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Thread: OH GOD NO...

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  1. #1
    Player
    Alucard135's Avatar
    Join Date
    Mar 2017
    Posts
    1,222
    Character
    Diaval Alucard
    World
    Cactuar
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Canadane View Post
    Some people don't like it, which is fine.
    The thing is, if people that didn't like it were to provide constructive feedback on why they consider it bad, it could have gotten a lot better. Most of the times when you ask why they consider it bad, you get the "It's filled with RNG and grind" response. Which doesn't make sense, since AR and HW relics were far more worse in terms of grind and RNG. When Pagos was released and it received a massive backlash, the devs did consider a lot of the feedback in Pyros. So I do wish to see people discussing the issues and flaws in Eureka that can make it a far better content than what it is now and not just throw the RNG/grind card or the "If it wasn't tied to the relic, I wouldn't have done it" because a lot still go there even after getting the relic.
    (3)

  2. #2
    Player
    Burningskull's Avatar
    Join Date
    Jun 2014
    Posts
    1,342
    Character
    Markov Dracul
    World
    Gilgamesh
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Alucard135 View Post
    The thing is, if people that didn't like it were to provide constructive feedback on why they consider it bad, it could have gotten a lot better. Most of the times when you ask why they consider it bad, you get the "It's filled with RNG and grind" response. Which doesn't make sense, since AR and HW relics were far more worse in terms of grind and RNG. When Pagos was released and it received a massive backlash, the devs did consider a lot of the feedback in Pyros. So I do wish to see people discussing the issues and flaws in Eureka that can make it a far better content than what it is now and not just throw the RNG/grind card or the "If it wasn't tied to the relic, I wouldn't have done it" because a lot still go there even after getting the relic.
    Why I don't like Eureka? Let's see... You have to stand around in one spot kill enemies for hours on end to level. Just like in FFXI. Except no one wants to do that boring crap so the player base created the much better NM Train, which was still boring. You stand around killing mobs you may or may not get exp off of, that you may or may not be able to hit before it dies so you end up just afking, to spawn a NM which is just a glorified FATE. No one likes FATE farming. We did it for years way before Eureka ever came out and it was boring then. Top it all off with the fact that one mob can kill you in 2 or 5 hits because of the stupid leveling system in the zone so running from one FATE to another or just to your FATE farming party is annoying. You can't solo at all cause trying to kill a mob of the same level takes forever and fighting one higher level than you is more than likely going to kill you. Pagos made this even worse cause for some reason people WANTED to stand in one spot killing things instead of the NM train so SE made the NMs take longer to spawn and when people realized standing around killing the same mob over and over SE took it's sweet time buffing Pagos. Add to that they put sleeping dragons in chock points on the map, had horrible level requirements for the teleportation crystals, Pagos ended up being even more of a chore than Anemos. Then they did Pyros. Which you do level faster and NM / FATES do spawn more often. But then they added the Logos system that was supposed to make the area more fun, but just ended in a chore to try and get the logo grams.

    So yes. I love running dungeons cause to me running a dungeon feels like I'm doing something. Like I'm progressing in some small way. Like I have a goal to get to the end of the dungeon and defeat the boss / get tomes while I'm working on my relic. I'm not standing in one spot killing the same Mob over and over waiting for a FATE to spawn only to move on to the next one in some big circle. Perhaps it's just a mental thing but I will run dungeons and trials hundreds of times and be happy long before Eureka is fun to me. Since it hasn't been yet.
    (13)

  3. #3
    Player
    Alucard135's Avatar
    Join Date
    Mar 2017
    Posts
    1,222
    Character
    Diaval Alucard
    World
    Cactuar
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Burningskull View Post
    ...
    Were you solo in the NM train? Cuz it's very easy to get full credit killing mobs when you're in a full party even by one hit if it was your party's target. It's easy to power level that way without it being a chore. This wasn't designed to be a solo content. That's why Pagos was more severe and punishing for solo gameplay, which we all agree was the worst one of all three (the dev team stated that they didn't take any feedback from Anemos into pagos. It was already completed before they could do anything). But when you talk about the logos actions I will disagree here. If they are such a chore, you wouldn't see the MB flooded with them. The only ones that are harder to get are offensive and mitigative ones which you need very little of (while you can get an abundance of them quite easily if killed some sprites at level 45 IIRC). And these actions gave us a good way to break from the traditional class role mold. Some of them even make soloing content very easy (like killing sprites with reflect).

    Running dungeons to me seems far worse. You move the same linear path, same monsters and mechanics that you can sleep walk the entire dungeon. As for Eureka, if you're staying in the same spot for hours, you're doing something wrong. It's also more sociable in shout chat due to the number of players present (how an MMO should be). Not just running the same dungeon for 20 times while being silent.
    (2)