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  1. #1
    Player
    Vaer's Avatar
    Join Date
    Oct 2011
    Posts
    1,803
    Character
    Ein Vaer
    World
    Excalibur
    Main Class
    Scholar Lv 90
    I kinda thought that maybe they were hinting at AST getting some of the geomancer abilities this coming expansion since they seem to be sort of related. AST being the sky/stars and GEO being the land/earth. We'll see though.

    Quote Originally Posted by loreleidiangelo View Post
    I think there's absolutely ideas Square can borrow or take inspiration from when it comes to making healer gameplay in XIV feel better and more rewarding, without being a direct copy of those games or turning us into the dreaded "healbots" .
    Yeah recently the photon/white hole/everything is on fire for a bit then nothing for a while is kinda bland.

    One of the most fun times I've had healing in this game was in a4s. The big Jagd doll that uses Wirbelwind. It cuts everyone's MP to near nil. Admittedly it was supposed to function as sort of a soft enrage, but people kinda just let it go off since you could use that dps time to hit the boss instead and the add just kinda kills itself.

    Those 10 or so seconds where you had almost no resources and having to actually think and decide who to heal with the limited resources was kinda fun. Having to prep for it so you could keep the party afloat during it when you bottomed out is more engaging to me instead of just smashing 2 buttons and everyone is full HP then going back to DPS.

    Honestly I think I've had more trouble healing wow leveling dungeons on expansion release than current savage fights. Savage fights for me just mostly end up as an equation of how little healing/how much risk do I want to take to increase the amount of DPS I can do without causing a wipe. Since I have a more cautious gameplay style that is really boring and unrewarding to me.
    (1)

  2. #2
    Player
    loreleidiangelo's Avatar
    Join Date
    Apr 2014
    Location
    Ul'dah
    Posts
    1,731
    Character
    Lorelei Diangelo
    World
    Leviathan
    Main Class
    Dancer Lv 74
    Quote Originally Posted by Vaer View Post
    Honestly I think I've had more trouble healing wow leveling dungeons on expansion release than current savage fights. Savage fights for me just mostly end up as an equation of how little healing/how much risk do I want to take to increase the amount of DPS I can do without causing a wipe. Since I have a more cautious gameplay style that is really boring and unrewarding to me.
    I just finished up the 4 base Mythic dungeons weekly on my Mistweaver Monk and I had tons of fun, even though I got some real winners in my Atal'dazar and we wiped twice (Demon Hunters...lol). I didn't feel like a "healbot", I didn't feel like I was playing "health bar whack-a-mole" or whatever disparaging stuff people want to come up with when they want to slam others for wanting XIV to have more actual healing requirements in the game. I felt like I was just enjoying playing my class, popping out as many Renewing Mists as I could for that sweet Vivify cleave and Rising Sun Kicking things in the butt in the few seconds of downtime I had. I still DPS'd, I didn't just stand around overhealing for the lulz because nobody accuses you of being lazy for "just healing" as a WoW healer. Frankly, I just enjoyed...using my entire toolkit, which is something I feel like I no longer do as much as a healer in this game.

    As I said, playing casually does mean that if DNC comes out and is a healer, I'll get to just level it and enjoy it and not care about whether or not it's "meta" like I might have had to worry about if I was still raiding, but...I'm still sort of dreading it having the same copy-paste catch-all healer toolkit that SCH/WHM/AST all have. Playing healers in other MMOs just reminds me of how similar all three healers here feel.
    (5)