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  1. #401
    Player
    ko-wala's Avatar
    Join Date
    Jul 2018
    Posts
    5
    Character
    Ko Wala
    World
    Behemoth
    Main Class
    Dark Knight Lv 90
    NA forums are bogged down with "one side or the other" suggestions for limited jobs. I think there are a couple minor changes that could address the majority of grievances. Using BLU as an example:

    Positives:
    • EXP curve is perfect. Leveling via mobs was quick and the revival of players in older zones is a plus.
    • Skill learning feels like blue mage. Outside of primal skill RNG (NA/JPN forums both complaining about this), all other skills felt like they were fairly earned. Once you obtained a skill it felt exciting to finally have it. You felt like a blue mage.
    • Art direction. Classic FF look with exact enemy skill animations.
    • Masked Carnivale. Using blue magic on enemies was refreshing. I wanted more!
    • Build-a-mage feel. I can choose skills based on their aesthetic value b/c of their similarity. An underrated feature of the class and makes it feel that it truly my blue mage.

    Negatives:
    • No main weapon substats. INT scaling could be buffed slightly. Contradictory to have substats on all your clothing from the final quest line, but none on the main weapon.
    • No primal weapons. Understandable, in regards to time being allotted to the dev/design teams. Would give limited jobs more incentive to farm primals, as they would also drop items needed to craft these glamours.
    • Retention. Just beat the MC! Just got my primal spells! ...where can I use them?
    • No Duty Finder. We can already unsync this content. Blue mages may not have all their skills, but any job may not have all of their skills. They may not have relevant gear. They may not have a job stone. These are self-policing issues the community can handle. Better yet, impose leveling restrictions on the job itself if they don't learn skills i.e. 5 skills = can level to lv. 15, 10 skills = can level to lv. 30, etc. Imposing a restriction on how far you can level the job is better than imposing a restriction on accessible content


    Overall, I praise the FFXIV team for their hard work in creating BLU. I feel that a lot of care went into many parts of BLU's design.

    In regards to end-game content, I'm 50/50 on seeing limited jobs opened to it. As it stands already with just BLU, you have:
    • On demand Reprisal with no CD (Bad Breath)
    • 60s CD magic Trick Attack that is 3x as effective (Peculiar Light)
    • 90% damage mitigation with no CD (Diamondback)
    • AOE healing (White Wind)
    • 1-HP hit (Tail Screw)
    ...and we're just lv. 50. We scream "imbalance" over single-digit percentage point differences in dps and b/c of that, i doubt SE will open limited jobs to this. That being said, I do believe SE should allow limited jobs overall into more content. Please give us more opportunities to have fun with limited jobs!
    (3)

  2. #402
    Player
    Videra's Avatar
    Join Date
    Nov 2018
    Posts
    738
    Character
    Videra Svenay
    World
    Balmung
    Main Class
    Warrior Lv 83
    Just gonna keep this bumped up there, because the OP's point is true.
    (11)

  3. #403
    Player
    Burningskull's Avatar
    Join Date
    Jun 2014
    Posts
    1,342
    Character
    Markov Dracul
    World
    Gilgamesh
    Main Class
    Dancer Lv 100
    Quote Originally Posted by ko-wala View Post
    NA forums are bogged down with "one side or the other" suggestions for limited jobs. I think there are a couple minor changes that could address the majority of grievances. Using BLU as an example:

    Positives:
    • EXP curve is perfect. Leveling via mobs was quick and the revival of players in older zones is a plus.
    • Skill learning feels like blue mage. Outside of primal skill RNG (NA/JPN forums both complaining about this), all other skills felt like they were fairly earned. Once you obtained a skill it felt exciting to finally have it. You felt like a blue mage.
    • Art direction. Classic FF look with exact enemy skill animations.
    • Masked Carnivale. Using blue magic on enemies was refreshing. I wanted more!
    • Build-a-mage feel. I can choose skills based on their aesthetic value b/c of their similarity. An underrated feature of the class and makes it feel that it truly my blue mage.

    Negatives:
    • No main weapon substats. INT scaling could be buffed slightly. Contradictory to have substats on all your clothing from the final quest line, but none on the main weapon.
    • No primal weapons. Understandable, in regards to time being allotted to the dev/design teams. Would give limited jobs more incentive to farm primals, as they would also drop items needed to craft these glamours.
    • Retention. Just beat the MC! Just got my primal spells! ...where can I use them?
    • No Duty Finder. We can already unsync this content. Blue mages may not have all their skills, but any job may not have all of their skills. They may not have relevant gear. They may not have a job stone. These are self-policing issues the community can handle. Better yet, impose leveling restrictions on the job itself if they don't learn skills i.e. 5 skills = can level to lv. 15, 10 skills = can level to lv. 30, etc. Imposing a restriction on how far you can level the job is better than imposing a restriction on accessible content


    Overall, I praise the FFXIV team for their hard work in creating BLU. I feel that a lot of care went into many parts of BLU's design.

    In regards to end-game content, I'm 50/50 on seeing limited jobs opened to it. As it stands already with just BLU, you have:
    • On demand Reprisal with no CD (Bad Breath)
    • 60s CD magic Trick Attack that is 3x as effective (Peculiar Light)
    • 90% damage mitigation with no CD (Diamondback)
    • AOE healing (White Wind)
    • 1-HP hit (Tail Screw)
    ...and we're just lv. 50. We scream "imbalance" over single-digit percentage point differences in dps and b/c of that, i doubt SE will open limited jobs to this. That being said, I do believe SE should allow limited jobs overall into more content. Please give us more opportunities to have fun with limited jobs!
    Tail Screw doesn't always hit and doesn't work on all bosses or trial bosses. If it did I would say fine, BLU doesn't need to be in DF. But since they don't I think the job is perfectly fine for DF. Add that that if you are casting White Wind when you have a healer in the group you are loosing DPS, which BLU already has a slight problem with. On Blue mage with just Off-Guard I deal anywhere from 600 - 900 damage on Glower. But with a Combo on SAM when synced at level 50 I do 400- 500 with the first party of a combo and then 1k - 1100 with the final combo. Maybe these things even out over time in a fight I guess. BLU damage just seems a little low to me.
    (8)
    Last edited by Burningskull; 01-25-2019 at 09:02 AM.

  4. #404
    Player
    ReiMakoto's Avatar
    Join Date
    Jun 2017
    Posts
    1,197
    Character
    Rei Makato
    World
    Zodiark
    Main Class
    Machinist Lv 90
    Quote Originally Posted by Burningskull View Post
    Tail Screw doesn't always hit and doesn't work on all bosses or trial bosses. If it did I would say fine, BLU doesn't need to be in DF. But since they don't I think the job is perfectly fine for DF. Add that that if you are casting White Wind when you have a healer in the group you are loosing DPS, which BLU already has a slight problem with. On Blue mage with just Off-Guard I deal anywhere from 600 - 900 damage on Glower. But with a Combo on SAM when synced at level 50 I do 400- 500 with the first party of a combo and then 1k - 1100 with the final combo. Maybe these things even out over time in a fight I guess. BLU damage just seems a little low to me.
    I know mentioning parser's is illegal, but from undisclosed sources I can tell you their dps is straight up subpar for a level 50 class, but their rdps is fantastic through peculiar light.
    (10)
    Last edited by ReiMakoto; 01-25-2019 at 12:00 PM. Reason: I said straight up too much like some 90's kid
    Savage Completion Rate ~5%+ of active players. Community: "Ugh stop catering to savage"
    Ultimate Completion Rate ~1% of active players. Community: "Ugh stop catering to the hardcore raiders"
    Frontline/ Rival Wings/ Hidden Gorge Mount Aquisition ~0.05-1% of active players. Community: "Ugh PVP is so dead in this game, they should stop investing in it"
    Blue Mage Morbol Mount Aquisition ~0.01% of active players. Community: "WoW bLuE mAgE iS sO fUn AnD aCtIvE i CaN't WaIt FoR mOrE lImItEd JoBs"

  5. #405
    Player
    Blueyes's Avatar
    Join Date
    Jul 2011
    Location
    Gridania
    Posts
    523
    Character
    Blue Plenilune
    World
    Diabolos
    Main Class
    Blue Mage Lv 80
    Quote Originally Posted by Burningskull View Post
    Tail Screw doesn't always hit and doesn't work on all bosses or trial bosses. If it did I would say fine, BLU doesn't need to be in DF.
    Personally, I wouldn't even call that enough to keep Blue Mage out of the Duty Finder. Reason being, if spells like Tail Screw worked consistently against bosses, one of two things would happen. Either Blue Mage won't ever be allowed to reach max level or max level bosses would resist spells like Tail Screw. And well... that second point addresses the problem already. I just don't see SE allowing spells like that to work against bosses in current content. And once you take that away, we're left with a job that isn't much more special than any other while still allowing it to mess around with the older content it would ordinarily be limited to.

    And if SE is worried about Tail Screw causing problems in Roulette, which can throw players into older content, they can choose to have those spells work unsynced where bosses are 10 or more levels lower than your own. There. No problems caused in either Roulette or endgame while still providing a means for players to solo older content.

    The way I see it, there's always a solution. Always.
    (9)

  6. #406
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,860
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Blueyes View Post
    Personally, I wouldn't even call that enough to keep Blue Mage out of the Duty Finder. Reason being, if spells like Tail Screw worked consistently against bosses, one of two things would happen. Either Blue Mage won't ever be allowed to reach max level or max level bosses would resist spells like Tail Screw. And well... that second point addresses the problem already. I just don't see SE allowing spells like that to work against bosses in current content. And once you take that away, we're left with a job that isn't much more special than any other while still allowing it to mess around with the older content it would ordinarily be limited to.

    And if SE is worried about Tail Screw causing problems in Roulette, which can throw players into older content, they can choose to have those spells work unsynced where bosses are 10 or more levels lower than your own. There. No problems caused in either Roulette or endgame while still providing a means for players to solo older content.

    The way I see it, there's always a solution. Always.
    This. Gimmicks to balance gimmick skills, or actual balance to balance actual skills. Tail Screw and its like can survive either way. I don't think that gimmick will ever be at all fun, but it is technically possible to integrate even mostly just as it is now.

    I'd much, much rather see it act as a job gauge-spending (if BLU actually were to have one and it were awesome) finisher from a slew of water-rotation skills that synergize towards hellishly nuking something in the likeness of a BLU-variant LB, but either can work.
    (9)

  7. #407
    Player
    Palladiamors's Avatar
    Join Date
    Feb 2017
    Posts
    309
    Character
    Ishimar Furial
    World
    Cactuar
    Main Class
    Summoner Lv 93
    Quote Originally Posted by Kallera View Post
    Limited jobs is a bad idea. This is too important a message to have sink into obscurity.


    BLU's exclusion, the things that it cannot do, are the takeaways of limited job implementation. Its forced participation into party content leaves it forced to accept handouts from the more complete and higher level jobs.


    Being banished from the msq and kept out of progession only makes it more pointless in the face of vertical progressions's reliance on tomestones and raids.
    I really want to stress this. I don't want Square-Enix to think this implementation is something that people are okay with, not only for BLU but for future jobs as well. Having the job be limited from current end game raids is one thing, and even THAT would be a questionable decision with regards to the actual power of the blue mage job. But at least that would let people play the BLU in a more normal environment and let them farm for their own gear.

    Squenix is trying to police the playerbase instead of letting the playerbase police its own. Even now I see people in dungeons not using what are considered to be basic skills and most of the time, the other players politely tell them what they are missing. Blue Mage wouldn't gain an immediate benefit from it but they would learn how to improve themselves.

    Keep the increased experience from fighting in the open world, make the Masked Carnival a location to go for rare abilities so you aren't forced to rerun old content ad infinitum, and if you feel its too broken, don't allow them to do progression fights. Everyone wins, and we get future jobs that while limited, can at least do most of the content.
    (20)

  8. #408
    Player
    GenericMagus's Avatar
    Join Date
    Aug 2014
    Location
    Limsa Lominsa
    Posts
    338
    Character
    Generika Nameius
    World
    Zodiark
    Main Class
    Marauder Lv 90
    Bump because this thread will be a lot more relevant.
    (5)

  9. #409
    Player
    Freyt's Avatar
    Join Date
    Aug 2013
    Location
    The Goblet 1-42
    Posts
    633
    Character
    Rabbit Ackerman
    World
    Gilgamesh
    Main Class
    Blue Mage Lv 80
    This implementation is something people are okay with.

    Perhaps not everyone, but at least myself, and many others who are promptly tossed aside by those who are upset.
    (3)

  10. #410
    Player
    ReiMakoto's Avatar
    Join Date
    Jun 2017
    Posts
    1,197
    Character
    Rei Makato
    World
    Zodiark
    Main Class
    Machinist Lv 90
    Quote Originally Posted by Freyt View Post
    This implementation is something people are okay with.

    Perhaps not everyone, but at least myself, and many others who are promptly tossed aside by those who are upset.
    Tossed aside like BLU has been by most of the community after realising it literally can't do anything after 2 days of content.
    (17)
    Savage Completion Rate ~5%+ of active players. Community: "Ugh stop catering to savage"
    Ultimate Completion Rate ~1% of active players. Community: "Ugh stop catering to the hardcore raiders"
    Frontline/ Rival Wings/ Hidden Gorge Mount Aquisition ~0.05-1% of active players. Community: "Ugh PVP is so dead in this game, they should stop investing in it"
    Blue Mage Morbol Mount Aquisition ~0.01% of active players. Community: "WoW bLuE mAgE iS sO fUn AnD aCtIvE i CaN't WaIt FoR mOrE lImItEd JoBs"

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