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Thread: OH GOD NO...

  1. #61
    Player
    Alucard135's Avatar
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    Mar 2017
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    1,222
    Character
    Diaval Alucard
    World
    Cactuar
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Canadane View Post
    Some people don't like it, which is fine.
    The thing is, if people that didn't like it were to provide constructive feedback on why they consider it bad, it could have gotten a lot better. Most of the times when you ask why they consider it bad, you get the "It's filled with RNG and grind" response. Which doesn't make sense, since AR and HW relics were far more worse in terms of grind and RNG. When Pagos was released and it received a massive backlash, the devs did consider a lot of the feedback in Pyros. So I do wish to see people discussing the issues and flaws in Eureka that can make it a far better content than what it is now and not just throw the RNG/grind card or the "If it wasn't tied to the relic, I wouldn't have done it" because a lot still go there even after getting the relic.
    (3)

  2. #62
    Player
    Auryan's Avatar
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    Dec 2018
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    245
    Character
    Mister Feeny
    World
    Gilgamesh
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Reinha View Post
    .... It is.
    Nah...I got tired of spamming A1S after like the 70th run for my first anima (and I still wasn't done with the light part). I say they work on this concept and add more engaging things to do in it. More Logos-like addition please and thank you, Square.
    (9)

  3. #63
    Player
    Arkdra's Avatar
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    May 2017
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    615
    Character
    Arkadya Dravena
    World
    Excalibur
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Riardon View Post
    Oh God now we don't want Eureka because running the same 2.0 dungeons over and over and over again was more fun...............
    All 2.0 dungeons, yes even THAT one, are better content than AFKreka.

    Quote Originally Posted by Alucard135 View Post
    I know, right? And not the mention the horrible RNG with Atmas' FATE grind.
    Atma's are boring and still somehow better than Eureka too and I am loling at RNG complaints for atmas in comparison to the zones with literal loot boxes, a weapon with randomized stats, and the logos unlocks (think getting my pyros weapon cost me about 5 mil).

    Eureka sucks terribly. Eureka is lucky fishing is right there to be the only thing more boring and tedious. Claims that Eureka has been well-received are ridiculous, nobody really knows what the actual reception is like, not even SE. Because I hate Eureka more than almost anything but I've still got my pyros weapon because it looked too cool to not get and I've got a second monitor so I could do fun things while being afk. Maybe more people hated it, maybe more people found it fun, who knows, who cares.

    The bottom line for me is if they keep making Eurekas, as long as they don't stick weapons that glow in them, I probably won't care.

    Quote Originally Posted by Alucard135 View Post
    The thing is, if people that didn't like it were to provide constructive feedback on why they consider it bad, it could have gotten a lot better. Most of the times when you ask why they consider it bad, you get the "It's filled with RNG and grind" response. Which doesn't make sense, since AR and HW relics were far more worse in terms of grind and RNG. When Pagos was released and it received a massive backlash, the devs did consider a lot of the feedback in Pyros. So I do wish to see people discussing the issues and flaws in Eureka that can make it a far better content than what it is now and not just throw the RNG/grind card or the "If it wasn't tied to the relic, I wouldn't have done it" because a lot still go there even after getting the relic.
    I'll bite. There are several issues with Eureka that are fundamental to it and have been a problem across all of the instances. That somebody would set out to ape the feel of old school mmo's intentionally, despite all those games being fundamentally unpopular (peak player count for FF11 which was the most successful OG mmo was 550k while WoW's was 12 million) and generally reviled is a bold move.

    1. Travel is complete garbage until you unlock aetherytes, at which point it becomes regular garbage and stays that way all the way up until you get mounts. A Eureka fan might say this is intentional, I would say there's a reason the rest of this game and every other game launched since 2005 isn't like this anymore.

    2. Exp loss. In the year of our Lord 2019 we are dealing with exp loss. Over the course of the 3 Eureka zones I have had to eat about 7 or 8 deaths without a rez and it is crushing every time. Each death loosely represents another hour stuck in this shit zone I want nothing to do with. Pro people will claim it adds a sense of risk to the world. I do not share this feeling. All it engenders in me is anger at whatever stupid asshole placed 9 54 matangas at this chokepoint I need to get through. I do get some satisfaction from running about rezzing people because I know how much this sucks, but this definitely doesn't equal out my loathing.

    3. I can't believe these developers expect their players to just run off in the middle of nowhere and grind trash. It's ridiculous. Trash is the lowest tier of content in this game but that's what they want you to do. Grind trash to spawn nm's. Grind trash for exp between nm spawns. Grind a particular trash under certain conditions to get special lockboxes. It's all boring and incredibly tiring. If FF14 were a bad game like the original EQ and FF11 and only required an average of one player input per 10 seconds, then grinding on trash would... Still be lousy to be honest. But at least it wouldn't be giving me carpal tunnel syndrome. At least there could be some socializing done which is how we used to kill time back in those old ass games. But FF14's combat just isn't slow-paced enough to support this.

    4. No elemental level sync means that even if you want to grind trash like it's 1999 again, getting a party together for it is surprisingly difficult outside of specific niches once you hit max level.

    5. You can't do anything else when you're in Eureka. If I want to grind atma's, I can do it while in queue for other things. If I need to grind dungeons out for dungeon atmas or light I can knock out some daily quests or do some gathering or crafting while I wait. In Eureka, you aren't doing anything except Eureka.

    6. Soloing is basically impossible. Like you can do it, but you will blow through potions and the fights take awhile and the rewards are tiny and it's about as fun as fighting any other trash mobs in the over world.

    7. THE STORY IS SO BAD UGGGGGGGGGGGGGHHHHHHHHHHHHHHHHH

    All of this combined means that the most efficient and fun thing to do is just afk in town until an NM spawns. The risk and reward of being outside of town is heavily slanted towards just idling in town and the things you could be doing outside aren't fun anyway, at least in comparison to being afk and shitposting on these forums about how bad Eureka is, or watching something on my second screen, or playing an actually fun game on my Switch.
    (15)
    Last edited by Arkdra; 02-04-2019 at 03:27 AM.

  4. #64
    Player
    Burningskull's Avatar
    Join Date
    Jun 2014
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    1,342
    Character
    Markov Dracul
    World
    Gilgamesh
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Voltyblast View Post
    Sorry if I bring the OP quote, but is there some source for this? Like when he mentions the quote in the fanfest? I didn't follow it and I wanted to be sure about it so I can tell my friends about it.
    I'm afraid I do not have a time stamp for this. Koji said it when translating Yoshida at the Q and A panel in the European Fan Festival this morning. (Being the morning of 2/3/19 in the US.)
    (2)

  5. #65
    Player
    Burningskull's Avatar
    Join Date
    Jun 2014
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    1,342
    Character
    Markov Dracul
    World
    Gilgamesh
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Alucard135 View Post
    The thing is, if people that didn't like it were to provide constructive feedback on why they consider it bad, it could have gotten a lot better. Most of the times when you ask why they consider it bad, you get the "It's filled with RNG and grind" response. Which doesn't make sense, since AR and HW relics were far more worse in terms of grind and RNG. When Pagos was released and it received a massive backlash, the devs did consider a lot of the feedback in Pyros. So I do wish to see people discussing the issues and flaws in Eureka that can make it a far better content than what it is now and not just throw the RNG/grind card or the "If it wasn't tied to the relic, I wouldn't have done it" because a lot still go there even after getting the relic.
    Why I don't like Eureka? Let's see... You have to stand around in one spot kill enemies for hours on end to level. Just like in FFXI. Except no one wants to do that boring crap so the player base created the much better NM Train, which was still boring. You stand around killing mobs you may or may not get exp off of, that you may or may not be able to hit before it dies so you end up just afking, to spawn a NM which is just a glorified FATE. No one likes FATE farming. We did it for years way before Eureka ever came out and it was boring then. Top it all off with the fact that one mob can kill you in 2 or 5 hits because of the stupid leveling system in the zone so running from one FATE to another or just to your FATE farming party is annoying. You can't solo at all cause trying to kill a mob of the same level takes forever and fighting one higher level than you is more than likely going to kill you. Pagos made this even worse cause for some reason people WANTED to stand in one spot killing things instead of the NM train so SE made the NMs take longer to spawn and when people realized standing around killing the same mob over and over SE took it's sweet time buffing Pagos. Add to that they put sleeping dragons in chock points on the map, had horrible level requirements for the teleportation crystals, Pagos ended up being even more of a chore than Anemos. Then they did Pyros. Which you do level faster and NM / FATES do spawn more often. But then they added the Logos system that was supposed to make the area more fun, but just ended in a chore to try and get the logo grams.

    So yes. I love running dungeons cause to me running a dungeon feels like I'm doing something. Like I'm progressing in some small way. Like I have a goal to get to the end of the dungeon and defeat the boss / get tomes while I'm working on my relic. I'm not standing in one spot killing the same Mob over and over waiting for a FATE to spawn only to move on to the next one in some big circle. Perhaps it's just a mental thing but I will run dungeons and trials hundreds of times and be happy long before Eureka is fun to me. Since it hasn't been yet.
    (13)

  6. #66
    Player
    Awful's Avatar
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    Jul 2015
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    1,280
    Character
    Awful Name
    World
    Faerie
    Main Class
    Dark Knight Lv 100
    Why am I not surprised this is unfortunate as for me anyways I never made it past Anemos because it was so boring and bad was hoping the new relic would be something more interesting but nope more whack mobs in a boring sandbox hoping to spawn more NMs.

    Thanks SE I won't be doing this relic either.
    (5)

  7. #67
    Player
    Baxcel's Avatar
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    Jan 2019
    Posts
    550
    Character
    Baxcel Farshot
    World
    Lamia
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Burningskull View Post
    What is so great about Pyros? Sure you level faster but the crappy Logos Actions kill it for me. You can only get them from the stupid bunny chests, which is random if you get a bunny if there are to many people at the fate, random what chest you get, random what logo gram you get, and THEN it's random what logos action you get. On top of that you can only have 3 logo grams at a time. So any you make to complete your book get tossed out. Then if you still have a bunch of uses left of your logos action and you leave and reenter it's gone. Wither you had 99 casts left or 1. Then some of the stupid actions are so hard to get and combine into to make some really cool super action it gets "to good to use" syndrom. And to top it all off you don't even need logos actions in the zone. Man I HATE Eureka.
    Incorrect, you have a 100% chance of getting logograms from Sprites of your level or higher.. You also get upgraded logograms if the sprite mutates or adapts. Every sprite that gives you logos gives 5 of them and on chain of 10 you get 10.. 15 at 15 chain. 20 at 20.. 25 at 25 and 30 at 30.

    The only one required for bunnies is offensive logos which i Havnt even gotten but I've already made it to the required 30 for my weapon.. I've out item leveled the armor which is only thing you need all 50 for.. But ill still probably get it since the logos are so easy to earn.
    (3)

  8. #68
    Player
    ApolloGenX's Avatar
    Join Date
    Aug 2013
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    1,396
    Character
    Galen Amaranthe
    World
    Leviathan
    Main Class
    Gladiator Lv 90
    I skipped Eureka completely. I tried it and didn't like it. I hope this isn't much of the new stuff- or there won't be much for me to play.
    (5)

  9. #69
    Player
    MeridaQ's Avatar
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    Jan 2014
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    522
    Character
    Merida Quigg
    World
    Ultros
    Main Class
    Culinarian Lv 80
    I enjoy the content, I like the open world grind. I prefer it over spamming dungeons and I like the extra bit of chance drops. Such as Cassie’s earrings and things of that ilk. I think it was and still is more successful than diadem and it is a relaxed way of getting weekly tomes.
    (5)

  10. #70
    Player
    Alucard135's Avatar
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    Mar 2017
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    Character
    Diaval Alucard
    World
    Cactuar
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Arkdra View Post
    (think getting my pyros weapon cost me about 5 mil).
    You're probably doing something wrong if it cost you that much, while I got it for free in just 5 days. In fact, I made over 18 mil from the stuff I got there in those 5 days. But then again, it's like ARR and HW relics never cost any gil at all right? Not everyone has DoL/DoH classes all leveled up. So they will either grind for that (much worse than grinding for bunny fates) or buy the needed items from the MB.

    As for loot boxes, what do you need from them to upgrade your weapon? only logograms and specifically Fundamental and offensive ones (with the former being really easy to obtain) which you might never need if you only want the weapon to get 30 logos actions. But if you want all 50 that's still a less grind than Atmas, since 1- you don't need that much offensive logograms 2- They can be traded so people can still get them without doing the bunny fates either by selling or just free (even if you decided to buy them off, it's never a wise choice to buy them on release date, since they cost millions while now they cost less than 200K on my server).

    As for the randomized stats part, the majority of casual players only want it for the looks. If someone cares for the stats that much, there's the tome and raid weapons for that. But, I applaud Yoshi P for the idea of a randomized stat weapon tbh. Because they tied it to the possibility of getting a really OP weapon and if you really want that weapon, then locking it behind RNG will not render the raid weapon useless. If it was just a mindless grind, not a lot would bother getting O12s weapons. And the light grind for this part is literally way way more easier than previous relics. With a reflect party you can fill your kettle in less than 10min. And since these stats carry on to Hydatos, it's gonna be very easy to surpass the raid weapon (which at this point of the patch it won't affect the raid content). You don't have to get 1000 substats to surpass the raid weapon. You just need 605+ which again is not needed if you're just playing casually and not a hardcore raider.

    So again, the grind/RNG part in Eureka is much less than previous relics in order to get such relics. And the fact that I have enough to make more than 7 relics if I had more classes at 70, just tells me how much less of a grind it is compared to ARR and HW ones that I only did one for each and couldn't bare going through the same thing again even after the nerf.
    (3)

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