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Thread: Pulling as PAL

  1. #1
    Player
    Noldornir's Avatar
    Join Date
    Jan 2019
    Posts
    25
    Character
    Noldornir Feanor
    World
    Ragnarok
    Main Class
    Gladiator Lv 69

    Pulling as PAL

    Before hitting LvL 60 I hardly had pulling issues in Dungeons (4-man) but lately things are changing here's what happens in general LVL 60 Dungeons (Post-HW ones):


    Useful info:
    I tank with Sword Oath; always but while engaging a boss (i prefer to use a shield-oath RoH combo just to have a lot of enmity upfront in case than swap back to sword)


    While against a pack of common enemies:

    Let's say 3 monster are there and i Shield lob at one; assuming i dont have a regen or something like that on they'll all get pissed off and attack me.

    I let them come then use Flash (while walking behind em so they turn away from DPSs)->Circle of Scorn->Attack the first one hit with the shield.

    By doing this I can have the following results:
    1. The DPS focus on the first enemy hit (the one i shield-lobbed); in these cases all is cool
    2. The DPS decide to focus on a different target than me; this usually leads in an aggro loss within seconds.
    3. The DPS "splits" the damage (targetting different monsters) this is usually the worst scenario; mobs start running around and I have to split my enmity

    In case 1 when the enemy dies i'm about to loose enmity/just lost it (he died the instant he started to pursue a DPS).

    In case 2 I can do something by swapping target (if I realize it fast enough).

    In case 3 the only option is to perform RoH repeatedly in this pattern:

    Monster 1= (my first target, hit by shield lob at beginning of fight)= fast blade - Savage Blade
    Monster 2= Rage of Halone

    Or just flash twice more and then go for Goring Blade Combos.

    I'm wondering what would be best of these choiches tho:
    1. Stick in Shield Oath for packs (i'll loose 20% damage but maybe I won't need to waste time on aggro moves, is the extra time worth the -20%) using pretty much Goring/RA combos.
    2. Use more flashes upfront (maybe 2-3?) and then only use Goring Blade/RA (but stick in sword oath)
    3. Use RoH in Sword Oath pretty much exclusively on adds (they usually die before i can perform another full combo or they have so little life by then i just use RA to finish em off)

    Any other opinion (which is not "change tank") is appreciated

    P.S.

    Is this "issue" still present at lvl 70 or it gets better thanks to Requiescat+Holy Spirit?
    (0)

  2. #2
    Player
    Legion88's Avatar
    Join Date
    Aug 2014
    Location
    Ul'dah
    Posts
    1,527
    Character
    Baradaeg Ryssbhirwyn
    World
    Lich
    Main Class
    Warrior Lv 80
    I'm not a pro but for 60+ dungeons just always pull 2 packs (don't do that if you are undergeared in leveling dungeons, some of them can really beat you up).
    Flash multiple times and start eclipsing out of the deepest of your heart till you hit below 350 TP and start with spreading GB all over the remaining targets (interweaving additional Flash if necessary).
    Every DPS who is using single target skills or rotation on 4-6 mobs should be reviewing his skills and relearn his job.

    If you are unsecure stay in Shield Oath.
    It is easier to gain faster killtimes on trash packs with AoEing DPS then with the switch in Sword Oath.
    (0)
    Last edited by Legion88; 02-18-2019 at 09:45 PM.

  3. #3
    Player
    Kurando's Avatar
    Join Date
    Mar 2017
    Location
    Limsa Lominsa
    Posts
    2,192
    Character
    Leon Reddas
    World
    Masamune
    Main Class
    Scholar Lv 77
    How big are the mobs (are you pulling big) and why are you tanking them with Sword Oath if you know you have issues? In dungeons lv 60+ other roles have access to more powerful actions that will take aggro from you even if they use Diversion/Lucid (which are like every 2mins on cd I think). You can't trust players through matchmaking to use common sense either, some will attack different targets to the rest of the group forcing you to adapt your enmity direction.
    (1)

  4. #4
    Player
    Nedkel's Avatar
    Join Date
    Dec 2017
    Posts
    2,023
    Character
    Chloe Lehideux
    World
    Zodiark
    Main Class
    Samurai Lv 74
    Sword oath is not good for trash pulling, especially on a PLD where dmg you gain from it is too low in comparison to the healer castin his aoe spells.
    Stay in shield oath for trash pulling and pull more, that way you could speed up the process instead of going for 1 -2 groups of mobs go for 2-3. Being in shield oath you generate enough enmity by just using aoe's, circle of scorn and total eclipse.
    That way you could just focus on using your def cooldowns and AOE damaging spells, i guarantee you, you will be doing more DPS than trying to keep enmity in sword oath by using flash, combo and etc and dungeon will go a lot faster if you pull more.

    Btw
    take a few minutes and watch this
    https://www.youtube.com/watch?v=0fS-FVrY74Y
    and this
    https://www.youtube.com/watch?v=0fS-FVrY74Y
    (5)
    Last edited by Nedkel; 02-18-2019 at 09:57 PM.

  5. #5
    Player
    Phoenicia's Avatar
    Join Date
    Oct 2013
    Location
    Idling in Idle-shire
    Posts
    748
    Character
    Naomi Enami
    World
    Odin
    Main Class
    Dark Knight Lv 70
    There is no real benefit to tanking packs of mobs in sword oath outside of negating the shield oath penalty while still accessing oath gauge for sheltrons (which is also kind of useless in aoe). Sword Oath adds an additional hit to your auto attack, in AoE you're only auto attacking 1 enemy even if you are using AoE abilities.

    In general, 3 enemies is the magic number where you want to use your Aoe instead of single target as it is more damage. Every class follows this rule.



    Quote Originally Posted by Nedkel View Post
    You pasted the same video twice.
    (0)

  6. #6
    Player
    Kaedan's Avatar
    Join Date
    Mar 2011
    Posts
    1,891
    Character
    Kaedan Burkhardt
    World
    Atomos
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Nedkel View Post
    Sword oath is not good for trash pulling, especially on a PLD where dmg you gain from it is too low in comparison to the healer castin his aoe spells.
    Stay in shield oath for trash pulling and pull more, that way you could speed up the process instead of going for 1 -2 groups of mobs go for 2-3. Being in shield oath you generate enough enmity by just using aoe's, circle of scorn and total eclipse.
    That way you could just focus on using your def cooldowns and AOE damaging spells, i guarantee you, you will be doing more DPS than trying to keep enmity in sword oath by using flash, combo and etc and dungeon will go a lot faster if you pull more.

    Btw
    take a few minutes and watch this
    https://www.youtube.com/watch?v=0fS-FVrY74Y
    and this
    https://www.youtube.com/watch?v=0fS-FVrY74Y

    This. The benefit you gain from Sword Oath is pretty insignificant for trash pulls. In fact, outside of hard content, Sword Oath isn't that useful at all. Tanks tanking in their DPS stance is only really beneficial for content with DPS checks.
    (1)

  7. #7
    Player
    Noldornir's Avatar
    Join Date
    Jan 2019
    Posts
    25
    Character
    Noldornir Feanor
    World
    Ragnarok
    Main Class
    Gladiator Lv 69
    Quote Originally Posted by Kurando View Post
    How big are the mobs (are you pulling big) and why are you tanking them with Sword Oath if you know you have issues? In dungeons lv 60+ other roles have access to more powerful actions that will take aggro from you even if they use Diversion/Lucid (which are like every 2mins on cd I think). You can't trust players through matchmaking to use common sense either, some will attack different targets to the rest of the group forcing you to adapt your enmity direction.
    Depends, that's an issue i'm starting to notice with medium sized enemies (normal trash, not "big" trash nor like those instances where you have to kill 10-20 very weak mobs) Think at the "standard" pack of trash you usually find grouped in a 3-4 units in a dungeon with no special monster of sort.

    I'm tanking in Sword Oath cause i always did it since 50. I have the full squire set so damage handling is not a problem in 60+ dungeon. Was never necessary while around 50 (because my only combo was RoH probably).

    Quote Originally Posted by Nedkel
    Sword oath is not good for trash pulling, especially on a PLD where dmg you gain from it is too low in comparison to the healer castin his aoe spells.
    Stay in shield oath for trash pulling and pull more, that way you could speed up the process instead of going for 1 -2 groups of mobs go for 2-3. Being in shield oath you generate enough enmity by just using aoe's, circle of scorn and total eclipse.
    That way you could just focus on using your def cooldowns and AOE damaging spells, i guarantee you, you will be doing more DPS than trying to keep enmity in sword oath by using flash, combo and etc and dungeon will go a lot faster if you pull more.
    This looks like an intresting advice, i'll test out TY!!
    (0)

  8. #8
    Player
    Steelbreeze's Avatar
    Join Date
    Dec 2016
    Posts
    63
    Character
    Knight Shade
    World
    Behemoth
    Main Class
    Lancer Lv 80
    Flash twice on pull. Flash when blind wears off. Flash again when blind wears off. (21 seconds of blind). This of course like all things tanking is situational. If the incoming damage is fine and the threat is also fine, feel free to switch over to doing damage full time.

    Now, if there are 4+ mobs, eclipse till TP starts to run low. If <4, spread goring blade. Feel free to remove regens from yourself on the pull. When low on TP, req and holy spirit, but tab to spread em around.
    (1)

  9. #9
    Player
    Rongway's Avatar
    Join Date
    Aug 2013
    Posts
    4,154
    Character
    Cyrillo Rongway
    World
    Hyperion
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Noldornir View Post
    3. The DPS "splits" the damage (targetting different monsters) this is usually the worst scenario; mobs start running around and I have to split my enmity
    This is the most effective outcome, and therefore the outcome that most people want. If a tank's enmity generation doesn't support this approach, the tank is probably not generating enough AoE enmity. A tank especially needs to generate more AoE enmity if pulling one group at a time. This might sound counter-intuitive, but in reality, DDs' enmity generation will be much spikier on smaller groups. On larger groups, the DDs will be using AoE attacks, which will generate a much more diffuse enmity pattern than you will see on small groups. Of course the DDs should be Diverting when possible, but in practice this is only usable on 1/2 of large pulls or 1/4 of small pulls (a second Diversion on the third or fourth group will prevent Diversion from being available on the next boss).

    On smaller groups, there will be less AoE happening and enmity generation will be much more concentrated. To avoid grabbing aggro, responsible DDs will switch to targets that have more health rather than focusing on a single target; this also has the effect of making the group as a whole die faster if any of the DDs are DoT jobs or jobs that can still AoE effectively on small groups. RDMs in particular will rotate a lot on small groups as their enmity generation is incredibly spiky when not just spamming Scatter.

    To support this, the tank should be using AoE enmity generators and attacks. For reference, given a tank and a DD in equivalent gear, and accounting for the DD damage traits, a Sword Oath Flash is equivalent to about a 900 potency attack on everything in the group. A Shield Oath Flash is equivalent to about a 2000 potency attack on everything in the group. This means that two Flashes should be enough to hold onto the entire group against about 15 Scatters or 10 Fire IIs or 3 Flares. If the encounter lasts longer than 10-15 GCDs, you'll likely need to Flash again at least once more.
    (1)
    Error 3102 Club, Order of the 52nd Hour

  10. #10
    Player
    Novak_04's Avatar
    Join Date
    Jun 2017
    Posts
    222
    Character
    Zugz Zwang
    World
    Behemoth
    Main Class
    Astrologian Lv 90
    It sounds like your pursuit to maximize your tank dps is actually costing you dps and potentially slowing your run down. Being in Sword Oath isn't a huge dps increase... especially in a dungeon where a majority of the damage dealt to mobs is via AoEs. By being in Shield Oath, you allow the dps to worry less about their threat and more about nuking. Furthermore, you take less damage, allowing your healer to deal damage as well. Their damage contribution is going to be greater than that of Sword Oath's contribution. With regards to Stormblood-specific dungeons, beyond Shisui, the tank begins to get absolutely slaughtered when pulling more than one group -- Doma and Castrum are strong examples of this. Your healer will spend more time spam healing you than necessary, sacrificing any potential damage they could be doing.

    TL;DR: You're not doing your group any favors by staying in Sword Oath. It's a dungeon, not Omegascape Savage.
    (6)

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