How mad would the Healers be?
How happy would the DPS be?
How much angrier would DPS be that Gunbreaker is not a DPS but DNC is?
What weapon should DNC use? Fans, Chakrams, Color Guard Ribbon Things... Nunchukus, Bo Staffs, Double Bladed Staffs?
How mad would the Healers be?
How happy would the DPS be?
How much angrier would DPS be that Gunbreaker is not a DPS but DNC is?
What weapon should DNC use? Fans, Chakrams, Color Guard Ribbon Things... Nunchukus, Bo Staffs, Double Bladed Staffs?
I really don't care what dancer is, I just want the teacher to be a Mamool Ja and the class story to loosely based off the movie Footlose. If I could get a tambourine to smack things with, all the better.
DPS Dancer at this stage would be a terrible move.
Fans, Ribbons or a Bo staff would work for a Dancer healer.
Save chakrams for a new physucal ranged DPS in 6.0
How so? Because they look to be returning to the trinity? (Gunbreaker - tank, Blue Mage - DPS...?)
DNC in XI was a DPS. I'd be cool with it being a support DPS or healer. Still I'd prefer a DPS with maybe whip or fans.
To be honest, I feel like they have healing covered at this point. Mind you they also had tank covered too...
Last edited by Vespar; 02-08-2019 at 04:55 AM.
No it really wasn't. Unless you count the current form of XI where everyone is a DD of varying magnitude at the max level cap. I play every job/role, DPS have gotten their goodies way more than tanks and heals have and it's time for their turn, Healing/Buffing with dnc would be flippin' great especially using fans to do it.
Pretty much my thoughts on the matter. XI was and should always be seen as an outlier in terms of roles due to how fluid roles were compared to XIV, and given that the last time we got a new tank and healer was around four years ago, it's high time we got something to prevent more people from fleeing those roles like they did in Stormblood.No it really wasn't. Unless you count the current form of XI where everyone is a DD of varying magnitude at the max level cap. I play every job/role, DPS have gotten their goodies way more than tanks and heals have and it's time for their turn, Healing/Buffing with dnc would be flippin' great especially using fans to do it.
Also a lesson that should be taken from Dark Knight is that how a job was in a previous game in the Final Fantasy series doesn't really mean anything for what it could be in XIV, which is why I've stopped looking at past games to see what role a job would be.
![]()
Last edited by Kazrah; 02-08-2019 at 05:10 PM.
Dancer in FF11 is/was a healer, not DPS.How so? Because they look to be returning to the trinity? (Gunbreaker - tank, Blue Mage - DPS...?)
DNC in XI was a DPS. I'd be cool with it being a support DPS or healer. Still I'd prefer a DPS with maybe whip or fans.
To be honest, I feel like they have healing covered at this point. Mind you they also had tank covered too...
And if tanks and healers are "covered", then there's a GLUT of DPS.
Uh, When I played DNC in FFXI it was a support DPS that could heal itself with TP or buff the party with Haste Samba, etc. but it was still a DPS. Its only real issue when it came to healing was if you were fighting undead, then Drain Samba was effectively useless. So while it could heal the pants off of anything, it still did decent damage. It was more a support DPS though...
I'd be totally cool with it reprising that role again!
Last edited by Vespar; 02-09-2019 at 03:27 AM.
The lines between Healer, DPS, Tank were blurred in XI and I would be wary to categorize any job as such except for PLD and WHM. Technically the only tank jobs in the game recognized by SE were Paladin and Warrior. Yes, SAM had some enmity and Third Eye, but they had no means to heal or reduce damage substantially. WAR was a tank for the first 30 levels or so, but after that their prowess in tanking diminished and their DPS became center stage. Using WAR to tank endgame bosses was a bad idea as WAR had no mitigative cooldowns except Defender, which boosted DEFENSE by 25%, while Paladin had cooldowns that directly reduced damage %, as well as shield. As for healer, WHM is the only full healer. While RDM, SCH had Cure IV, they didn't have Cure V or Cure VI so their healing power was awful in any kind of raid or boss fight. They were backup/secondary healers at best.
DNC was a hybrid job. At low-mid levels they were Tank/Healer/DPS/Debuffer, depending on how they used their abilities. They could expend stacks of "Finishing Move" to use a Flourish to Provoke the target and had high evasion and AGI, and could spend TP to heal themselves or their target. Conversely, they could spend Finishing Move stacks to use Flourishes that dealt damage or set the enemy up for a skillchain or enhanced their next weapon skill's damage. I would say they could fit a wide variety of roles as they could give the party a passive haste buff/lifedrain buff, tanked, debuffed the target's def/evasion, could stun, Provoke, heal, remove statues ailments, etc.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.