Quote Originally Posted by Tridus View Post
So you can't name an actual game where this system has caused problems and don't have a logical argument for it except that you really really don't like it because reasons.

Got it. Have a good one.
For an example of where this has gone poorly - Archeage. Yes yes, AA has a multitude of other issues, but one of the contributing factors is that you can buy Apex on their website (and other market place items), and then resell it in the market. This has created an enormous amount of whales and has had a major effect on player / game balance. Has made the game majorly P2W.

Now, I realize that Archeage gameplay is vastly different than XIV gameplay. SE has designed the game so you really can't pull too far ahead of anyone else during a patch cycle. So the effects of any "P2W" are going to be substantially less in XIV, but they're still there.

I think one of the main spots you'd see this would be in the market place. Gil isn't a huge factor in this game, but it does for those who craft and like to control the market. And if people suddenly have easy access for tons of gil, inflation could then take over. Inflation will only hurt the players who don't want to have to buy extra gil (via mogstation item sale).

I'm not a fan of the idea.