NA forums are bogged down with "one side or the other" suggestions for limited jobs. I think there are a couple minor changes that could address the majority of grievances. Using BLU as an example:
Positives:
- EXP curve is perfect. Leveling via mobs was quick and the revival of players in older zones is a plus.
- Skill learning feels like blue mage. Outside of primal skill RNG (NA/JPN forums both complaining about this), all other skills felt like they were fairly earned. Once you obtained a skill it felt exciting to finally have it. You felt like a blue mage.
- Art direction. Classic FF look with exact enemy skill animations.
- Masked Carnivale. Using blue magic on enemies was refreshing. I wanted more!
- Build-a-mage feel. I can choose skills based on their aesthetic value b/c of their similarity. An underrated feature of the class and makes it feel that it truly my blue mage.
Negatives:
- No main weapon substats. INT scaling could be buffed slightly. Contradictory to have substats on all your clothing from the final quest line, but none on the main weapon.
- No primal weapons. Understandable, in regards to time being allotted to the dev/design teams. Would give limited jobs more incentive to farm primals, as they would also drop items needed to craft these glamours.
- Retention. Just beat the MC! Just got my primal spells! ...where can I use them?
- No Duty Finder. We can already unsync this content. Blue mages may not have all their skills, but any job may not have all of their skills. They may not have relevant gear. They may not have a job stone. These are self-policing issues the community can handle. Better yet, impose leveling restrictions on the job itself if they don't learn skills i.e. 5 skills = can level to lv. 15, 10 skills = can level to lv. 30, etc. Imposing a restriction on how far you can level the job is better than imposing a restriction on accessible content
Overall, I praise the FFXIV team for their hard work in creating BLU. I feel that a lot of care went into many parts of BLU's design.
In regards to end-game content, I'm 50/50 on seeing limited jobs opened to it. As it stands already with just BLU, you have:
...and we're just lv. 50. We scream "imbalance" over single-digit percentage point differences in dps and b/c of that, i doubt SE will open limited jobs to this. That being said, I do believe SE should allow limited jobs overall into more content. Please give us more opportunities to have fun with limited jobs!
- On demand Reprisal with no CD (Bad Breath)
- 60s CD magic Trick Attack that is 3x as effective (Peculiar Light)
- 90% damage mitigation with no CD (Diamondback)
- AOE healing (White Wind)
- 1-HP hit (Tail Screw)