Quote Originally Posted by Nedkel View Post
LB should never be a team team shared, they could reduce its dmg for dps balance even. That would fix so many issues.
It's a shame because I like team limit breaks in concept, but they're so heavily skewed in terms of which ones are useful or not, it kind of kills it. Tanks mostly only using them when required to survive a boss move, healers mostly only using them when **** hits the fan and you need a full party res. Even with dps melee limit breaks are mostly preferred for bosses with not that many cases for aoe ones to be as good except for aoing down dungeon pulls.