I kinda thought that maybe they were hinting at AST getting some of the geomancer abilities this coming expansion since they seem to be sort of related. AST being the sky/stars and GEO being the land/earth. We'll see though.

Quote Originally Posted by loreleidiangelo View Post
I think there's absolutely ideas Square can borrow or take inspiration from when it comes to making healer gameplay in XIV feel better and more rewarding, without being a direct copy of those games or turning us into the dreaded "healbots" .
Yeah recently the photon/white hole/everything is on fire for a bit then nothing for a while is kinda bland.

One of the most fun times I've had healing in this game was in a4s. The big Jagd doll that uses Wirbelwind. It cuts everyone's MP to near nil. Admittedly it was supposed to function as sort of a soft enrage, but people kinda just let it go off since you could use that dps time to hit the boss instead and the add just kinda kills itself.

Those 10 or so seconds where you had almost no resources and having to actually think and decide who to heal with the limited resources was kinda fun. Having to prep for it so you could keep the party afloat during it when you bottomed out is more engaging to me instead of just smashing 2 buttons and everyone is full HP then going back to DPS.

Honestly I think I've had more trouble healing wow leveling dungeons on expansion release than current savage fights. Savage fights for me just mostly end up as an equation of how little healing/how much risk do I want to take to increase the amount of DPS I can do without causing a wipe. Since I have a more cautious gameplay style that is really boring and unrewarding to me.