Quote Originally Posted by Skivvy View Post
As just about everyone else has said, you'll get to that point where a 999 tele isn't anything major.

With that said - I really don't like spending 999 on a tele myself D: I have plenty of gil, and I definitely waste it in far more ridiculous ways, but that 999 port just kills me. lawl.
I think it's a psychology thing. It still sounds expensive compared to the usual cost.

I also know that logically I won't really notice or remember how much I spent on teleports, but it still makes me cringe.


Quote Originally Posted by SamSmoot View Post
I just wish the porters had the option to take you to the closest large city nonstop. That way, I could start the trip, and go for a pee break and coffee refill while my character is navigated automatically through the confusing maze of zones back to the city. One thing that drives me to use an expensive teleport is that I just can't figure out a path to my destination using the in-game maps.
My immediate reaction was "I thought it already did that?" so I went investigating. ARR areas are very hub-based and only the most remote outposts won't give you a direct trip back to the capital city. (Limsa has so many options that it apparently overloaded the list - usually the same paths are available in both directions, but Costa del Sol isn't available. You can get back to Limsa by porter, but you can't go there. (It does have the ferry though, which is quicker.)

Expansion zones - both the routes and the actual maps - are more linear, and you can generally only travel within the map or to the 'next' location. eg. All stops in the Fringes and Peaks are linked to Rhalgr's Reach, then from the two towns in the Peaks you can travel to Porta Praetoria, then a single route from there to Ala Mhigo.

The porter prices are also more expensive in the expansion areas, so you don't get as much value out of it.


Quote Originally Posted by wereotter View Post
I’m more in favor of a system that asks how long it’s been since your last teleport instead of distance traveled to determine price. Also the removal of Return as a spell with the tradeoff being you can teleport for free by interacting with a large aethercyte.
Im fine with the distance-based pricing - to be exact, it's a fixed fee of 100 gil plus the "price per malm" distance fee, with the 999-gil cap applied after adding them together but before calculating reduced prices for favored destinations or FC discounts.

It could be possible to make the fixed part of the fee variable (count down from 100 every X seconds perhaps) but the distance between continents would mean it's unlikely to be cheaper in the end.


And regardless of Return, I do feel like it should be cheaper to teleport directly from an aetheryte. You can use the smaller city aetherytes free of charge, so in theory it should be the same on a larger scale.

Perhaps in that case they could keep the fixed fee (since they're still charging you to use the system) but the travel cost could be halved.


Quote Originally Posted by linay View Post
My party members used return yesterday in orbonne to get a chest we missed. I'm not sure how easy it is to just go back in some 24-man or dungeons like the burn without return. They might add some teleporter inside instances, but return is still handy as it's always with you.
There are definitely a lot of dungeons with one-way movement that require Return if you want to go back and explore, or get a missed treasure chest.


Quote Originally Posted by hynaku View Post
I like how they make you pay to teleport to your private housing when paid to buy atheryte to teleport there. Think it should be free to teleport there same with your fc.
It's not free, but it's only 25% of the standard price.

In-universe, you're still using the Aethernet's system to travel there, so you still have to pay them for using it. (And actually, having put it that way, it's possibly quite generous for them to charge you less, rather than more, to get to a non-standard location!)