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  1. #35
    Player
    Phoenicia's Avatar
    Join Date
    Oct 2013
    Location
    Idling in Idle-shire
    Posts
    748
    Character
    Naomi Enami
    World
    Odin
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by Symon17 View Post
    Thanks for verifying.



    I was originally confused because I believe we're all doing the same rotation (more or less, there isn't a lot to play with as far a BLU goes), and the general consensus seems to be that BLU has poor DPS for level 50 (some are going so far as to say it's "atrocious"). I've tested so many times at this point, and the range I'm getting is 540-580. I've done what I can to verify that my numbers are accurate, so I'm not sure where the discrepancy lies. That's where all of the questioning comes from (though I do get that it's probably pretty annoying).


    When sync'd to 50, my SMN was pulling numbers in the high 500s. So when considering the utility BLU brings at that level, it feels somewhat fairly balanced. That's all I'm trying to say.
    I don't mind the questions. Clarifying things is something I do pretty often. Whither I'm on the receiving end or trying to send a message.

    I am not going to ask your SMN rotation and will trust you know what you are doing. But I want to bring a few more concerns to mind...

    First, game is not balanced around level 50 anymore. Summoners lost a fair bit of damage when they lost an entire DoT ability that wasn't compensated until mid-60s for example. The only reason we're not too far off from ARR days is the removal of the "fluff" stat of accuracy (which adds no damage, only ensure hits) and addition of Direct Hit. So not only we have more stats, we have more of the stats.

    SMN in Stormblood not only lost the ability to stack Bio II with Bio, but it also lost Raging Strikes, 20% (or was it 30%?) is not something to scoff at. Especially since we could contagion to extend our "super DoTs" which included Miasma II (and Potent Poisoning Potion if people remember this) which we also lost. So if you sync'd at 50 and still kept RS and old contagion, I doubt you'd only get around 500 DPS. Heck, our main mechanic of Dreadwyrm Trance resetting our Tri-D to reapply DoTs without spending GCDs isn't available until 60. (I say "our" because I was a SMN main for most of HW and until 4.4 hit when I changed back to tanks and SMN is my current off-spec).

    This isn't only true for SMN mind you. Every job, be it DPS, tanks or healers, changed. MNK lost a vital DoT (touch of death), damage on GCDs and oGCDs because the addition of Brotherhood and crits giving Chakra. DRG changed a lot and lost Phlebotomize and Power Surge (Whichever move that powered their next Jump). Ninja, a DoT and combo changes, etc. IMHO, most jobs are unplayable under 60 now-a-days (mainly because it feels VERY restricted with all the "fun" things are so back-loaded. Warrior's IR and DRK's TBN come to mind.). Hence now that I have all my jobs at 70 I do not touch mentor, leveling, or any other content that syncs me down and I am seriously praying of a Guild Wars 2 style level sync where stats drop below someone at that level but you retain all your abilities. But I digress. My main point here is; it is very difficult to accurately place BLU in a "rank" between the DPS jobs because of lack of balance around level 50.

    On last thing, when you sync your SMN to 50, are you wearing actual ilv130 gear or are you using your lv70 gear? You lose melds and the item stat "budget" was different at ilv130 vs current gear (we can have more determination than we did back then and you lose materia effects when sync'd). Just want to know if that was also taken into account.
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    Last edited by Phoenicia; 01-29-2019 at 06:46 AM.