Should players be able to spend real money to buy cash shop items to sell for in game currency... That is your question?
Why not it sell gil?
Should players be able to spend real money to buy cash shop items to sell for in game currency... That is your question?
Why not it sell gil?



Well, since this game is P2P and has a cash shop like F2P games...might as well let us sell the items on the market board like the F2P games!



You mean like with Shirogane? Jump potions? The mog station itself, apparently. The game survived. Forum explosions are always temporary.
You can't craft any of the items in question, so no it doesn't.It devalues efforts like crafting and gathering along with RMT too.
You can currently get those things with a credit card. How exactly is it earth shattering if someone else gets them with a credit card and you get them with gil from said person?I would never have to put forth any effort to get money for glamours or housing or minions and such ever again. Unless you count going to the MogStation and inputting my credit card to be effort.
So you can't name an actual game where this system has caused problems and don't have a logical argument for it except that you really really don't like it because reasons.I will make this as clear as possible, if you ignore everything else and only read this part, ok with me.
My answer today is No.
My answer tomorrow is No.
My answer until my dying breath is No.
My answer until the end of time is No.
There is nothing you or anyone else can say or do that will change my opinion in any way, shape or form.
Save yourself the futility, don’t respond to me about this again. I will extend the same courtesy to you.
Have a blessed day.
Got it. Have a good one.![]()
Survivor of Housing Savage 2018.
Discord: Tridus#2642
Who is saying I don't /wink wink. This is all part of my master plan raise demand for Gil. All jokes aside people already do this, just have to jump through a few hoops and is not that secure you can get burned since the buyer has no real protection so you have to be careful from whom you buy the item from. Though word spreads fast when someone does do this so at that point it becomes a one off for that seller since no one will buy an item off them again.
Just a general reminder has nothing to do with the person I quoted or what they wrote. As people we may not find ourselves in a agreement, but that does not mean we have to be hostile towards one another.
Just wondering what makes FFXIV so different from say WoW that making cash shop times market permitted would cause major issues that have not fallen on to WoW.
Last edited by Awha; 02-15-2018 at 03:40 PM.
Player

1 person wanting the item in the end, should only require one mog station purchase, the real money was spent, but somebody else bought it with gil, no wrong has been done and SE has their cash and a real money paying player got some gil he would have other wise never obtained. RMT are a solution to both players who dont have a real job and working people who dont have time to play all day every day. SE understand that you have to try and help both, or else you end up with many hardcore players who produce no extra income, and lose a lot of paying customers who get frustrated at being treated like they dont have the right to enjoy the game fully due to their real life obligations such as work.

You speak all high and mighty about RMT devaluation in game production effort, and yet spit on the REAL LIFE hard work of paying customers who would buy on mog station to then try to make some gils? All efforts have value, you just WANT to believe yours and the effort of hardcore gamers like yourself is the only "effort" that counts...
Stop talking like a selfish child, all players should have a way to obtain what they want in their beloved game, and they work hard in-game or in real life to obtain the pretty things they want. Its only natural that the two type of players would end up exchanging, they both can obtain what the other cannot, SQ should approve of such fairness.
For an example of where this has gone poorly - Archeage. Yes yes, AA has a multitude of other issues, but one of the contributing factors is that you can buy Apex on their website (and other market place items), and then resell it in the market. This has created an enormous amount of whales and has had a major effect on player / game balance. Has made the game majorly P2W.
Now, I realize that Archeage gameplay is vastly different than XIV gameplay. SE has designed the game so you really can't pull too far ahead of anyone else during a patch cycle. So the effects of any "P2W" are going to be substantially less in XIV, but they're still there.
I think one of the main spots you'd see this would be in the market place. Gil isn't a huge factor in this game, but it does for those who craft and like to control the market. And if people suddenly have easy access for tons of gil, inflation could then take over. Inflation will only hurt the players who don't want to have to buy extra gil (via mogstation item sale).
I'm not a fan of the idea.
I'm all for it personally.
-You can't P2W, at best you can get Normal 8 man quality gear, consumables and vanity items with gil.
-It gives RMT serious competition since selling cash shop items would be a completely risk free method of coverting rl money to gil. You won't get scammed or your account banned. This is major, even if the RMT sellers offered better gil rates.
-It gives gil a purpose, thus activites that earn gil like maps, crafting, gathering or selling minions have more purpose. It doesn't devalue craft/gathering, it makes them more worthwhile.
-It would drastically increase profits for Enix, cash shop sales would skyrocket, increasing available funds to put into the game.
-No more complaints about heavy microtransactions, since everything could be earned with ingame gil.
Last edited by Liam_Harper; 01-29-2019 at 03:09 AM.
That's not legitimised RMT at all.
RMT is other people making money from the game.
Being able to sell mogstation items would have the money goung to SE, and it would remove the market for RMT entirely.
Kinda like WoW tokens.
I have no idea why SE dont do this, it'd kill RMT and make them more money, while giving people a legitimate avenue for either obtaining mogstation items without forking out real money, or buying gil without funding dodgy third party operations.
It'd kill bot farming, as people aren't likely to employ bots just to buy mogstation items, and the gil value of those items would be comparative to their demand, allowing traditional market forces to regulate them, and prevent gil-buyers from screwing up the market, because the more people do it the less profitable it becomes.
Inflation wouldn't occur because this wouldn't generate gil, itd be the gil from players purchasing these items on the marketplace changing hands.For an example of where this has gone poorly - Archeage. Yes yes, AA has a multitude of other issues, but one of the contributing factors is that you can buy Apex on their website (and other market place items), and then resell it in the market. This has created an enormous amount of whales and has had a major effect on player / game balance. Has made the game majorly P2W.
Now, I realize that Archeage gameplay is vastly different than XIV gameplay. SE has designed the game so you really can't pull too far ahead of anyone else during a patch cycle. So the effects of any "P2W" are going to be substantially less in XIV, but they're still there.
I think one of the main spots you'd see this would be in the market place. Gil isn't a huge factor in this game, but it does for those who craft and like to control the market. And if people suddenly have easy access for tons of gil, inflation could then take over. Inflation will only hurt the players who don't want to have to buy extra gil (via mogstation item sale).
I'm not a fan of the idea.
But by killing the RMT industry, you'd eliminate all of their bots that DO run automatically and generate additional gil.
This could actually fight inflation.
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