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  1. #1
    Player
    Singularity's Avatar
    Join Date
    Jan 2014
    Posts
    351
    Character
    Ariane Aster
    World
    Cerberus
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Osmond View Post
    I doubt that they'll remove verraise. They'll probably remove Tether cause it's a waste of a spell and no RDM ever uses it. They need RDM to have a DoT spell to replace w/ Tether, that's what RDM need.
    Why does RDM need that though? What need does it fill that the job has and how does it interact with any other part of the job's kit (other than maybe you could snapshot buffs onto it)?
    I really don't understand this idea (and this post is far from the first time I've seen it) that every job should have a DoT "because DoTs". SE removed all the cookie-cutter press-button-for-DoT skills (Mutilate, Phlebotomise, Lead Shot, Touch of Death, Scourge, Fracture) from the DPS and tanks at the start of Stormblood and IMO it was a good change. Compared to a job like BRD where the DoTs are deeply integrated into the job's kit, those skills just feel tacked-on and uninteractive - buttons that just exist in the kit without really adding to it.
    (4)

  2. #2
    Player Seraphor's Avatar
    Join Date
    Feb 2018
    Posts
    4,620
    Character
    Seraphor Vhinasch
    World
    Zodiark
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Singularity View Post
    Why does RDM need that though? What need does it fill that the job has and how does it interact with any other part of the job's kit (other than maybe you could snapshot buffs onto it)?
    I really don't understand this idea (and this post is far from the first time I've seen it) that every job should have a DoT "because DoTs". SE removed all the cookie-cutter press-button-for-DoT skills (Mutilate, Phlebotomise, Lead Shot, Touch of Death, Scourge, Fracture) from the DPS and tanks at the start of Stormblood and IMO it was a good change. Compared to a job like BRD where the DoTs are deeply integrated into the job's kit, those skills just feel tacked-on and uninteractive - buttons that just exist in the kit without really adding to it.
    DoTs are a simple way of evening out damage gradients, and go some way to leveling the dps playing field without overtly effecting skill level.
    They're not necessary, especially for quick classes like RDM or NIN, or BRD, but they have them anyway.

    I wouldn't be bothered if RDM didn't get a DoT, but if they did, it would have to contribute to the class theme and mechanics.
    For example, Verregen and Verbio. A weak regen that also increases white mana by 1 per tick, and a weak dot that also increases black mana by 1 per tick.
    I know technically Bio is Arcanism not Thaumaturgy, but well, thunder was already used, unless they made Verblizzard the DoT.
    Or they could be traits that apply the Veregen effect to Vercure, and the DoT to Verthunder.
    (1)

  3. #3
    Player
    Mansion's Avatar
    Join Date
    Aug 2018
    Location
    Gridania
    Posts
    1,986
    Character
    Mansion Viscera
    World
    Louisoix
    Main Class
    Sage Lv 100
    Quote Originally Posted by Singularity View Post
    Why does RDM need that though? What need does it fill that the job has and how does it interact with any other part of the job's kit (other than maybe you could snapshot buffs onto it)?
    I really don't understand this idea (and this post is far from the first time I've seen it) that every job should have a DoT "because DoTs". SE removed all the cookie-cutter press-button-for-DoT skills (Mutilate, Phlebotomise, Lead Shot, Touch of Death, Scourge, Fracture) from the DPS and tanks at the start of Stormblood and IMO it was a good change. Compared to a job like BRD where the DoTs are deeply integrated into the job's kit, those skills just feel tacked-on and uninteractive - buttons that just exist in the kit without really adding to it.
    Same. RDM is fine as it is, no need for a DoT management. They could make it less braindead easy and add tweaks on its Black/White Mana use outside of the melee combo, but a DoT sounds weak.
    That being said, I would not mind getting raises out of SMN RDM. Or make them abilities with a longer cooldown...
    (0)