Quote Originally Posted by Kaedan View Post
Well, aside from the standard enmity builders, I'm expecting the ammo mechanic will work similar to how NIN's ninjutsu works, actually.

What I'm thinking is we'll have different ammo "abilities" that we will activate, and that will cause our "trigger" skill to light up. Then you pull the trigger and the effect activates based on which ammo you selected.

So for example, you use the "shield" ammo, it lights up the trigger skill and then you gain a defense buff. From the trailer, I think we can also expect a "fire" ammo, which will cause an explosion. Likely we will have a ST damage ammo as well as an AoE damage ammo. Probably a "napalm" ammo as well, which could cause an AoE DoT.

It sounds like Yoshi-P also knows that people don't care for tank stances, so we might have a larger variety of defense ammos for use on TBs, etc. I imagine that either the ammo or the trigger skill will be oGCD.

Finally, I think there's a possibility that we'll be able to mix ammo. So you might be able to activate a combination of ammo and then "trigger" it for larger effect, not unlike NIN's mudra mechanic.
Oh didn't think about that ! As a NIN main, I'm in ! The trigger spell should be on GCD, but not able to "fail" like the ninjutsu if you use another spell before triggering the combination. That way you can prepare your trigger during your combo and have time to plan ahead.