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  1. #1
    Player
    Kaedan's Avatar
    Join Date
    Mar 2011
    Posts
    1,891
    Character
    Kaedan Burkhardt
    World
    Atomos
    Main Class
    Gunbreaker Lv 100
    Well, aside from the standard enmity builders, I'm expecting the ammo mechanic will work similar to how NIN's ninjutsu works, actually.

    What I'm thinking is we'll have different ammo "abilities" that we will activate, and that will cause our "trigger" skill to light up. Then you pull the trigger and the effect activates based on which ammo you selected.

    So for example, you use the "shield" ammo, it lights up the trigger skill and then you gain a defense buff. From the trailer, I think we can also expect a "fire" ammo, which will cause an explosion. Likely we will have a ST damage ammo as well as an AoE damage ammo. Probably a "napalm" ammo as well, which could cause an AoE DoT.

    It sounds like Yoshi-P also knows that people don't care for tank stances, so we might have a larger variety of defense ammos for use on TBs, etc. I imagine that either the ammo or the trigger skill will be oGCD.

    Finally, I think there's a possibility that we'll be able to mix ammo. So you might be able to activate a combination of ammo and then "trigger" it for larger effect, not unlike NIN's mudra mechanic.
    (2)

  2. #2
    Player
    Skullhack's Avatar
    Join Date
    Jul 2015
    Posts
    33
    Character
    Eden Arche
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by Kaedan View Post
    Well, aside from the standard enmity builders, I'm expecting the ammo mechanic will work similar to how NIN's ninjutsu works, actually.

    What I'm thinking is we'll have different ammo "abilities" that we will activate, and that will cause our "trigger" skill to light up. Then you pull the trigger and the effect activates based on which ammo you selected.

    So for example, you use the "shield" ammo, it lights up the trigger skill and then you gain a defense buff. From the trailer, I think we can also expect a "fire" ammo, which will cause an explosion. Likely we will have a ST damage ammo as well as an AoE damage ammo. Probably a "napalm" ammo as well, which could cause an AoE DoT.

    It sounds like Yoshi-P also knows that people don't care for tank stances, so we might have a larger variety of defense ammos for use on TBs, etc. I imagine that either the ammo or the trigger skill will be oGCD.

    Finally, I think there's a possibility that we'll be able to mix ammo. So you might be able to activate a combination of ammo and then "trigger" it for larger effect, not unlike NIN's mudra mechanic.
    Oh didn't think about that ! As a NIN main, I'm in ! The trigger spell should be on GCD, but not able to "fail" like the ninjutsu if you use another spell before triggering the combination. That way you can prepare your trigger during your combo and have time to plan ahead.
    (0)

  3. #3
    Player
    Kaedan's Avatar
    Join Date
    Mar 2011
    Posts
    1,891
    Character
    Kaedan Burkhardt
    World
    Atomos
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Skullhack View Post
    Oh didn't think about that ! As a NIN main, I'm in ! The trigger spell should be on GCD, but not able to "fail" like the ninjutsu if you use another spell before triggering the combination. That way you can prepare your trigger during your combo and have time to plan ahead.
    Yeah, that sounds about right. The trigger would be on GCD with ammos off-GCD. And yeah, wouldn't make much sense to "fail" an ammo load like ninjutsu can fail. I like the idea of being able to load ammo and keep it there until you need it. Then some complexity can come in when you have to consider the timing of boss TBs, etc.
    (0)