miner, instead of describing similarities.What are you even talking about? DoL and DoM are still relevant for endgame, having maxed level and gear on crafting and gatherers helps you a lot in gearing your combat classes which is to say that they help in clearing endgame content.
Blue Mage helps you the same way Triple Triad and Chocobo Races do, in that regard.
So yes, DoL and DoM are more relevant than Blue Mage, as of now.
There's nothing wrong in letting BLU be a standard class with all the current systems. Just lock the DF if certain abilities are not unlocked or something, it wouldn't be that bad.
Actually it would be that bad because of how it'd have to be coded. If it was any other job with a linear progression path for spells and abilities, then it'd be doable. It's because of that whole "going out and learning spells" feature works on a mechanical level that is what really bars Blue Mage from DF content, and the only way they can get that DF wish is if they undo all of it and make it a linear progression job like all the others.
On top of that, there's also the player group factor. "Oh, you don't have the spell X? *Vote kick*". Smart programmers know to prep for the worst from their users, which is why that's the main argument that's been publicly provided in regard to the matter.
SE can design an adaptable load out hotbar that requies certain spells/conditions to be met which then can enter dungeons + raids in. Like it'll be equivalent to any other job, but with a more adaptable skill list. If they get synced, their load out only uses the first so many spells, being equal with other jobs. Hell, RDM is far more OP lower levels than BLU spamming 1000 Needles in anything Halatali and below. I see no reason with certain moves being restricted for DF/unlimited play and not for unsync content.Actually it would be that bad because of how it'd have to be coded. If it was any other job with a linear progression path for spells and abilities, then it'd be doable. It's because of that whole "going out and learning spells" feature works on a mechanical level that is what really bars Blue Mage from DF content, and the only way they can get that DF wish is if they undo all of it and make it a linear progression job like all the others.
On top of that, there's also the player group factor. "Oh, you don't have the spell X? *Vote kick*". Smart programmers know to prep for the worst from their users, which is why that's the main argument that's been publicly provided in regard to the matter.
There's people who barely use any skills outside of 1 or 2, perhaps 3 spells/skills max and under perform greatly in content. Sure, they have their full kit, but they don't use it, should they be limited? Let people be responsible for their actions.
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