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  1. #1
    Player
    Kazrah's Avatar
    Join Date
    Jan 2015
    Posts
    1,464
    Character
    Nonni Brilante
    World
    Moogle
    Main Class
    Paladin Lv 60
    Quote Originally Posted by Sereph6 View Post
    There's nothing wrong in letting BLU be a standard class with all the current systems. Just lock the DF if certain abilities are not unlocked or something, it wouldn't be that bad.
    Actually it would be that bad because of how it'd have to be coded. If it was any other job with a linear progression path for spells and abilities, then it'd be doable. It's because of that whole "going out and learning spells" feature works on a mechanical level that is what really bars Blue Mage from DF content, and the only way they can get that DF wish is if they undo all of it and make it a linear progression job like all the others.

    On top of that, there's also the player group factor. "Oh, you don't have the spell X? *Vote kick*". Smart programmers know to prep for the worst from their users, which is why that's the main argument that's been publicly provided in regard to the matter.
    (2)

  2. #2
    Player
    Tsumdere's Avatar
    Join Date
    Jan 2017
    Location
    Ishgard
    Posts
    1,103
    Character
    Fia Mortivault
    World
    Balmung
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Kazrah View Post
    Actually it would be that bad because of how it'd have to be coded. If it was any other job with a linear progression path for spells and abilities, then it'd be doable. It's because of that whole "going out and learning spells" feature works on a mechanical level that is what really bars Blue Mage from DF content, and the only way they can get that DF wish is if they undo all of it and make it a linear progression job like all the others.

    On top of that, there's also the player group factor. "Oh, you don't have the spell X? *Vote kick*". Smart programmers know to prep for the worst from their users, which is why that's the main argument that's been publicly provided in regard to the matter.
    This is applicable to all jobs. Vote kicking people from dungeons is not a BLU-only thing and neither is it bad. There is absolutely nothing wrong with kicking someone who does not even bother to do the job quests (or in case of BLU, get their spells). All of the spells outside of primal spells are easy to get, and drop rates can be adjusted. No one is strong arming SE to keeping primal skill drops at 5%. They could just as easily make it 50% or 100% like they did with Mind Blast and Glower if they do not want BLUs to be stonewalled by DF/PF.

    It could be something as simple as a quest that checks to see if you have x, y, and z skills. If not, you don't finish the quest. The reward from the quest is being able to progress freely in DF and higher levels. Besides, they did it for Shield Lob/Tomahawk and the Hall of the Novice, they can do it for BLU skills.

    The current system is a piss poor way of trying to police the community instead of letting them police themselves.
    (8)

  3. #3
    Player
    MrKimper's Avatar
    Join Date
    Nov 2018
    Posts
    504
    Character
    Shilnarf Silmornif
    World
    Cactuar
    Main Class
    Warrior Lv 60
    Quote Originally Posted by Kazrah View Post
    Actually it would be that bad because of how it'd have to be coded. If it was any other job with a linear progression path for spells and abilities, then it'd be doable. It's because of that whole "going out and learning spells" feature works on a mechanical level that is what really bars Blue Mage from DF content, and the only way they can get that DF wish is if they undo all of it and make it a linear progression job like all the others.

    On top of that, there's also the player group factor. "Oh, you don't have the spell X? *Vote kick*". Smart programmers know to prep for the worst from their users, which is why that's the main argument that's been publicly provided in regard to the matter.
    Except for the fact that, they're gated from certain quests by not having certain skills, something they could just implement for dungeons.

    or the fact that tanks that have not done their job quests and lack certain skills is still a very prevalent and very bad problem. The issue is that for all the fuss they claim learning is, it's really not that much different than normal level progression because a lot of the skills save for a handful are very cookie cutter and indistinct from one another, yet you still end up with something of a rotation at level 50. If each skill was unique and provided a unique needed spell that MADE Blue mage as a job work, then that argument would have weight, but honestly even if a Blue Mage was missing maybe 10 spells it wouldn't make much of a difference as long as they have well.

    The good spells (Song of torment, 1000, off guard) so in that way it's really no different from a tank missing shield lob in retrospect. The majority of blue mage's spells are filler.
    (4)